Flexible Movement: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
 
<tabber>
NA=
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
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| rowspan="1" | 100%
| rowspan="1" | 100%
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|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
|'''Skill<br>Level'''
|'''Required<br>Level'''
|'''Evasion<br>Increase'''
|- align=center
| align=left | 1 <!----- Skill Level ----->
| 35
| +4%
|- align=center
| align=left | 2 <!----- Skill Level ----->
| 35
| +4.7%
|- align=center
| align=left | 3 <!----- Skill Level ----->
| 36
| +5.5%
|- align=center
| align=left | 4 <!----- Skill Level ----->
| 39
| +6.2%
|- align=center
| align=left | 5 <!----- Skill Level ----->
| 42
| +7%
|- align=center
| align=left | 6 <!----- Skill Level ----->
| 45
| +7.7%
|- align=center
| align=left | 7 <!----- Skill Level ----->
| 48
| +8.5%
|- align=center
| align=left | 8 <!----- Skill Level ----->
| 51
| +9.2%
|- align=center
| align=left | 9 <!----- Skill Level ----->
| 54
| +10
|- align=center
| align=left | 10 <!----- Skill Level ----->
| 57
| +10.7%
|- align=center
| align=left | 11 <!----- Skill Level ----->
| 60
| +11.5%
|- align=center
| align=left | 12 <!----- Skill Level ----->
| 63
| +12.2%
|- align=center
| align=left | 13 <!----- Skill Level ----->
| 66
| +13%
|- align=center
| align=left | 14 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 15 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 16 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 17 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 18 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 19 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 20 (M)<!----- Skill Level ----->
| -
| -
|}
</tabber>
<br>


== Tips and Details  ==
== Tips and Details  ==

Revision as of 02:42, 11 July 2013

  • NA

[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.

|-| KR=

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.



Requirements

Class
Master
SP Requirement
Combat Ranger
Lv5
60 SP


Skill Information

  • NA
Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%

|-| KR=

Skill
Level
Required
Level
Evasion
Increase
1 35 +4%
2 35 +4.7%
3 36 +5.5%
4 39 +6.2%
5 42 +7%
6 45 +7.7%
7 48 +8.5%
8 51 +9.2%
9 54 +10
10 57 +10.7%
11 60 +11.5%
12 63 +12.2%
13 66 +13%
14 - -
15 - -
16 - -
17 - -
18 - -
19 - -
20 (M) - -


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.