Hellfire Gatling: Difference between revisions

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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Lv'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits (Overheat)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Max Hits <br/> (Overheat)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Magical Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Magical Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Magical Damage <br/> (Overheat)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Magical Damage <br/> (Overheat)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Overheat damage penalty'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Overheat damage <br/> penalty'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Buff <br/> (Overheat)'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Buff <br/> (Overheat)'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <span style="font-weight: bold;">MP Usage</span><br>  

Revision as of 07:47, 12 January 2012


[Special Active] With the Nasod Arm, shoot forth the maximum output of flame shots whilst firing a huge amount in a row. Overheat mode of the skill can be activated by pressing the skill button 5 times in a row or more.

Prerequisites

Class
Master
Skill Requirement
Weapon taker
Lv5
??SP

Skill Information

Skill Lv Max Hits Max Hits
(Overheat)
Magical Damage Magical Damage
(Overheat)
Overheat damage
penalty
Buff
(Overheat)
MP Usage
Cool Down
1
40
30
20% Overheat Damage
5s, 10% Attack Increase
300 MP
30s
2
3
4
5 (M)
192%
96%


Template:WTSkills