Finishing Slash/pl: Difference between revisions

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== Skill Information ==
== Informacje ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
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! Skill Level !! Level Required !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
! Poziom Umiejętności !! Wymagany Poziom !! Obrażenia (Fizyczne) !! Ilość Uderzeń !! Koszt PM !! Czas zwłoki
|-
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| 1 || rowspan="2" | 45 || 101% || rowspan="20" | 6 || rowspan="20" | 35 || rowspan="20" | 6 Seconds
| 1 || rowspan="2" | 45 || 101% || rowspan="20" | 6 || rowspan="20" | 35 || rowspan="20" | 6 Sekund
|-
|-
| 2 || 105%
| 2 || 105%

Revision as of 11:17, 11 February 2014

File:Moment Slayer.PNG [Active] Raven dashes forward at a quick speed, slashing the opponent with multiple light cuts.


Wymagania

Klasa Mistrzostwo Wymagany Poziom Koszt PU na Poziom Umiejętność Przeciwna
Mistrz Miecza 20 45 4 Cięcie Dźwięku


Informacje

Poziom Umiejętności Wymagany Poziom Obrażenia (Fizyczne) Ilość Uderzeń Koszt PM Czas zwłoki
1 45 101% 6 35 6 Sekund
2 105%
3 48 110%
4 52 114%
5 56 119%
6 60 123%
7 64 128%
8 68 132%
9 72 137%


Tips and Details

  • The dash covers a large range (approximately 5 meters) and moves very fast, making it very useful for evading and catching enemies.
  • Can be used as a quick pass-through.
  • If One Flash attacks multiple targets and one of them is killed by the attack, then the surviving target(s) receive additional hits that the slain target would have taken.
    • For example, Level 5 One Flash (deals six hits) attacks Target A and Target B, and A is slain with only two hits; Target B receives the normal six hits plus four that Target A would have received.
  • The vertical range of this move is about the length of the ground up to a low edge.
    • Contrary to the vertical range, this move is bugged and cannot work from ledges or sharp corners (only works on strange angles if it is a corner).
    • In PvP, the enemy can't mana break from this One Flash.
  • Using One Flash before getting put into hitstun can cause the hits to come out and hit the enemy, even if the Blade Master is hit in the process. This can be used to interrupt slow or dropped combos in PvP, although the slash effects most likely won't come out on the Blade Master's screen.


Updates

  • 1/17/2013 KR
    • Increased damage.


Translations

  • 일섬 is most likely = 一閃 (in Hanja), thus the final literal translation is "One Flash".
  • This skill is translated as Finishing Slash in NA.