Icicle Wave: Difference between revisions

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| [[Image:IW.png]]<br>  
| [[Image:IW.png]]<br>  
| '''[Ativa]''' Aisha cria um caminho crescente de gelo, que pode congelar os inimigos a uma certa distância.
| '''[Active]''' Aisha brings forth a quick-lengthening road of ice which frostbite opponents over a distance.
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|}
<br>  
<br>  


== Requerimentos ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! Classe              !! Mestre !! Nível Necessário !! Custo de SP por nível !! Alternativa
! Class            !! Master !! Level Required !! SP Cost Per Level !! Alternative
|-
|-
| [[Aisha|Maga]] || Lv. 20 || 5        || 2                || [[Onda de Chamas]]
| [[Aisha|Magician]] || Lv. 20 || 5        || 2                || [[Fire Road]]
|}
|}


<br>
<br>


== Informações da Skill  ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! rowspan=2 | Nv. da Skill !! rowspan=2 | Nível Necessário !! colspan=2 | Dano !! rowspan=2 | Duração (Alcance) !! rowspan=2 | Congelamento !! rowspan=2 | Uso de MP  !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage !! rowspan=2 | Road Duration (Range) !! rowspan=2 | Frostbite Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! Cajado (Físico) !! Gelo (Mágico)
! Staff Hit (Physical) !! Road Damage (Magical)
|-
|-
| align="left" | 1 || rowspan="3" | 5 || 69.0% || 308% || 1.0 segundos || rowspan="25" | 25% Redução da Vel. Ataque<br> por 6 segundos || rowspan="25" | 30 MP || rowspan="25" | 4 segundos
| align="left" | 1 || rowspan="3" | 5 || 69.0% || 308% || 1.0 Seconds || rowspan="25" | 25% Attack Speed Red.<br> for 6 seconds || rowspan="25" | 30 MP || rowspan="25" | 4 Seconds
|-
|-
| align="left" | 2 || 70.5% || 315% || rowspan=2 | 1.1segundos
| align="left" | 2 || 70.5% || 315% || rowspan=2 | 1.1 Seconds
|-
|-
| align="left" | 3 || 72.0% || 322%
| align="left" | 3 || 72.0% || 322%
|-
|-
| align="left" | 4 || 6 || 73.6% || 329% || rowspan=2 | 1.2 segundos
| align="left" | 4 || 6 || 73.6% || 329% || rowspan=2 | 1.2 Seconds
|-
|-
| align="left" | 5 || 8 || 75.2% || 336%
| align="left" | 5 || 8 || 75.2% || 336%
|-
|-
| align="left" | 6 || 10 || 76.7% || 343% || rowspan=2 | 1.3 segundos
| align="left" | 6 || 10 || 76.7% || 343% || rowspan=2 | 1.3 Seconds
|-
|-
| align="left" | 7 || 12 || 78.3% || 350%
| align="left" | 7 || 12 || 78.3% || 350%
|-
|-
| align="left" | 8 || 14 || 79.8% || 357% || rowspan=2 | 1.4 segundos
| align="left" | 8 || 14 || 79.8% || 357% || rowspan=2 | 1.4 Seconds
|-
|-
| align="left" | 9 || 16 || 81.4% || 363%
| align="left" | 9 || 16 || 81.4% || 363%
|-
|-
| align="left" | 10 || 18 || 82.9% || 370% || rowspan=2 | 1.5 segundos
| align="left" | 10 || 18 || 82.9% || 370% || rowspan=2 | 1.5 Seconds
|-
|-
| align="left" | 11 || 20 || 84.5% || 377%
| align="left" | 11 || 20 || 84.5% || 377%
|-
|-
| align="left" | 12 || 22 || 86.0% || 384% || rowspan=2 | 1.6 segundos
| align="left" | 12 || 22 || 86.0% || 384% || rowspan=2 | 1.6 Seconds
|-
|-
| align="left" | 13 || 24 || 87.6% || 391%
| align="left" | 13 || 24 || 87.6% || 391%
Line 56: Line 56:
| align="left" | 15 || 28 || 90.7% || 405%
| align="left" | 15 || 28 || 90.7% || 405%
|-
|-
| align="left" | 16 || 30 || 92.2% || 412% || rowspan=2 | 1.8 segundos
| align="left" | 16 || 30 || 92.2% || 412% || rowspan=2 | 1.8 Seconds
|-
|-
| align="left" | 17 || 32 || 93.8% || 419%
| align="left" | 17 || 32 || 93.8% || 419%
|-
|-
| align="left" | 18 || 34 || 95.3% || 426% || rowspan=2 | 1.9 segundos
| align="left" | 18 || 34 || 95.3% || 426% || rowspan=2 | 1.9 Seconds
|-
|-
| align="left" | 19 || 36 || 96.9% || 433%
| align="left" | 19 || 36 || 96.9% || 433%
|-
|-
| align="left" | 20 (M) || 38 || 98.4% || 440% || rowspan=2 | 2.0 segundos
| align="left" | 20 (M) || 38 || 98.4% || 440% || rowspan=2 | 2.0 Seconds
|-
|-
| align="left" | 21 || rowspan="5" | -* || 100% || 447%
| align="left" | 21 || rowspan="5" | -* || 100% || 447%
|-
|-
| align="left" | 22 || 102% || 454% || rowspan=2 | 2.1 segundos
| align="left" | 22 || 102% || 454% || rowspan=2 | 2.1 Seconds
|-
|-
| align="left" | 23 || 103% || 460%
| align="left" | 23 || 103% || 460%
|-
|-
| align="left" | 24 || 105% || 467% || rowspan=2 | 2.2 segundos
| align="left" | 24 || 105% || 467% || rowspan=2 | 2.2 Seconds
|-
|-
| align="left" | 25 || 106% || 474%
| align="left" | 25 || 106% || 474%
|}
|}
<nowiki>*</nowiki>Lembre-se de que você só pode obter esses níveis através de equipamentos, acessórios e títulos.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.  
<br>
<br>


== [[Skill Notes|Nota de Habilidade]] ==
== [[Skill Notes|Skill Note]] ==
'''Nome:''' Bloqueio de Gelo (얼음 블록)
'''Name:''' Icy Block (얼음 블록)


'''Descrição:'''  Dano da Onda de Gelo aumenta em +10%. Onda de Gelo agora explode ao invés de perfurar os alvos.
'''Description:'''  +10% damage, Ice doesn't pierce and explodes on impact.




== Dicas e Detalhes ==
== Tips and Details ==
*O caminho de gelo criado tem a change de aplicar [[elementos]] a arma, como ataques normais.
*The road has a chance to apply weapon elements like normal attacks.
*Diferente de [[Onda de Chamas]], '''Onda de Gelo''' não é cancelado por dash.
*Unlike [[Fire Road]], '''Icicle Wave''' can not be cancealed by dash.
**Isso causa '''Onda de Gelo''' mais difícil de se acompanhar.
**This causes '''Icicle Wave''' to be difficult to be used in a combo.
*A onda sempre vai acompanhar a direção do chão, assim como as curvas que ele faz, mas ela nunca irá de um lugar mais alto para um mais baixo. Dessa forma, ela continuará seguindo em frente pelo ar. O mesmo acontece com [[Onda de Chamas]].
*The wave of ice will always turn in the direction of the ground as long as there is a turn, but it will never go from a higher place and be carried to a lower place. (ex. casted on a higher platform and hits the edge, does not continue to what is beneath, keeps going straight in the air.) The same is true for [[Fire Road]].
<br>
<br>


== Updates ==
== Updates ==
*07/04/2013 KR
*07/04/2013 KR
**Dano parecido a [[Onda de Chamas]].
**Similar damage of [[Fire Road]].
*07/11/2013 KR
*07/11/2013 KR
**Sempre congelará.
**Will always cause frostbite to the enemy.
**Velocidade de ataque do alvo reduzida.
**Target's Speed Attack decreased.
<br>
<br>



Revision as of 15:53, 19 November 2014


[Active] Aisha brings forth a quick-lengthening road of ice which frostbite opponents over a distance.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Magician Lv. 20 5 2 Fire Road


Skill Information

Skill Level Required Level Damage Road Duration (Range) Frostbite Duration MP Usage Cooldown
Staff Hit (Physical) Road Damage (Magical)
1 5 69.0% 308% 1.0 Seconds 25% Attack Speed Red.
for 6 seconds
30 MP 4 Seconds
2 70.5% 315% 1.1 Seconds
3 72.0% 322%
4 6 73.6% 329% 1.2 Seconds
5 8 75.2% 336%
6 10 76.7% 343% 1.3 Seconds
7 12 78.3% 350%
8 14 79.8% 357% 1.4 Seconds
9 16 81.4% 363%
10 18 82.9% 370% 1.5 Seconds
11 20 84.5% 377%
12 22 86.0% 384% 1.6 Seconds
13 24 87.6% 391%
14 26 89.1% 398% 1.7 segundos
15 28 90.7% 405%
16 30 92.2% 412% 1.8 Seconds
17 32 93.8% 419%
18 34 95.3% 426% 1.9 Seconds
19 36 96.9% 433%
20 (M) 38 98.4% 440% 2.0 Seconds
21 -* 100% 447%
22 102% 454% 2.1 Seconds
23 103% 460%
24 105% 467% 2.2 Seconds
25 106% 474%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

Name: Icy Block (얼음 블록)

Description: +10% damage, Ice doesn't pierce and explodes on impact.


Tips and Details

  • The road has a chance to apply weapon elements like normal attacks.
  • Unlike Fire Road, Icicle Wave can not be cancealed by dash.
    • This causes Icicle Wave to be difficult to be used in a combo.
  • The wave of ice will always turn in the direction of the ground as long as there is a turn, but it will never go from a higher place and be carried to a lower place. (ex. casted on a higher platform and hits the edge, does not continue to what is beneath, keeps going straight in the air.) The same is true for Fire Road.


Updates

  • 07/04/2013 KR
  • 07/11/2013 KR
    • Will always cause frostbite to the enemy.
    • Target's Speed Attack decreased.