Modified Warhead

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Revision as of 01:36, 16 November 2013 by Rokujou (talk | contribs)
[Passive] Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown.


Requirements

Class Master Level Required SP Cost Per Level
Shelling Guardian Lv. 20 25 3


Skill Information

  • NA
Skill Level Required Level Cannonball Hit-Damage Increase Knockdown Ratio Difference
1 25 5% 2
2 2.3
3 26 6% 2.6
4 29 2.8
5 32 7% 3.1
6 35 3.4
7 38 8% 3.7
8 41 3.9
9 44 9% 4.2
10 47 4.5
11 50 10% 4.8
12 53 5
13 56 11% 5.3
14 59 5.6
15 62 12% 5.9
16 65 6.1
17 68 13% 6.4
18 71 6.7

|-| KR=

Skill Level Required Level Cannonball Hit-Damage Increase Knockdown Ratio Difference MP gain per Siege Shelling shot
1 25 5% 2 1
2 2.3 1.1
3 26 6% 2.6 1.2
4 29 2.8 1.3
5 32 7% 3.1 1.4
6 35 3.4 1.5
7 38 8% 3.7 1.6
8 41 3.9 1.7
9 44 9% 4.2 1.8
10 47 4.5 1.9
11 50 10% 4.8 2
12 53 5 2.1
13 56 11% 5.3 2.2
14 59 5.6 2.3
15 62 12% 5.9 2.4
16 65 6.1 2.5
17 68 13% 6.4 2.6
18 71 6.7 2.7


Tips and Details

  • Only applies to actives, special actives, and combos that use ammunition.


Trivia

  • In NA, this passive is renamed to Modified Warhead.


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