Heavenly Strike: Difference between revisions

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**Heavenly Strike now has a chance to inflict [[Status Effects|bleeding]] upon the second strike.
**Heavenly Strike now has a chance to inflict [[Status Effects|bleeding]] upon the second strike.
*07/10/2014 KR
*07/10/2014 KR
**30 MP cost removed. Uses 1 spirit energy instead.
**20 MP cost removed. Uses 1 spirit energy instead.
**If activated via a cancel, no spirit energy is used.
**If activated via a cancel, no spirit energy is used.
*07/17/2014 KR
*07/17/2014 KR

Revision as of 18:58, 4 August 2014

[Active] Ara thrusts her spear forward and pulls targets in.


Requirements

  • NA
Class Master Level Required SP Cost Per Level Alternative
Little Xia Lv. 20 15 2 Shadow Press

|-| KR=

Class Master Level Required SP Cost Per Level Alternative
Little Xia Lv. 20 15 2 Force Spear


Skill Information

  • NA
Skill Level Level Required Damage
(Physical)
Max Hits Bleeding MP Usage Cooldown
Chance Damage/second Duration
1 15 186% 2 75% 50% 2 Seconds 20 MP 4 Seconds
2 190%
3 194%
4 16 199%
5 18 203%
6 20 207%
7 22 211%
8 24 215%
9 26 219%
10 28 224%
11 30 228%
12 32 232%
13 34 236%
14 36 240%
15 38 245%
16 40 249%
17 42 253%
18 44 257%
19 46 261%
20 (M) 48 266%
21 -* 270%
22 274%
23 278%
24 282%
25 286%

|-| KR=

Skill Level Level Required Damage
(Physical)
Max Hits Bleeding Spirit Energy Usage MP Usage Cooldown
Chance Damage/second Duration Normal Via cancel
1 15 186% 2 75% 50% 2 Seconds -1 0 0 MP 4 Seconds
2 190%
3 194%
4 16 199%
5 18 203%
6 20 207%
7 22 211%
8 24 215%
9 26 219%
10 28 224%
11 30 228%
12 32 232%
13 34 236%
14 36 240%
15 38 245%
16 40 249%
17 42 253%
18 44 257%
19 46 261%
20 (M) 48 266%
21 -* 270%
22 274%
23 278%
24 282%
25 286%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Tips and Details

  • Heavenly Strike's bleeding damage is based on your physical and magic attack average.


Updates

  • 11/07/2013 KR
    • Heavenly Strike now has a chance to inflict bleeding upon the second strike.
  • 07/10/2014 KR
    • 20 MP cost removed. Uses 1 spirit energy instead.
    • If activated via a cancel, no spirit energy is used.
  • 07/17/2014 KR
    • Fixed error where second hit missed if the skill note was applied.