Flexible Movement: Difference between revisions

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'''Skill Tree'''
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Agility.png]]<br>
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]'''  
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60 Sp
<br>


== Prerequisites  ==


{{PreStart}}
{{PreRow|Class=Combat Ranger|Master=5|SP=60|Skill=N/A|Req=N/A}}
{{PreEnd}}


'''skill information'''
<br>


== Skill Information  ==


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" | '''Effect'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | HP to 0, creating a 20% chance of exploitation as HP falls to 1.
| style="border-style: solid; border-width: 1px;" rowspan="7" |
<br>30 seconds<br> <br>


lvl 1 HP to 0, creating a 20 percent chance of exploitation as HP falls to 1. (30 seconds is exerted only once)
|-
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | HP to 0, creating a 40% chance of exploitation as HP falls to 1.
|-
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | HP to 0, creating a 60% chance of exploitation as HP falls to 1.
|-
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | HP to 0, creating a 80% chance of exploitation as HP falls to 1.
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | HP to 0, creating a 100% chance of exploitation as HP falls to 1.
|-
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" |
|-
| style="border-style: solid; border-width: 1px;" | 7
| rowspan="1" |
|}


lvl 2 HP to 0, creating a 40 percent chance of exploitation as HP falls to 1. (30 seconds is exerted only once)
<br>


lvl 3 HP to 0, creating a 60 percent chance of exploitation as HP falls to 1. (30 seconds is exerted only once)
== Tips and Details  ==


lvl 4 HP to 0, creating a 80 percent chance of exploitation as HP falls to 1. (30 seconds is exerted only once)
*After skill activated, skill cool down is 30 seconds for can activate again.


lvl 5 HP to 0, creating a 100% chance to exploitation as HP falls to 1. (30 seconds is exerted only once)
<br>
 
{{CRSkills}}

Revision as of 12:44, 7 January 2011


[Passive]


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 60SP
N/A N/A


Skill Information

Skill Lv Effect Cool Down
1 HP to 0, creating a 20% chance of exploitation as HP falls to 1.


30 seconds

2 HP to 0, creating a 40% chance of exploitation as HP falls to 1.
3 HP to 0, creating a 60% chance of exploitation as HP falls to 1.
4 HP to 0, creating a 80% chance of exploitation as HP falls to 1.
5 (M) HP to 0, creating a 100% chance of exploitation as HP falls to 1.
6
7


Tips and Details

  • After skill activated, skill cool down is 30 seconds for can activate again.


Template:CRSkills