Flexible Movement: Difference between revisions

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*After the skill is activated, it has a 30-second cool down until you can reactivate it.
*After the skill is activated, it has a 30-second cool down until you can reactivate it.
* Basically, when you die with no health left, you have a chance at getting 1 HP back to survive.
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{{CRSkills}}
{{CRSkills}}

Revision as of 16:16, 26 February 2011


[Passive]


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Combat Ranger Lv5 60SP
N/A N/A


Skill Information

Skill Lv Effect Cool Down
1 HP to 0, creating a 20% chance of exploitation as HP falls to 1.


30 seconds

2 HP to 0, creating a 40% chance of exploitation as HP falls to 1.
3 HP to 0, creating a 60% chance of exploitation as HP falls to 1.
4 HP to 0, creating a 80% chance of exploitation as HP falls to 1.
5 (M) HP to 0, creating a 100% chance of exploitation as HP falls to 1.
6
7


Tips and Details

  • After the skill is activated, it has a 30-second cool down until you can reactivate it.
  • Basically, when you die with no health left, you have a chance at getting 1 HP back to survive.


Template:CRSkills