Flexible Movement: Difference between revisions

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| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:New Agility.png]]<br>
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
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Revision as of 02:33, 11 July 2013

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[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.

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File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.



Requirements

Class
Master
SP Requirement
Combat Ranger
Lv5
60 SP


Skill Information

Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.