Leap Attack: Difference between revisions

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*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp.
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp.
**This makes it easier to combo afterwards, and also lets you go from super armor straight to [[Status Effects|heavy stance]].   
**This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]].   
*With the skill note, the launch at the end of Leap Attack will inflict a long hitstun.
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
*The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
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Revision as of 02:03, 10 February 2016

[Active] Air leap towards the enemy with destructive force in Super Armor status.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Fury Guardian 15 81 28 37


Skill Information

Character Level Damage (Physical) MP Cost Cooldown
Jump Damage Landing Shockwave
15 92% 590% 30 MP 6 Seconds
[Enhanced] 81


Skill Traits

Enhanced Leap Attack Empowered Leap Attack
Level Required Attribute Effect Details Level Required Attribute Effect Details
Jump Damage Landing Shockwave Critical Rate Jump Damage Landing Shockwave
28 Critical Hit Rate increased to 100%
Damage decreased to 80%
73.6% 472% 100% 37 Damage increased to 130% 119.6% 767%


Tips and Details

  • The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
  • Iron Paladin's combo also applies to the stomp at the end of Leap Attack, acting in place of the stomp.
    • This makes it easier to combo afterwards, and also lets you go from Super Armor straight to Heavy Stance.
  • Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
  • The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.


Updates

  • 11/07/2013 KR
    • SP requirement changed (Unlock 7 SP, Leveling 1 SP).


Alternative Names

Server Name Translation
South Korea ??? Leap Attack
Japan リープアタック Leap Attack
Spain Ataque en salto Leap Attack
France Attaque salto Leap Attack
United Kingdom Spring Attack


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