Dynamo Research - Overcharge: Difference between revisions

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m (induction force = homing force. kind of a gravity thing, where it is attracted to enemies, enemies being the mass that pulls the bullet in.)
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Revision as of 17:19, 19 December 2013

[Passive] Allows you to charge Pulse Bullet. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Pulse Bullet to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 2 seconds for full charge.)


Requirements

Class Master Level Required SP Cost Per Level Alternative
Add Lv. 20 10 2 Mind Break


Skill Infomation

Skill Level Level Required Bullet Power Up
Range Size Damage Induction Force
1 10 ~120% ~120% ~150% +2.5
2 - - - -
3 - - - -
4 11 - - - -
5 13 - - - -
6 15 - - - -
7 17 - - - -
8 19 - - - -
9 21 ~128% ~136% ~174% 6.5
10 23 ~129% ~138% ~177% 7
11 25 - - - -
12 27 - - - -
13 29 - - - -
14 31 - - - -
15 33 - - - -
16 35 - - - -
17 37 - - - -
18 39 - - - -
19 41 - - - -
20 (M) 43 - - - -


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