Explosive Trap: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Explosiontrap.png‎]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Explosiontrap.png‎]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena releases a trap from her bow onto the ground that will detonate when an enemy touches it or a certain amount of time has passed.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena releases a trap from her bow onto the ground that will detonate when an enemy touches it or a certain amount of time has passed.
|}<br>
|}
 
<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#00FF00"| <center>'''Skill Points Required'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Trapping Ranger]]
| [[Trapping Ranger]]
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| <center>40SP</center>
| <center>40SP</center>
|}
|}
 
<br>
 
== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Skill Lv
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Skill Level
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Arrow Damage
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Arrow Damage
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Trap Damage
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Trap Damage
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Cooldown
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | Cooldown
! align="center" scope="col" style="border-style: solid; border-width: 1px" | MP Cost
! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | MP
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" | 1
| align="center" |
| align="center" | ??%
| align="center" |
| align="center" | ??%
| align="center" | 6s
| align="center" | 6 Seconds
| align="center" | 30MP
| align="center" | 30MP
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" |
| align="center" | ??%
| align="center" |
| align="center" | ??%
| align="center" | 5s
| align="center" | 5 Seconds
| align="center" | 28MP
| align="center" | 28MP
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| align="center" |
| align="center" | ??%
| align="center" |
| align="center" | ??%
| align="center" | 4s
| align="center" | 4 Seconds
| align="center" | 26MP
| align="center" | 26MP
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4  
| align="center" style="border-style: solid; border-width: 1px;" | 4  
| align="center" |
| align="center" | ??%
| align="center" |
| align="center" | ??%
| align="center" | 3s
| align="center" | 3 Seconds
| align="center" | 22MP
| align="center" | 22MP
|-
|-
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| align="center" | 92%
| align="center" | 92%
| align="center" | 62%
| align="center" | 62%
| align="center" | 2s
| align="center" | 2 Seconds
| align="center" | 20MP
| align="center" | 20MP
|}
|}

Revision as of 15:27, 5 February 2012


[Active] Rena releases a trap from her bow onto the ground that will detonate when an enemy touches it or a certain amount of time has passed.


Requirements

Class
Master
Skill Requirement
Trapping Ranger
Lv5
40SP


Skill Information

Skill Level Arrow Damage Trap Damage Cooldown MP
1 ??% ??% 6 Seconds 30MP
2 ??% ??% 5 Seconds 28MP
3 ??% ??% 4 Seconds 26MP
4 ??% ??% 3 Seconds 22MP
5 (M) 92% 62% 2 Seconds 20MP


Tips and Details

  • This skill can be used in the air.

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