Hell Stone: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|4qASYL6QIzM|300}}</div>
<div style="float: right;">{{#ev:youtube|4qASYL6QIzM|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:AishaS23.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:AishaS23.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Magical]''' Summons a stone monster from Hell that spins repeatedly in front of you, whacking opponents that are close enough.  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active] '''Cast a stone from Hell that continously spins in front of you, damaging enemies and launching them after the first two hits (First 3 hits in Awakening).
|}
|}


<br>  
<br>  


== Prerequisites  ==
== Requirements ==


{{PreStart}}
{| border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse; " width="0"
{{PreRow|Class=Dark Mage|Master=5|SP=40|Skill=N/A|Req=N/A}}
|-
{{PreEnd}}
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: violet; "|'''Class'''


<br>
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: violet; "|'''Master'''


== Skill Information  ==
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: violet; "|'''Skill Requirement'''
|-
|[[Dark Mage]]
|Lv5
|40SP
|}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="7" | 7(Limit:9)<br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | The first two hits does 162% damage each,after that five hits with 140% damage<br>(Limit:The first three hits does 162% damage each,after that six hits with 168% damage)
| style="border-style: solid; border-width: 1px;" rowspan="7" | 120 MP
| style="border-style: solid; border-width: 1px;" rowspan="7" |
<br>5 seconds<br> <br>


== Skill Information ==
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; "
| rowspan="2" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: violet; text-align: center; "|'''Skill Level'''
| colspan="2" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: violet; text-align: center; "|'''Magical Damage'''
| rowspan="2" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: violet; text-align: center; "|'''Hits'''
| rowspan="2" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: violet; text-align: center; "|'''MP'''
| rowspan="2" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color:violet; text-align: center; "|'''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: violet; text-align: center; "|First 2 (3) Hits
| rowspan="1" |  
| style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: violet; text-align: center; "|last 5 (6) Hits
The first two hits does 151% damage each,after that five hits with 168% damage<br>(Limit:The first three hits does 151% damage each,after that six hits with 201% damage)  
 
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="text-align: center; "|1
| rowspan="1" | The first two hits does 176% damage each,after that five hits with 169% damage<br>(Limit:The first three hits does 176% damage each,after that six hits with 235% damage)
| style="text-align: center; "|126%
| style="text-align: center; "|140%
| colspan="1" rowspan="5" style="text-align: center; "|
<p style="border-style: initial; border-color: initial;">7 <br>(9 in Awakening)</p>
| colspan="1" rowspan="5" style="text-align: center; "|120MP
| colspan="1" rowspan="5" style="text-align: center; "|5 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="text-align: center; "|2
| rowspan="1" | The first two hits does 201% damage each,after that five hits with 224% damage<br>(Limit:The first three hits does 201% damage each,after that six hits with 268% damage)
| style="text-align: center; "|151%
| style="text-align: center; "|168%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="text-align: center; "|3
| rowspan="1" | The first two hits does 239% damage each,after that five hits with 266% damage<br>(Limit:The first three hits does 239% damage each,after that six hits with 319% damage)
| style="text-align: center; "|196%
| style="text-align: center; "|176%
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="text-align: center; "|4
| rowspan="1" | The first two hits does 277% damage each,after that five hits with 308% damage<br>(Limit:The first three hits does 277% damage each,after that six hits with 308% damage)
| style="text-align: center; "|202%
| style="text-align: center; "|224%
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| style="text-align: center; "|5 (M)
| rowspan="1" |  
| style="text-align: center; "|239%
| style="text-align: center; "|266%
|}
|}


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== [[Skill Note]] ==
== [[Skill Note]] ==
30% chance to not launch an opponent after the 3rd hit.
There will be a 30% chance that the stone will not launch the opponent after the third hit.
<br>
<br>
<br>
<br>
== Tips and Details  ==
== Tips and Details  ==
*The skill launches opponents after the first two hits (first three in awakening)
*Most effective (When landing all of the Stone's hits) on [[Stoic]] or super-armored opponents. Alternatively you can use the skill while you have an opponent cornered in order to bounce them between the stone and the wall. You can also cast the skill with targets directly in front of you, so as to use yourself as a wall while the stone attacks from behind. The proper way to do this would be to jump after the 2nd/3rd hit, and then press "up" again to make Aisha float so that the enemy doesnt go over her head.
*Most effective (land all the hits) on stoic and super-armored opponents. Alternatively you can use the skill while you have an opponent cornered in order to bounce them between the stone and the wall. You can also cast the skill with targets directly in front of you, so as to use yourself as a wall while the stone attacks from behind. The proper way to do this would be to jump after the 2nd/3rd hit, and then press "up" again to make Aisha float so that the enemy doesnt go over her head.
 


==Trivia==
==Trivia==
*The boss of [[4-4]], Leaviathan can use Hell Stone but in a ice version.
*The boss of [[4-4]], Leaviathan can use Hell Stone but in an ice version.


{{DMSkills}}
{{DMSkills}}

Revision as of 06:49, 31 December 2011

File:AishaS23.png
[Special Active] Cast a stone from Hell that continously spins in front of you, damaging enemies and launching them after the first two hits (First 3 hits in Awakening).


Requirements

Class Master Skill Requirement
Dark Mage Lv5 40SP


Skill Information

Skill Level Magical Damage Hits MP Cooldown
First 2 (3) Hits last 5 (6) Hits
1 126% 140%

7
(9 in Awakening)

120MP 5 Seconds
2 151% 168%
3 196% 176%
4 202% 224%
5 (M) 239% 266%


Skill Note

There will be a 30% chance that the stone will not launch the opponent after the third hit.

Tips and Details

  • Most effective (When landing all of the Stone's hits) on Stoic or super-armored opponents. Alternatively you can use the skill while you have an opponent cornered in order to bounce them between the stone and the wall. You can also cast the skill with targets directly in front of you, so as to use yourself as a wall while the stone attacks from behind. The proper way to do this would be to jump after the 2nd/3rd hit, and then press "up" again to make Aisha float so that the enemy doesnt go over her head.


Trivia

  • The boss of 4-4, Leaviathan can use Hell Stone but in an ice version.

Template:DMSkills