Fireball Mastery

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Revision as of 18:28, 17 January 2014 by Meseki (talk | contribs) (→‎Tips and Details: We have the ST Revamp, so that note is inaccurate.)

[Passive] Decreases the mana costs of normal fireball combos, and increases their ranges.


Requirements

Class Master Level Required SP Cost per Level Alternative
High Magician Lv. 20 35 - 87 3 Freezing Point Research


Skill Information

Skill Level Level Required MP Usage Decrease Range Increase
1 35 3% 2%
2 6% 4%
3 36 9% 6%
4 39 12% 8%
5 42 15% 10%
6 45 18% 12%
7 48 21% 14%
8 51 24% 16%
9 54 27% 18%
10 57 30% 20%
11 60 33% 22%
12 63 36% 24%
13 66 39% 26%
14 69 42% 28%
15 72 45% 30%


Tips and Details

  • This skill only applies to fireballs in combos; Flame Circle and non-fireball combo attacks are unaffected.
  • When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only Grand Archers with their Hawk Eye skills has longer range combos.
  • This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.


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