Lunatic Fury

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Revision as of 01:06, 19 December 2015 by T.A. (talk | contribs)

[Special Active] Charge forward, ramming enemies together and plant the cannon into the ground, firing explosive shots that blast upwards.


Requirements

Class
Master
SP Requirement
Fury Guardian
Lv5
65SP


Skill Information

NA

Skill Level Barge Damage
(Physical)
Cannonball Damage
(Magical)
Final Cannonball
Damage (Magical)
Awakening Impact
Damage (Magical)
MP Usage CoolDown
1 367% 305% 1727% 116% 300 MP 30 Seconds
2 441% 366% 2073% 140%
3 514% 427% 2418% 163%
4 588% 488% 2764% 187%
5 (M) 698% 579% 3282% 222%
6 808% 671% 3800% 257%
7 918% 763% 4319% 292%

KR

Skill Level Barge Damage
(Physical)
Cannonball Damage
(Magical)
Final Cannonball
Damage (Magical)
Awakening Impact
Damage (Magical)
MP Usage CoolDown
1 127% 372% 1859% 74% 300 MP 30 Seconds
2 153% 446% 2230% 89%
3
4
5 (M) 242% 706% 3531% 141%

Tips and Details

  • The final cannonball will unleash a more powerful explosion that will fling all enemies off their feet.
    • In Awakening Mode, the final explosion has an after-effect, lasting longer and dealing more damage
  • Minimum of 3 cannonballs to execute this skill.
  • One of the strongest 300MP skills in the game, with Lv5 dealing 7287% total damage in awakening and with 6 cannonballs (not including the initial physical rush).
  • Mana breaking during the cannon blasts is impossible, however it is possible to break during the initial physical attack.
  • Lunatic Fury is renamed to Innocent Fury in the Japanese version of Elsword.
    • This has been changed back to Lunatic Fury after Chung's 2nd job class update in Japan.
  • After the 3/29 KR patch, the vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.


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