Flexible Movement: Difference between revisions
From Elwiki
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|'''Required<br>Level''' | |'''Required<br>Level''' | ||
|'''Evasion<br>Increase''' | |'''Evasion<br>Increase''' | ||
|'''Chance of Activating<br>Cooldown''' | |||
|- align=center | |- align=center | ||
| align=left | 1 <!----- Skill Level -----> | | align=left | 1 <!----- Skill Level -----> | ||
| 35 | | 35 | ||
| +4% | | +4% | ||
| 51 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 2 <!----- Skill Level -----> | | align=left | 2 <!----- Skill Level -----> | ||
| 35 | | 35 | ||
| +4.7% | | +4.7% | ||
| 48 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 3 <!----- Skill Level -----> | | align=left | 3 <!----- Skill Level -----> | ||
| 36 | | 36 | ||
| +5.5% | | +5.5% | ||
| 45 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 4 <!----- Skill Level -----> | | align=left | 4 <!----- Skill Level -----> | ||
| 39 | | 39 | ||
| +6.2% | | +6.2% | ||
| 42 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 5 <!----- Skill Level -----> | | align=left | 5 <!----- Skill Level -----> | ||
| 42 | | 42 | ||
| +7% | | +7% | ||
| 39 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 6 <!----- Skill Level -----> | | align=left | 6 <!----- Skill Level -----> | ||
| 45 | | 45 | ||
| +7.7% | | +7.7% | ||
| 36 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 7 <!----- Skill Level -----> | | align=left | 7 <!----- Skill Level -----> | ||
| 48 | | 48 | ||
| +8.5% | | +8.5% | ||
| 33 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 8 <!----- Skill Level -----> | | align=left | 8 <!----- Skill Level -----> | ||
| 51 | | 51 | ||
| +9.2% | | +9.2% | ||
| 30 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 9 <!----- Skill Level -----> | | align=left | 9 <!----- Skill Level -----> | ||
| 54 | | 54 | ||
| +10 | | +10 | ||
| 27 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 10 <!----- Skill Level -----> | | align=left | 10 <!----- Skill Level -----> | ||
| 57 | | 57 | ||
| +10.7% | | +10.7% | ||
| 25 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 11 <!----- Skill Level -----> | | align=left | 11 <!----- Skill Level -----> | ||
| 60 | | 60 | ||
| +11.5% | | +11.5% | ||
| 22 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 12 <!----- Skill Level -----> | | align=left | 12 <!----- Skill Level -----> | ||
| 63 | | 63 | ||
| +12.2% | | +12.2% | ||
| 19 Seconds | |||
|- align=center | |- align=center | ||
| align=left | 13 <!----- Skill Level -----> | | align=left | 13 <!----- Skill Level -----> | ||
| 66 | | 66 | ||
| +13% | | +13% | ||
| - | |||
|- align=center | |- align=center | ||
| align=left | 14 <!----- Skill Level -----> | | align=left | 14 <!----- Skill Level -----> |
Revision as of 02:46, 11 July 2013
- NA
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
|-| KR=
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
Requirements
Combat Ranger |
Skill Information
- NA
Skill Lv | Chance of Activating | Cool Down |
1 | 20% |
|
2 | 40% | |
3 | 60% | |
4 | 80% | |
5 (M) | 100% |
|-| KR=
Skill Level |
Required Level |
Evasion Increase |
Chance of Activating Cooldown |
1 | 35 | +4% | 51 Seconds |
2 | 35 | +4.7% | 48 Seconds |
3 | 36 | +5.5% | 45 Seconds |
4 | 39 | +6.2% | 42 Seconds |
5 | 42 | +7% | 39 Seconds |
6 | 45 | +7.7% | 36 Seconds |
7 | 48 | +8.5% | 33 Seconds |
8 | 51 | +9.2% | 30 Seconds |
9 | 54 | +10 | 27 Seconds |
10 | 57 | +10.7% | 25 Seconds |
11 | 60 | +11.5% | 22 Seconds |
12 | 63 | +12.2% | 19 Seconds |
13 | 66 | +13% | - |
14 | - | - | |
15 | - | - | |
16 | - | - | |
17 | - | - | |
18 | - | - | |
19 | - | - | |
20 (M) | - | - |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
- |-| NA
Template:CRSkills
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KR=
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