Flexible Movement: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Agility.png]]<br>  
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| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1HP.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
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== Tips and Details  ==
== Tips and Details  ==
 
*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
* Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
*Agility will not save you from [[Elements#Fire (Blaze)|Fire]] or [[Elements#Poison|Poison]] El Stone [[Status Effects]].


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{{CRSkills}}
{{CRSkills}}

Revision as of 06:00, 4 September 2011


[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 60SP
N/A N/A


Skill Information

Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire or Poison El Stone Status Effects.


Template:CRSkills