Flexible Movement: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Agility.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Agility.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]'''  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1HP.
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| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | '''Effect'''  
| style="border-style: solid; border-width: 1px;" | '''Chance of Activating'''  
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
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| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="1" | HP to 0, creating a 20% chance of exploitation as HP falls to 1.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20%
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
<br>30 seconds<br> <br>
<br>30 seconds<br> <br>
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| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan="1" | HP to 0, creating a 40% chance of exploitation as HP falls to 1.
| rowspan="1" | 40%
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| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3  
| rowspan="1" | HP to 0, creating a 60% chance of exploitation as HP falls to 1.
| rowspan="1" | 60%
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| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4  
| rowspan="1" | HP to 0, creating a 80% chance of exploitation as HP falls to 1.
| rowspan="1" | 80%
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| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | HP to 0, creating a 100% chance of exploitation as HP falls to 1.
| rowspan="1" | 100%
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| style="border-style: solid; border-width: 1px;" | 6  
| style="border-style: solid; border-width: 1px;" | 6  
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== Tips and Details  ==
== Tips and Details  ==


*After the skill is activated, it has a 30-second cool down until you can reactivate it.
* Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
* Basically, when you die with no health left, you have a chance at getting 1 HP back to survive.
 
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{{CRSkills}}
{{CRSkills}}

Revision as of 23:48, 18 May 2011


[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1HP.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 60SP
N/A N/A


Skill Information

Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%
6
7


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.


Template:CRSkills