Invincible Fire: Difference between revisions

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(→‎Tips and Details: More stack information. Once again, all credit to Vitali of NA Forums.)
m (→‎Tips and Details: Formatted some issues of my own.)
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**All Pyro Knight/Blazing Heart additional commands.
**All Pyro Knight/Blazing Heart additional commands.
**[[Rushing Sword]] (1 stack per slash), [[Fire Fist/Elesis|Fire Fist]] (Punch, 1 stack), [[Sword of Red Lotus]] (1 stack), [[Fireworks]] (1 stack), [[Scarlet Rose]] (1 stack per hit), and [[Dodge & Slash]] (1 stack).
**[[Rushing Sword]] (1 stack per slash), [[Fire Fist/Elesis|Fire Fist]] (Punch, 1 stack), [[Sword of Red Lotus]] (1 stack), [[Fireworks]] (1 stack), [[Scarlet Rose]] (1 stack per hit), and [[Dodge & Slash]] (1 stack).
*Inextinguishable Flame can have a total of 10 stacks.
*Commands that Trigger Invincible Fire:
**Commands that Trigger Invincible Fire:
**>>ZZ'''Z''': 3 stacks
***>>ZZ'''Z''': 3 stacks
**>>Z'''X''': 3 stacks
***>>Z'''X''': 3 stacks
**>>^X'''Z'''x3: 1 stack per fireball
***>>^X'''Z'''x3: 1 stack per fireball
**>>'''XXXZ''': Each fireball adds 1 stack. The >>XXX'''Z''' can generate a max 2 stack.
***>>'''XXXZ''': Each fireball adds 1 stack. The >>XXX'''Z''' can generate a max 2 stack.
**X'''Z''': 1-3 stacks. The initial fire slash generates 1 stack. The following fire stream generates 1 stack per hit (maximum of 2 hits), totaling to 3 stacks.
***X'''Z''': 1-3 stacks. The initial fire slash generates 1 stack. The following fire stream generates 1 stack per hit (maximum of 2 hits), totaling to 3 stacks.
**XZ'''Z''': 5 stacks if all hits connect.
***XZ'''Z''': 5 stacks if all hits connect.
**XZZ'''Z''': 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss.
***XZZ'''Z''': 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss.
*If there are 10 stacks, adding another stack will reset the duration of the burn.
*If there are 10 stacks, adding another stack will reset the duration of the burn.
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Revision as of 04:58, 22 October 2014

File:ELE19.png [Passive] When using Certain Commands and skills, Inextinguishable Fire debuff will be inflicted. Inextinguishable fire will cause DoT and cause the targets fire resistance to not activate.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Blazing Heart Lv. 20 60 5 Stigma of Fire Level 60 Layer Skill Quest


Skill Information

Skill Level Level Required Inextinguishable Fire Debuff
Damage Per Second* Max Stacks Duration
1 60 6% 10 8 Seconds
2 7%
3 63 8%
4 67 9%
5 71 10%

*Average of Physical and Magical Damage

Tips and Details

  • Combos and Skills affected:
  • Commands that Trigger Invincible Fire:
    • >>ZZZ: 3 stacks
    • >>ZX: 3 stacks
    • >>^XZx3: 1 stack per fireball
    • >>XXXZ: Each fireball adds 1 stack. The >>XXXZ can generate a max 2 stack.
    • XZ: 1-3 stacks. The initial fire slash generates 1 stack. The following fire stream generates 1 stack per hit (maximum of 2 hits), totaling to 3 stacks.
    • XZZ: 5 stacks if all hits connect.
    • XZZZ: 1-3 stacks depending on how many hits the fireballs gets on a target if all the slashes and fireballs from XZZ miss.
  • If there are 10 stacks, adding another stack will reset the duration of the burn.


Trivia

  • In NA, Inextinguishable Fire has been renamed to Invincible Fire.

Updates

  • 11/07/2013 KR
    • Damage amount increased per second.
    • Duration +2s.


  • 06/26/2014 KR
    • Duration Increased.
    • Damage per second increased.
    • Damage per second displayed.