Energy Needles: Difference between revisions

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== Requirements  ==
== Requirements  ==
<tabber>
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| <center>70 SP</center>
| <center>70 SP</center>
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Level Required'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Used Per Level'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''[http://elwiki.net/babel/?p=605 Another Choice]'''</center>
|-
| [[Battle Seraph]]
| <center>Lv. 20</center>
| <center>50</center>
| <center>4</center>
| <center>[[High Powered Electrics]]</center>
|}
</tabber>


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<br>
== Skill Information ==
== Skill Information ==
<tabber>
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NA=
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{{!}} align="center" rowspan="1" {{!}} 12
{{!}} align="center" rowspan="1" {{!}} 12
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="23%" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Level Required'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''Number of Electric Spears'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''Cooldown'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 50
{{!}} align="center" {{!}} 137%
{{!}} align="center" rowspan="7" {{!}} 10
{{!}} align="center" rowspan="7" {{!}} 100MP
{{!}} align="center" rowspan="7" {{!}} 11 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 50
{{!}} align="center" {{!}} 147%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 53
{{!}} align="center" {{!}} 158%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 57
{{!}} align="center" {{!}} 168%
{{!}}-
{{!}} 5
{{!}} align="center" {{!}} 61
{{!}} align="center" {{!}} 178%
{{!}}-
{{!}} 6
{{!}} align="center" {{!}} 65
{{!}} align="center" {{!}} 188%
{{!}}-
{{!}} 7
{{!}} align="center" {{!}} 69
{{!}} align="center" {{!}} 199%
{{!}}}
</tabber>
== Tips and Details ==
== Tips and Details ==
*The skill does not have its own spectrum field.
*The skill does not have its own spectrum field.

Revision as of 22:15, 28 July 2013

File:BSSActive1.png
[Special Active - Penetration Electrons] Eve creates several electric spears around herself for a certain amount of time. The electric spears attacks forward from behind Eve.


Requirements

  • |-|

    NA

Class Master SP Requirement
Battle Seraph
Lv5
70 SP

|-| KR=

Class Master Level Required SP Used Per Level
Another Choice
Battle Seraph
Lv. 20
50
4
High Powered Electrics


Skill Information

  • |-|

    NA

Skill Level Damage(Magical) Electric Spear creation time Number of Electric Spears MP Usage Cooldown
1 136% 1.6 Seconds 5 100MP 7 Seconds
2 1.9 Seconds 6
3 2.2 Seconds 7
4 2.5 Seconds 8
5 (M) 3 Seconds 10
6 3.5 seconds 11
7 3.9 Seconds 12

|-| KR=

Skill Level Level Required Damage(Magical) Number of Electric Spears MP Usage Cooldown
1 50 137% 10 100MP 11 Seconds
2 50 147%
3 53 158%
4 57 168%
5 61 178%
6 65 188%
7 69 199%

Tips and Details

  • The skill does not have its own spectrum field.
    • However, it reacts to other summoned spectrums (Excluding Large Scale Amplification).
  • The skill will hit enemies that stand directly behind Eve.
  • Do not awaken immediately after using this move. The hitstuns will allow the opponent to move, and thus mana break sooner into the combo.