Flexible Movement: Difference between revisions

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*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
*Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
*Agility will not save you from [[Elements#Fire (Blaze)|Fire]] or [[Elements#Poison|Poison]] El Stone [[Status Effects]].
*Agility will not save you from [[Elements#Fire (Blaze)|Fire]] or [[Elements#Poison|Poison]] El Stone [[Status Effects]].
*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.


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{{CRSkills}}
{{CRSkills}}

Revision as of 17:35, 3 October 2011


[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 60SP
N/A N/A


Skill Information

Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire or Poison El Stone Status Effects.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.



Template:CRSkills