Iron Body: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px" |   '''Skill Level'''  
| style="border-style: solid; border-width: 1px" | '''Skill Level'''  
| style="border-style: solid; border-width: 1px" |   '''MP Usage'''  
| style="border-style: solid; border-width: 1px" | '''MP Usage'''  
| style="border-style: solid; border-width: 1px" |   '''Cool Down'''  
| style="border-style: solid; border-width: 1px" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px" |   '''Duration'''  
| style="border-style: solid; border-width: 1px" | '''Duration'''  
| style="border-style: solid; border-width: 1px" |   '''Defence Reduction '''
| style="border-style: solid; border-width: 1px" | '''Defence Reduction '''
|-
|-
| style="border-style: solid; border-width: 1px" |   1  
| style="border-style: solid; border-width: 1px" | 1  
| rowspan="7" style="border-style: solid; border-width: 1px" |        50  
| rowspan="7" style="border-style: solid; border-width: 1px" |      50  
| rowspan="7" style="border-style: solid; border-width: 1px" |    5 Seconds  
| rowspan="7" style="border-style: solid; border-width: 1px" |  5 Seconds  
| rowspan="1" style="border-style: solid; border-width: 1px" |   2<br>  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2<br>  
| style="border-style: solid; border-width: 1px" |   60%<br>
| style="border-style: solid; border-width: 1px" | 60%<br>
|-
|-
| style="border-style: solid; border-width: 1px" |   2  
| style="border-style: solid; border-width: 1px" | 2  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 2.5
| style="border-style: solid; border-width: 1px" |   <br>
| style="border-style: solid; border-width: 1px" | 50%
|-
|-
| style="border-style: solid; border-width: 1px" |   3  
| style="border-style: solid; border-width: 1px" | 3  
| rowspan="1" style="border-style: solid; border-width: 1px" |
| rowspan="1" style="border-style: solid; border-width: 1px" | 3
| style="border-style: solid; border-width: 1px" |   <br>
| style="border-style: solid; border-width: 1px" | 40%
|-
|-
| style="border-style: solid; border-width: 1px" |   4  
| style="border-style: solid; border-width: 1px" | 4  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 3.5
| style="border-style: solid; border-width: 1px" |   <br>
| style="border-style: solid; border-width: 1px" | 30%
|-
|-
| style="border-style: solid; border-width: 1px" |   5  
| style="border-style: solid; border-width: 1px" | 5  
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| rowspan="1" style="border-style: solid; border-width: 1px" | 4
| style="border-style: solid; border-width: 1px" |
| style="border-style: solid; border-width: 1px" | 20%
|-
|-
| style="border-style: solid; border-width: 1px" |   6  
| style="border-style: solid; border-width: 1px" | 6  
| rowspan="1" style="border-style: solid; border-width: 1px" |
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" |   <br>
| style="border-style: solid; border-width: 1px" | <br>
|-
|-
| style="border-style: solid; border-width: 1px" |   7  
| style="border-style: solid; border-width: 1px" | 7  
| rowspan="1" style="border-style: solid; border-width: 1px" |
| rowspan="1" style="border-style: solid; border-width: 1px" |  
| style="border-style: solid; border-width: 1px" | <br>
| style="border-style: solid; border-width: 1px" | <br>
|}
|}



Revision as of 19:25, 18 December 2010

Description

Activate temporary super armor, which totally negates flinching.


Prerequisites

40SP invested in the skill tree.


Skill Information

Skill Level MP Usage Cool Down Duration Defence Reduction 
1      50  5 Seconds 2
60%
2 2.5 50%
3 3 40%
4 3.5 30%
5 4 20%
6
7


Tips and Details

  • Elsword will have a red outline while the skill is active, similar to mobs with super armored attacks.
  • You can still be affected by the stun status while the skill is active.


Template:MKSkills