Flexible Movement: Difference between revisions

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Revision as of 02:47, 11 July 2013

  • NA

[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.

|-| KR=

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.



Requirements

Class
Master
SP Requirement
Combat Ranger
Lv5
60 SP


Skill Information

  • NA
Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%

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Skill
Level
Required
Level
Evasion
Increase
Chance of Activating
Cooldown
1 35 +4% 51 Seconds
2 35 +4.7% 48 Seconds
3 36 +5.5% 45 Seconds
4 39 +6.2% 42 Seconds
5 42 +7% 39 Seconds
6 45 +7.7% 36 Seconds
7 48 +8.5% 33 Seconds
8 51 +9.2% 30 Seconds
9 54 +10 27 Seconds
10 57 +10.7% 25 Seconds
11 60 +11.5% 22 Seconds
12 63 +12.2% 19 Seconds
13 66 +13% -
14 - - -
15 - - -
16 - - -
17 - - -
18 - - -
19 - - -
20 (M) - - -


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.