Dynamo Research - Overcharge: Difference between revisions

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| align="left" | 20 (M) || 43 || ~143% || ~162% || ~217% || +24
| align="left" | 20 (M) || 43 || ~143% || ~162% || ~217% || +24
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== Trivia ==
*In NA, this passive is renamed to '''Dynamo Research - Overcharge'''.


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== Updates ==
== Updates ==
*12/26/2013 KR
*12/26/2013 KR

Revision as of 14:36, 25 June 2014

[Passive] Allows you to charge Pulse Bullet. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Pulse Bullet to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 2 seconds for full charge.)


Requirements

Class Master Level Required SP Cost Per Level Alternative
Tracers Lv. 20 10 2 Mind Break


Skill Infomation

Skill Level Level Required Bullet Power Up
Range Size Damage Induction Force
1 10 ~120% ~120% ~150% +5
2 ~121% ~122% ~154% +6
3 ~122% ~124% ~157% +7
4 11 ~123% ~127% ~161% +8
5 13 ~124% ~129% ~164% +9
6 15 ~125% ~131% ~168% +10
7 17 ~126% ~133% ~171% +11
8 19 ~128% ~135% ~175% +12
9 21 ~130% ~138% ~174% +13
10 23 ~131% ~140% ~182% +14
11 25 ~133% ~142% ~185% +15
12 27 ~133% ~144% ~189% +16
13 29 ~134% ~146% ~192% +17
14 31 ~136% ~149% ~196% +18
15 33 ~137% ~151% ~199% +19
16 35 ~138% ~153% ~203% +20
17 37 ~139% ~155% ~206% +21
18 39 ~140% ~157% ~210% +22
19 41 ~142% ~160% ~213% +23
20 (M) 43 ~143% ~162% ~217% +24


Trivia

  • In NA, this passive is renamed to Dynamo Research - Overcharge.


Updates

  • 12/26/2013 KR
    • Full charge time changed from 2s > 1s
    • Size/Damage/Curve/Maximum charged Range increased.


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