Flexible Movement: Difference between revisions

From Elwiki
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|'''Required<br>Level'''
|'''Required<br>Level'''
|'''Evasion<br>Increase'''
|'''Evasion<br>Increase'''
|'''Chance of Activating<br>Cooldown'''
|- align=center
|- align=center
| align=left | 1 <!----- Skill Level ----->
| align=left | 1 <!----- Skill Level ----->
| 35
| 35
| +4%
| +4%
| 51 Seconds
|- align=center
|- align=center
| align=left | 2 <!----- Skill Level ----->
| align=left | 2 <!----- Skill Level ----->
| 35
| 35
| +4.7%
| +4.7%
| 48 Seconds
|- align=center
|- align=center
| align=left | 3 <!----- Skill Level ----->
| align=left | 3 <!----- Skill Level ----->
| 36
| 36
| +5.5%
| +5.5%
| 45 Seconds
|- align=center
|- align=center
| align=left | 4 <!----- Skill Level ----->
| align=left | 4 <!----- Skill Level ----->
| 39
| 39
| +6.2%
| +6.2%
| 42 Seconds
|- align=center
|- align=center
| align=left | 5 <!----- Skill Level ----->
| align=left | 5 <!----- Skill Level ----->
| 42
| 42
| +7%
| +7%
| 39 Seconds
|- align=center
|- align=center
| align=left | 6 <!----- Skill Level ----->
| align=left | 6 <!----- Skill Level ----->
| 45
| 45
| +7.7%
| +7.7%
| 36 Seconds
|- align=center
|- align=center
| align=left | 7 <!----- Skill Level ----->
| align=left | 7 <!----- Skill Level ----->
| 48
| 48
| +8.5%
| +8.5%
| 33 Seconds
|- align=center
|- align=center
| align=left | 8 <!----- Skill Level ----->
| align=left | 8 <!----- Skill Level ----->
| 51
| 51
| +9.2%
| +9.2%
| 30 Seconds
|- align=center
|- align=center
| align=left | 9 <!----- Skill Level ----->
| align=left | 9 <!----- Skill Level ----->
| 54
| 54
| +10
| +10
| 27 Seconds
|- align=center
|- align=center
| align=left | 10 <!----- Skill Level ----->
| align=left | 10 <!----- Skill Level ----->
| 57
| 57
| +10.7%
| +10.7%
| 25 Seconds
|- align=center
|- align=center
| align=left | 11 <!----- Skill Level ----->
| align=left | 11 <!----- Skill Level ----->
| 60
| 60
| +11.5%
| +11.5%
| 22 Seconds
|- align=center
|- align=center
| align=left | 12 <!----- Skill Level ----->
| align=left | 12 <!----- Skill Level ----->
| 63
| 63
| +12.2%
| +12.2%
| 19 Seconds
|- align=center
|- align=center
| align=left | 13 <!----- Skill Level ----->
| align=left | 13 <!----- Skill Level ----->
| 66
| 66
| +13%
| +13%
| -
|- align=center
|- align=center
| align=left | 14 <!----- Skill Level ----->
| align=left | 14 <!----- Skill Level ----->

Revision as of 02:46, 11 July 2013

  • NA

[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.

|-| KR=

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.



Requirements

Class
Master
SP Requirement
Combat Ranger
Lv5
60 SP


Skill Information

  • NA
Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%

|-| KR=

Skill
Level
Required
Level
Evasion
Increase
Chance of Activating
Cooldown
1 35 +4% 51 Seconds
2 35 +4.7% 48 Seconds
3 36 +5.5% 45 Seconds
4 39 +6.2% 42 Seconds
5 42 +7% 39 Seconds
6 45 +7.7% 36 Seconds
7 48 +8.5% 33 Seconds
8 51 +9.2% 30 Seconds
9 54 +10 27 Seconds
10 57 +10.7% 25 Seconds
11 60 +11.5% 22 Seconds
12 63 +12.2% 19 Seconds
13 66 +13% -
14 - -
15 - -
16 - -
17 - -
18 - -
19 - -
20 (M) - -


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.