EMP Shock

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Revision as of 08:04, 13 March 2014 by Sacchi (talk | contribs)
File:AddSkill11.png [Special Active] Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds in the range 700 ~ 1200, they will receive 50% of damage and MP reduction/cooldown extension.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 30 3 Quake Buster
Arc Tracer Panzer Buster


Skill Infomation

Skill Level Level Required Damage (Magical) Additions MP Usage Cooldown
Mana Burn CD Extension on
Skills for Enemies
1 30 1778% -30 5 Seconds 200 MP 15 Seconds
2 1836% -33 5.3 Seconds
3 31 1894% -36 5.6 Seconds
4 34 1951% -39 5.9 Seconds
5 37 2009% -42 6.2 Seconds
6 40 2067% -45 6.5 Seconds
7 43 2125% -48 6.8 Seconds
8 46 2182% -51 7.1 Seconds
9 49 2240% -54 7.4 Seconds
10 52 2298% -57 7.7 Seconds
11 55 2356% -60 8 Seconds
12 58 2414% -63 8.3 Seconds
13 61 2471% -66 8.6 Seconds
14 64 2529% -69 8.9 Seconds
15 67 2587% -72 9.2 Seconds
16 70 2645% -75 9.5 Seconds
17 73 2703% -78 9.8 Seconds


Tips and Details

Range of fields.
  • When activated outside of DP mode, 40 DP will be recovered.
  • EMP Shock can also be activated in mid air.
  • EMP Shock can be followed up by job advancements' DP Combos.
  • Cooldown extension applies to all skills in skill slots.
    • If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
    • Cooldown extension can only reach a maximum of 20 seconds.


Updates

  • 12/26/2013 KR
    • Fixed bug where people could get hit by debuff even when not getting hit by the skill.
    • Fixed debuff effect appearing before the hit.


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