Hunter's Ability: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|-
! scope="col" style="border-style: solid; border-width: 1px" | Skill Lv
! align="center"  scope="col" style="border-style: solid; border-width: 1px" | Skill Lv
! scope="col" style="border-style: solid; border-width: 1px" | Damage Increase
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Damage Increase
! scope="col" style="border-style: solid; border-width: 1px" | Elevation(?) increase  
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Elevation(?) increase  
! scope="col" style="border-style: solid; border-width: 1px" | Knockdown rate
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Knockdown rate
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" | 1
| 1%
| align="center" | 1%
| 1%
| align="center" | 1%
| -4%
| align="center" | -4%
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
| 2%
| align="center" | 2%
| 2%
| align="center" | 2%
| -8%
| align="center" | -8%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| 3%
| align="center" | 3%
| 3%
| align="center" | 3%
| -12%
| align="center" | -12%
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| align="center" style="border-style: solid; border-width: 1px;" | 4  
| 4%
| align="center" | 4%
| 4%
| align="center" | 4%
| -16%
| align="center" | -16%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)
| 5%
| align="center" | 5%
| 5%
| align="center" | 5%
| -20%
| align="center" | -20%
|}
|}


{{TRSkills}}
{{TRSkills}}

Revision as of 05:45, 26 January 2012


[Passive] When attacking with Erendil, knock down is reduced. The damage and elevation(?) of traps is increased.

Requirements

Class
Master
Skill Points Required
Required for
Trapping Ranger
Lv5
45SP
Vital Point Piercing


Skill Information

Skill Lv Damage Increase Elevation(?) increase Knockdown rate
1 1% 1% -4%
2 2% 2% -8%
3 3% 3% -12%
4 4% 4% -16%
5 (M) 5% 5% -20%

Template:TRSkills