Harsh Chaser: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 4: Line 4:
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:HarshChaser.png]]<br />
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:HarshChaser.png]]<br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Elsword throws out a miniature Cornwell that pulls enemies towards him.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Elsword throws out the Cornwell which pulls enemies towards him.
|}
|}


Line 11: Line 11:
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| '''Skill Requirement'''
|-
|-
| [[Sheath Knight]]
| [[Sheath Knight]]
| <center>Lv5</center>
| align="center"| Lv5
| <center>40SP, [[Skill Quest]]</center>
| align="center"| 40SP, [[Skill Quest]]
|}
|}


Line 24: Line 24:
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Physical Damage'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Hits'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''MP'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''MP'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Cooldown'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>330% Physical Damage</center>
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 330% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>1 Hit</center>
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 1 Hit
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>30MP</center>
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 30MP
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>5 Seconds</center>
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 5 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | <center>360% Physical Damage</center>
| align="center" rowspan="1" | 360%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | <center>390% Physical Damage</center>
| align="center" rowspan="1" | 390%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | <center>420% Physical Damage</center>
| align="center" rowspan="1" | 420%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | <center>450% Physical Damage</center>
| align="center" rowspan="1" | 450%
|}
|}



Revision as of 05:32, 26 January 2012


[Active] Elsword throws out the Cornwell which pulls enemies towards him.


Requirements

Class Master Skill Requirement
Sheath Knight Lv5 40SP, Skill Quest


Skill Information

Skill Level Physical Damage Hits MP Cooldown
1 330% Physical Damage 1 Hit 30MP 5 Seconds
2 360%
3 390%
4 420%
5 (M) 450%


Skill Note

???


Trivia

  • Its range is affected by its level; going from relevantly short ranged to being able to hit a target as far as you can see on your screen.
  • Very useful for combos as it can be used at point-blank, to catch after a combo/skill that knocks the opponent away, or catch a far-off opponent.
  • Sometimes in PvP, the pull effect of this skill will push the opponent away from you instead of towards you. The cause of this is thought to be due to lag. If a character like Chung, Rena, or Aisha does their >>X move into the chaser they will be pulled into the opposite direction.


Template:TKSkills