Mega Drill Break: Difference between revisions

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| [[Image:RavenNew1.png]]
| [[Image:RavenNew1.png]]
| '''[Active]'''  
| '''[Active]''' Raven will execute a sword combo and finishes with a drill attack from his Nasod Arm.
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== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! Skill Level !! Level Required !! Sword Damage (Physical) !! Drill Damage (Physical) !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="3" | 15 || 128% x2 || 96% per hit || rowspan="20" | 50 MP || rowspan="20" | 6 Seconds
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| align="left" | 2 || 131% x2 || 98%
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| align="left" | 3 || 134% x2 || 100%
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| align="left" | 4 || 16 || 137% x2 || 102%
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| align="left" | 5 || 18 || 140% x2 || 105%
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| align="left" | 6 || 20 || 142% x2 || 107%
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| align="left" | 7 || 22 || 145% x2 || 109%
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| align="left" | 8 || 24 || 148% x2 || 111%
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| align="left" | 9 || 26 || 151% x2 || 113%
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| align="left" | 10 || 28 || 154% x2 || 115%
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| align="left" | 11 || 30 || 157% x2 || 118%
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| align="left" | 12 || 32 || 160% x2 || 120%
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| align="left" | 13 || 34 || 163% x2 || 122%
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| align="left" | 14 || 36 || 165% x2 || 124%
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| align="left" | 15 || 38 || 168% x2 || 126%
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| align="left" | 16 || 40 || 171% x2 || 128%
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| align="left" | 17 || 42 || 174% x2 || 131%
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| align="left" | 18 || 44 || 177% x2 || 133%
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| align="left" | 19 || 46 || 180% x2 || 135%
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| align="left" | 20 (M) || 48 || 183% x2 || 137%
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| align="left" | 21 || 50 || 186% x2 || 139%
|}


 
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== Tips and Details ==
== Tips and Details ==


*MegaDrill Break can be chained together with a combo, as it doesn't KD.
*Megadrill Break can be chained together with a combo, as it doesn't KD.
*This move also has a chance of inflicting [[Status Effects|Leg Wound]]
*This move also has a chance of inflicting [[Status Effects|Leg Wound]]



Revision as of 02:37, 16 November 2013

[Active] Raven will execute a sword combo and finishes with a drill attack from his Nasod Arm.



Skill Information

Skill Level Level Required Sword Damage (Physical) Drill Damage (Physical) MP Usage Cooldown
1 15 128% x2 96% per hit 50 MP 6 Seconds
2 131% x2 98%
3 134% x2 100%
4 16 137% x2 102%
5 18 140% x2 105%
6 20 142% x2 107%
7 22 145% x2 109%
8 24 148% x2 111%
9 26 151% x2 113%
10 28 154% x2 115%
11 30 157% x2 118%
12 32 160% x2 120%
13 34 163% x2 122%
14 36 165% x2 124%
15 38 168% x2 126%
16 40 171% x2 128%
17 42 174% x2 131%
18 44 177% x2 133%
19 46 180% x2 135%
20 (M) 48 183% x2 137%
21 50 186% x2 139%


Tips and Details

  • Megadrill Break can be chained together with a combo, as it doesn't KD.
  • This move also has a chance of inflicting Leg Wound


Updates

  • 7/4/2013 KR
    • Increased Pulling power.


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