Invincible Fire: Difference between revisions
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! Damage Per Second* !! Max Stacks !! Duration | ! Damage Per Second* !! Max Stacks !! Duration | ||
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| align="left" | 1 || rowspan="2" | 60 || | | align="left" | 1 || rowspan="2" | 60 || 6% || rowspan="5" | 10 || rowspan="5"| 8 Seconds | ||
|- | |- | ||
| align="left" | 2 || | | | align="left" | 2 || | 7% | ||
|- | |- | ||
| align="left" | 3 || 63 || | | | align="left" | 3 || 63 || | 8% | ||
|- | |- | ||
| align="left" | 4 || 67 || | | | align="left" | 4 || 67 || | 9% | ||
|- | |- | ||
| align="left" | 5 || 71 || | | | align="left" | 5 || 71 || | 10% | ||
|} | |} | ||
<nowiki>*</nowiki>Average of Physical and Magical Damage | <nowiki>*</nowiki>Average of Physical and Magical Damage |
Revision as of 14:59, 26 June 2014
File:ELE19.png | [Passive] When using Certain Commands and skills, Inextinguishable Fire debuff will be inflicted. Inextinguishable fire will cause DoT and cause the targets fire resistance to not activate. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Blazing Heart | Lv. 20 | 60 | 5 | Stigma of Fire | Level 60 Layer Skill Quest |
Skill Information
- NA
Skill Level | Level Required | Inextinguishable Fire Debuff | ||
---|---|---|---|---|
Damage Per Second* | Max Stacks | Duration | ||
1 | 60 | 3% | 10 | 5 Seconds |
2 | 3.5% | |||
3 | 63 | 4% | ||
4 | 67 | 4.5% | ||
5 | 71 | 5% |
*Average of Physical and Magical Damage |-| KR=
Skill Level | Level Required | Inextinguishable Fire Debuff | ||
---|---|---|---|---|
Damage Per Second* | Max Stacks | Duration | ||
1 | 60 | 6% | 10 | 8 Seconds |
2 | 7% | |||
3 | 63 | 8% | ||
4 | 67 | 9% | ||
5 | 71 | 10% |
*Average of Physical and Magical Damage
Tips and Details
- Combos and Skills affected:
- All Pyro Knight/Blazing Heart additional commands.
- Rushing Sword, Fire Fist(Punch), Sword of Red Lotus, Fireworks, Scarlet Rose.
Trivia
- In NA, Inextinguishable Fire has been renamed to Invincible Fire.
Updates
- 06/26/2014 KR
- Duration Increased.
- Damage per second increased.
- Damage per second displayed.
- NA