Module:Damage: Difference between revisions

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require('Module:CommonFunctions');
require('Module:CommonFunctions');
local getArgs = require('Module:Arguments').getArgs
local getArgs = require('Module:Arguments').getArgs
local inspect = require('Module:Inspect').inspect
local p = {}
local p = {}


Line 7: Line 8:
function p.main(frame)
function p.main(frame)
     local args = getArgs(frame)
     local args = getArgs(frame)
    local out


     function inArgs(key)
     function inArgs(key)
Line 14: Line 16:
     end
     end


    -- Collect data from the input
     local modes = { 'PvE', 'PvP' }
     local data = {}
    local data_types = {
        'dmg',
        'awk_dmg',
        'hits',
        'avg_hits',
        'awk_hits',
        'avg_awk_hits',
        'hits_useful',
        'avg_hits_useful',
        'awk_hits_useful',
        'avg_awk_hits_useful',
        'perm_buff'
    }


     -- Handle the PvP split values
     -- Define the schema for the table
     for k, v in spairs(data_types) do
    local tableSchema = {}
         table.insert(data_types, 'pvp_' .. v)
     for _, mode in ipairs(modes) do
         tableSchema[mode] = {}
     end
     end


     for k, v in spairs(data_types) do
     function forEach(func)
        local i = 1
         for _, mode in ipairs(modes) do
         if inArgs(v) then
            func(mode)
            for k2, v2 in spairs(split(args[v])) do
        end
                -- Check for operators. If detected, evaluate.
    end
                if string.find(v2, '*') or string.find(v2, '+') then
                    v2 = frame:preprocess('{{#expr:' .. v2 .. '}}')
                end


                -- Check if proper hit count values provided. If empty string detected, inherit from 'hits'.
    function forEachDamageType(func)
                if string.find(v, 'avg_') and string.find(v, '_hits') and v2 == '' then
        for _, damage_type in ipairs({ 'min', 'max' }) do
                    data[v .. i] = data['avg_hits' .. i]
            func(damage_type)
                elseif string.find(v, 'hits') and v2 == '' then
                    data[v .. i] = data['hits' .. i]
                elseif string.find(v, 'awk_dmg') and v2 == '' then
                    if string.find(v, 'pvp') then
                        data[v .. i] = data['pvp_dmg' .. i]
                    else
                        data[v .. i] = data['dmg' .. i]
                    end
                else
                    data[v .. i] = v2
                end
                i = i + 1
            end
         end
         end
     end
     end


     -- For weird skills
     -- Function to create a new table with the desired schema
     function inheritMissing(keyTable, inheritTable)
     function createDamageDataTable()
         local n = 1; -- counter for the func. argument loop
         local newTable = {}
        local i;
         for key, value in pairs(tableSchema) do
         for k_key, v_key in spairs(keyTable) do
             if type(value) == "table" then
             if inArgs(inheritTable[n]) and not inArgs(v_key) then
                 newTable[key] = {}
                 i = 1
                for k, v in spairs(split(args.dmg)) do
                    data[v_key .. i] = data[inheritTable[n] .. i]
                    i = i + 1
                end
             end
             end
            n = n + 1
         end
         end
        return newTable
     end
     end


     inheritMissing({'awk_dmg', 'pvp_awk_dmg', 'awk_hits', 'avg_awk_hits'}, {'dmg', 'pvp_dmg', 'hits', 'avg_hits'})
     -- User requested options
    local OPTIONS = {
        do_table = args[1] == 'true',
        character = args[2] or args.char or 'Elsword',
        format = args.format ~= 'false',
        no_max = args.no_max == 'true',
        is_append = args.append ~= nil,
        append_index = args.append and tonumber(split(args.append)[1]),
        append_name = args.append and split(args.append)[2],
        combine_suffix = args.combine_suffix and (' ' .. args.combine_suffix) or '',
        combine = (function()
            local output = {}
            if not args.combine then
                return nil
            end
            for _, passive_key in ipairs(split(args.combine)) do
                table.insert(output, tonumber(passive_key))
            end
            if #output == 0 then
                return nil
            end
            return output
        end)(),
        perm_buff = {
            PvE = args.perm_buff or 1,
            PvP = args.pvp_perm_buff or args.perm_buff or 1
        },
        bug = args.bug == 'true',
        dump = args.dump == 'true',
        dump_table_data = args.dump_table_data == 'true',
        dump_parsed = args.dump_parsed == 'true',
        prefix = args.prefix,
        use_avg = args.use_avg == 'true',
        dmp = args.dmp == 'true' and 3 or args.dmp
    }


     -- Laziness
     -- Define a table with parsed damage information of all kind.
     if args.hits and args.awk_dmg and not args.awk_hits then
     local BASIC_DAMAGE = createDamageDataTable()
        data.awk_hits = args.hits
    end


     if args.awk_dmg and args.avg_hits and not args.avg_awk_hits then
     -- Define a table with trait names and their values to apply.
         data.avg_awk_hits = args.avg_hits
    local TRAITS = {
     end
        -- An empty trait so we keep the original values there.
        {
            key = '',
            name = 'Normal',
            value = 1
        },
        {
            key = 'enhanced',
            name = 'Enhanced (Trait)',
            value = args.enhanced ~= nil and 0.8
        },
        {
            key = 'empowered',
            name = 'Empowered',
            value = args.empowered == 'true' and 1.2 or tonumber(args.empowered) or false
         },
        {
            key = 'useful',
            name = 'Useful',
            value = (args.hits_useful or args.avg_hits_useful) and (args.useful_penalty or args.useful or 0.8) or false
        },
        {
            key = 'heavy',
            name = 'Heavy',
            value = args.heavy ~= nil and 1.44
        }
     }


     if args.awk_dmg and args.avg_hits_useful and not args.avg_awk_hits_useful then
     function eval(s)
        data.avg_awk_hits_useful = args.avg_hits_useful
        return frame:preprocess('{{#expr:' .. s .. '}}')
     end
     end


     -- Handle trait table
     -- A table with user-requested passive skills (empty by default).
     local traits = {}
     local PASSIVES = {}
    -- A table with non-numeric arguments to split.
    local TO_SPLIT = { 'append', 'awk_alias' }


     if inArgs('heavy') then
     for k, v in pairs(args) do
        traits.heavy = 1.44
        if string.find(k, 'passive') then
    end
            --[[
            Fix up the passives and put them into a separate table.
            |passive1=... |passive2=... -> { passive1, passive2 }
            --]]
            local passive_name = v
            local is_custom = string.find(k, '_define') ~= nil
            local passive_index = string.match(k, "%d")
            local passive_values = split(is_custom and v or
                frame:preprocess('{{:' .. passive_name .. '}}{{#arrayprint:' .. passive_name .. '}}'));


    if inArgs('enhanced') then
            if is_custom then
        traits.enhanced = 0.8
                passive_name = passive_values[#passive_values]
    end
                passive_values[#passive_values] = nil
            end


    -- Customizable for empowered, it had to be special lol.
            PASSIVES[tonumber(passive_index)] = {
    if inArgs('empowered') then
                name = passive_name,
        if (args.empowered == 'true') then
                value = passive_values[1],
             traits.empowered = 1.2
                value_pvp = passive_values[2],
         else
                alias = args['alias' .. passive_index] or (passive_index == OPTIONS.append_index and OPTIONS.append_name),
             traits.empowered = args.empowered
                suffix = args['suffix' .. passive_index] and (' ' .. args['suffix' .. passive_index]) or '',
                prefix = args['prefix' .. passive_index] and (args['prefix' .. passive_index] .. ' ') or '',
                exist = frame:preprocess('{{#ifexist:' .. passive_name .. '|true|false}}') == 'true'
            }
        elseif not string.find(v, '[a-hj-zA-HJ-Z]+') then
             --[[
            Change how args are received.
            dmg = 500, 700, 800 (string) -> dmg = { 500, 700, 800 } (table)
            --]]
            local split_values = split(v)
            -- Perform automatic math on each value.
            for k2, v2 in pairs(split_values) do
                if not string.find(v, '[a-zA-Z]+') then
                    split_values[k2] = eval(v2)
                end
            end
            args[k] = split_values
         elseif inArrayHasValue(k, TO_SPLIT) then
             args[k] = split(v)
         end
         end
     end
     end


     if args.useful == 'true' then
     -- Set basic hit count to 1 for all damage.
        args.useful = 0.7
    for k, v in ipairs(args.dmg) do
    end
        if not args.hits then
 
            args.hits = {}
    if args.useful_penalty == 'true' then
        end
        args.useful_penalty = 0.7
         if not args.hits[k] then
    end
             args.hits[k] = 1
 
    -- Output passives if provided
    local passives = {}
    for i = 1, 3 do
         if inArgs('passive' .. i) then
             passives[i] = args['passive' .. i]
            passives[i] = split(frame:preprocess('{{:' .. passives[i] .. '}}{{#arrayprint:' .. passives[i] .. '}}'))
         end
         end
     end
     end


     function list(ispvp)
     -- Set basic hit count to 1 for all cancel damage.
 
    if args.cancel_dmg then
        -- Define tables that hold the subsequent damage values.
         for k, v in ipairs(args.cancel_dmg) do
        -- I know this isn't the best, but I don't want to work with nested tables in this language.
             if not args.cancel_hits then
        local fvals = {}
                 args.cancel_hits = {}
        local tvals = {}
        local pvals = {
            [1] = {},
            [2] = {},
            [3] = {},
            [12] = {},
            [13] = {},
            [23] = {},
            [123] = {}
        }
 
        -- Check the specified mode and define the prefixes/suffixes first.
        local pr = ''
        local su = ''
        local p_index = 1
        if ispvp then
            p_index = 2
         end
 
        if (ispvp) then
            pr = 'pvp_'
            su = '_pvp'
        end
 
        -- Define total/average damage calculation based on damage per hit and hit amount.
        function getTotal(dmg, hits, fval, count)
            -- Handle PvP prefixes/suffixes
             if inArgs(pr .. dmg) then
                 dmg = pr .. dmg
             end
             end
             if inArgs(pr .. hits) then
             if not args.cancel_hits[k] then
                 hits = pr .. hits
                 args.cancel_hits[k] = 1
             end
             end
        end
    end


             if dmg == 'awk_dmg' and ispvp and not inArgs(pr .. 'awk_dmg') then
    -- Store a configuration that will tell the main function how to behave given different inputs.
                dmg = pr .. 'dmg'
    -- It will always take the first value if available. If not, fall back to the other (recursively).
             end
    local BASE_DAMAGE_CONFIG = {
 
        total_damage = {
             fval = fval .. su
             damage_numbers = { 'dmg' },
            hit_counts = { 'hits' },
            provided = { 'dmg' }
        },
        total_damage_awk = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'awk_hits', 'hits' },
            provided = { 'awk_dmg', 'awk_hits' }
        },
        avg_damage = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'avg_hits', 'hits' },
            provided = { 'avg_hits' }
        },
        avg_damage_awk = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'avg_awk_hits', 'awk_hits', 'avg_hits', 'hits' },
            provided = { 'avg_awk_hits', args.awk_dmg and 'avg_hits' or nil }
        },
        -- Store the logic for Useful traits
        total_damage_useful = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'hits_useful', 'hits' },
            provided = { 'hits_useful' }
        },
        total_damage_awk_useful = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'awk_hits_useful', 'awk_hits', 'hits_useful', 'hits' },
            provided = { 'awk_hits_useful' }
        },
        avg_damage_useful = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'avg_hits_useful', 'hits_useful', 'avg_hits', 'hits' },
            provided = { 'avg_hits_useful' }
        },
        avg_damage_awk_useful = {
             damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'avg_awk_hits_useful', 'avg_awk_hits', 'hits_useful', 'hits' },
             provided = { 'avg_awk_hits_useful' }
        },
    }


            local i = 1
    local DAMAGE_CONFIG = {}
            fvals[fval] = 0
    function handleCancel()
            for k, v in spairs(split(args.dmg)) do
        local processed_keys = {}
                if -- If 'hits' defined, but 'avg_hits' not defined, inherit from 'hits'.
        for config_key, config_value in pairs(BASE_DAMAGE_CONFIG) do
                (data[hits .. i] == nil and data['hits' .. i] ~= nil and hits == 'avg_hits') then
            if not config_key:match('cancel_') then
                    data[hits .. i] = data['hits' .. i]
                local new_config_value = {}
                 elseif -- If 'hits' undefined, assume they're equal to 1.
                 for arg_table_key, arg_table in pairs(config_value) do
                (data[hits .. i] == nil) then
                     local new_arg_table = {}
                     data[hits .. i] = 1
                    for _, arg in ipairs(arg_table) do
                end
                         table.insert(new_arg_table, 'cancel_' .. arg)
                -- Proceed to combine
                fvals[fval] = fvals[fval] + data[dmg .. i] * data[hits .. i] * (data[pr .. 'perm_buff' .. i] or data['perm_buff' .. i] or 1)
                i = i + 1
            end
            -- For skills with multiple same parts, ex. Clementine, Enough Mineral
            if count == true then
                fvals[fval] = fvals[fval] * args.count
                if inArgs('count_extra' .. su) then
                    if args.count_extra_hits == nil then
                         args.count_extra_hits = 1
                    end
                    if not string.find(fval, "each_") then
                        fvals[fval] = fvals[fval] + (args['count_extra' .. su] * args['count_extra_hits'])
                     end
                     end
                    new_config_value[arg_table_key] = new_arg_table
                 end
                 end
            end
                local new_key = 'cancel_' .. config_key
            -- Apply Useful modifier.
                 DAMAGE_CONFIG[new_key] = new_config_value
            if string.find(fval, 'useful') then
                processed_keys[new_key] = true
                 fvals[fval] = fvals[fval] * (args.useful_penalty or args.useful)
             end
             end
         end
         end
        return processed_keys
    end
    if args.cancel_dmg then
        handleCancel()
        DAMAGE_CONFIG = table.fuse(BASE_DAMAGE_CONFIG, DAMAGE_CONFIG)
    else
        DAMAGE_CONFIG = BASE_DAMAGE_CONFIG
    end


        -- Actually generate the values depending on arguments provided.
    -- Helper function to check if a table is not empty
        if inArgs(pr .. 'dmg') then
    local function isTableNotEmpty(tbl)
            if (inArgs('count')) then
        return next(tbl) ~= nil
                getTotal('dmg', 'hits', 'each_damage')
    end
                getTotal('dmg', 'hits', 'total_damage', true)
            else
                getTotal(pr .. 'dmg', 'hits', 'total_damage')
            end


             if inArgs('avg_hits') then
    -- Function to apply inheritance for a specific damage type and argument
                getTotal('dmg', 'avg_hits', 'avg_damage')
    local function applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritValue)
            end
        if mainArgValue == '' then
             return inheritValue
        elseif mainArgValue and string.find(mainArgValue, 'i') and inheritValue then
            return eval(mainArgValue:gsub('i', inheritValue))
         end
         end
        return mainArgValue
    end


         if inArgs(pr .. 'awk_dmg') or inArrayStarts(pr .. 'awk_dmg', data) then
    -- Function to apply inheritance for a specific argument key
            getTotal('awk_dmg', 'awk_hits', 'total_damage_awk')
    local function applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
         local mainKey = argTable[1] .. damageType
        local mainKeyPrefixed = prefix .. mainKey
        local mainArgValues = args[mainKeyPrefixed]


            if (inArgs('avg_hits') and (inArgs('awk_dmg') or inArgs('awk_hits'))) or inArgs('avg_awk_hits') then
        if mainArgValues then
                getTotal('awk_dmg', 'avg_awk_hits', 'avg_damage_awk')
            local i = 1
             end
             local cancelDmgLen = args.cancel_dmg and #args.cancel_dmg or 0
        end


        -- Handling traits
             while i <= (#args.dmg + cancelDmgLen) do
        -- Useful handled separately
                local mainArgValue = mainArgValues[i]
        if inArgs('useful_penalty') or inArgs('useful') then
             getTotal(pr .. 'dmg', 'hits_useful', 'total_damage_useful')


            if inArgs('avg_hits_useful') then
                 for ix, inheritKey in ipairs(argTable) do
                 getTotal('dmg', 'avg_hits_useful', 'avg_damage_useful')
                    local inheritArg = args[prefix .. inheritKey .. damageType] or args[inheritKey .. damageType]
            end


            if inArgs(pr .. 'awk_dmg') and inArgs('awk_hits_useful') then
                    -- Basic damage/hits inheritance request detected. Ignore min/max.
                getTotal('awk_dmg', 'awk_hits_useful', 'total_damage_awk_useful')
                    if damageType and mainKey:gsub(damageType, "") == argTable[#argTable] then
            end
                        inheritArg = args[prefix .. inheritKey] or args[inheritKey]
                    end


            if inArgs(pr .. 'avg_awk_hits') and inArgs('avg_awk_hits_useful') then
                    if inheritArg and inheritArg[i] and
                getTotal('awk_dmg', 'avg_awk_hits_useful', 'avg_damage_awk_useful')
                        (damageTypeIndex == 1 and ix ~= 1 or damageTypeIndex ~= 1) and tonumber(inheritArg[i])
            end
                     then
        end
                         mainArgValues[i] = applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritArg[i])
 
                         break
        -- Multiply all values with traits and store them in another table.
        for k, v in spairs(fvals) do
            if not string.find(k, 'useful') then
                for kt, vt in spairs(traits) do
                     if inArgs(kt) then
                         local dmg_name = k .. '_' .. kt
                        if ispvp then
                            dmg_name = dmg_name:gsub(su, '') .. su
                        end
                        local dmg_formula = v * vt
                         tvals[dmg_name] = dmg_formula
                     end
                     end
                 end
                 end
            end
        end


        -- Get a table of merged base & trait values
                 i = i + 1
        local ftvals = fvals
        tableMerge(ftvals, tvals)
 
        function addPassive(num, loop_table)
            local pval_index
            if loop_table == nil then
                pval_index = num
                loop_table = ftvals
            else
                pval_index = tonumber(loop_table .. num)
                loop_table = pvals[loop_table]
            end
            for k, v in spairs(loop_table) do
                local dmg_name = k .. '_passive' .. num
                if ispvp then
                    dmg_name = dmg_name:gsub(su, '') .. su
                end
                local dmg_formula = v * passives[num][p_index]
                 pvals[pval_index][dmg_name] = dmg_formula
             end
             end
         end
         end
    end


        -- Add passives and combine them.
    -- Inherits values from args if not provided, but usage suggests that they're meant to be generated.
        if inArgs('passive2') then
    function inherit(mode)
            addPassive(2)
        local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')
            if inArgs('passive3') then
                addPassive(3, 2)
            end
        end


         if inArgs('passive1') then
         for configKey, configValue in pairs(DAMAGE_CONFIG) do
             addPassive(1)
             for argTableKey, argTable in pairs(configValue) do
            if inArgs('passive2') then
                if argTableKey ~= 'provided' and isTableNotEmpty(argTable) then
                addPassive(2, 1)
                    for damageTypeIndex, damageType in ipairs({ '', '_min', '_max' }) do
                if inArgs('passive3') then
                        applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
                    addPassive(3, 12)
                    end
                 end
                 end
            end
            if inArgs('passive3') then
                addPassive(3, 1)
             end
             end
         end
         end
    end


        if inArgs('passive3') then
    forEach(inherit)
            addPassive(3)
        end


         -- Merge all tables into one.
    local DAMAGE_PARSED = createDamageDataTable()
        tableMerge(fvals, tvals)
    function parseConfig(mode)
         for k, v in spairs(pvals) do
         local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')
             tableMerge(fvals, v)
         for config_key, config_value in pairs(DAMAGE_CONFIG) do
        end
             for k, v in pairs(config_value) do
                local output_value = {}


        return fvals
                -- When both min and max are found, we need to break from the loop.
    end
                local isValueFound = { min = false, max = false }


    local out = list(false)
                for _, v2 in ipairs(v) do -- This array holds the argument names with fallbacks
    local out_pvp = list(true)
                    forEachDamageType(function(damage_type)
                        -- If there already is a value for this damage type (min or max), do not continue.
                        if isValueFound[damage_type] == true then
                            return
                        end


    -- Merge the output to a unified table.
                        local arg_from_template =
    tableMerge(out, out_pvp)
                            args[prefix .. v2 .. '_' .. damage_type]
                            or args[v2 .. '_' .. damage_type]
                            or args[prefix .. v2]
                            or args[v2];


    -- Function wrapper for vardefine syntax in MW.
                        if arg_from_template ~= nil then
    function var(name, dmg, prefix)
                            if k == 'provided' then
        if prefix == nil then
                                output_value = true
            prefix = ''
                                -- Do not generate total_damage values at all if the skill can't reach them.
        else
                                if string.find(config_key, 'total_') and OPTIONS.no_max then
            prefix = prefix .. '_'
                                    output_value = false
        end
                                end
        if dmg == 0 then
                            else
            dmg = 'N/A'
                                if type(output_value) ~= "table" then
        else
                                    output_value = {}
            dmg = round(dmg)
                                end
        end
                                output_value[damage_type] = arg_from_template
        if (args.format == 'false' or dmg == 'N/A') then
                            end
            return '{{#vardefine:' .. prefix .. name .. '|' .. dmg .. '}}'
                            -- Mark the value as found.
        else
                            isValueFound[damage_type] = true
            return '{{#vardefine:' .. prefix .. name .. '|{{formatnum:' .. dmg .. '}}%}}'
                        else
        end
                            if k == 'provided' then
    end
                                output_value = false
                            else
                                output_value[damage_type] = {}
                            end
                        end
                    end)


    -- Apply ranges.
                    -- Both values found, we can now break the loop.
    function getRangeCount(arg)
                    if isValueFound.min and isValueFound.max then
        if inArgs(arg) then
                        break
            data[arg] = split(args[arg])
                    end
            if data[arg][2] == nil then
                end
                data[arg][2] = data[arg][1]
                if DAMAGE_PARSED[mode][config_key] == nil then
                    DAMAGE_PARSED[mode][config_key] = {}
                end
                DAMAGE_PARSED[mode][config_key][k] = output_value
             end
             end
         end
         end
     end
     end


     getRangeCount('range_min_count');
     forEach(parseConfig)
    getRangeCount('range_max_count')


     function determineRange(minmax)
    -- Detected "count", for skills like Clementine, Enough Mineral, etc.
         if inArgs('range_' .. minmax) then
     function doEachDamage()
             data['range_' .. minmax] = split(args['range_' .. minmax])
        local WITH_EACH = table.deep_copy(DAMAGE_PARSED)
            if data['range_' .. minmax][2] == nil then
         for mode, mode_content in pairs(DAMAGE_PARSED) do
                data['range_' .. minmax][2] = data['range_' .. minmax][1]
             for damage_key, damage_value in pairs(mode_content) do
            end
                if string.find(damage_key, 'total_') then
            if inArgs('range_' .. minmax .. '_count') then
                    local new_value = table.deep_copy(damage_value)
                local i = 1;
 
                for k, v in spairs(data['range_' .. minmax]) do
                    forEachDamageType(function(damage_type)
                    data['range_' .. minmax][i] = 1 + (-1 + data['range_' .. minmax][i]) *
                        for k, hit_count in ipairs(new_value.hit_counts[damage_type]) do
                                                      data['range_' .. minmax .. '_count'][i]
                            hit_count = hit_count == '' and 1 or hit_count
                     i = i + 1
                            new_value.hit_counts[damage_type][k] = hit_count *
                                ((string.find(damage_key, 'awk_') and args.awk_count) and args.awk_count[1] or args.count[1])
                        end
                    end)
 
                    WITH_EACH[mode][damage_key:gsub("total_", "each_")] = damage_value
                     WITH_EACH[mode][damage_key] = new_value
                 end
                 end
             end
             end
         end
         end
        return WITH_EACH
     end
     end


     determineRange('min');
     if args.count then
     determineRange('max');
        DAMAGE_PARSED = doEachDamage()
     end


     -- If maximum range is specified, but not minimum, and minimum count is specified.
     function doBasicDamage()
    -- By default, it would just do the same as with max, don't want that.
        for mode, mode_content in pairs(DAMAGE_PARSED) do
    if inArgs('range_max') and not inArgs('range_min') then
            for damage_key, damage_value in pairs(mode_content) do
        data['range_min'] = {1, 1}
                forEachDamageType(function(damage_type)
        if inArgs('range_min_count') then
                    local i = 1
            local range_max_arg = split(args.range_max);
                    local output = 0
            if range_max_arg[2] == nil then
                    -- Check if to even generate the damage.
                range_max_arg[2] = range_max_arg[1]
                    if damage_value.provided then
                        -- Loop through damage numbers and multiply them with hits.
                        for k, damage_number in ipairs(damage_value.damage_numbers[damage_type]) do
                            local hit_count = damage_value.hit_counts[damage_type][i]
                            hit_count = hit_count == '' and 1 or hit_count
                            output = output + (damage_number * hit_count)
                            i = i + 1
                        end
                        -- Write the result to a separate object.
                        if not BASIC_DAMAGE[mode][damage_key] then
                            BASIC_DAMAGE[mode][damage_key] = {}
                        end
                        BASIC_DAMAGE[mode][damage_key][damage_type] = output
                    end
                end)
             end
             end
            data['range_min'] = {1 + range_max_arg[1] * data['range_min_count'][1],
                                1 + range_max_arg[2] * data['range_min_count'][2]}
         end
         end
     end
     end


     local out_min = {}
     doBasicDamage()
    local out_max = {}


     function applyRange(minmax)
    -- Adding missing cancel part damage to full, so that repetition wouldn't be a problem.
         local temp_tab = {};
     function addCancelDamage()
        if minmax == 'min' then
         for mode, mode_content in pairs(BASIC_DAMAGE) do
            temp_tab = out_min
             for damage_key, damage_value in pairs(mode_content) do
        else
                 local cancel_candidate = BASIC_DAMAGE[mode]['cancel_' .. damage_key]
            temp_tab = out_max
                forEachDamageType(function(damage_type)
        end
                     if not string.find(damage_key, 'cancel_') and cancel_candidate then
        if inArgs('range_max') then
                         BASIC_DAMAGE[mode][damage_key][damage_type] = damage_value[damage_type] +
             for k, v in spairs(out) do
                            cancel_candidate[damage_type]
                 if not (string.starts(k, 'min_') or string.starts(k, 'max_')) then
                     if (string.find(k, '_pvp')) then
                         temp_tab[minmax .. '_' .. k] = v * data['range_' .. minmax][2];
                    else
                        temp_tab[minmax .. '_' .. k] = v * data['range_' .. minmax][1];
                     end
                     end
                 end
                 end)
             end
             end
         end
         end
        tableMerge(out, temp_tab)
     end
     end


     applyRange('min');
     if args.cancel_dmg then
    applyRange('max');
         addCancelDamage()
 
    -- Get the actual variables with MW syntax.
    local vars = {}
    for k, v in spairs(out) do
         table.insert(vars, var(k, v, args.prefix))
     end
     end


    -- Transform ranges to variables.
     local WITH_TRAITS = createDamageDataTable()
     local vars_range = {}
     function doTraits()
     if (inArgs('range_max')) then
        -- Handle traits here
        for k, v in spairs(out) do
        for mode, mode_content in pairs(BASIC_DAMAGE) do
            if not (string.starts(k, 'min_') or string.starts(k, 'max_')) then
            for damage_key, damage_value in pairs(mode_content) do
                local prefix = ''
                for _, trait in pairs(TRAITS) do
                if args.prefix ~= nil then
                    --[[
                    prefix = args.prefix .. '_'
                    Suffix all damage values with existing traits.
                    Useful already has the prefix, so only multiply with its value.
                    Also, we don't want other traits to multiply with Useful,
                    so we skip those situations, as impossible in-game.
                    --]]
                    if (trait.value and trait.key ~= 'useful') or (string.find(damage_key, 'useful') and trait.key == 'useful') then
                        forEachDamageType(function(damage_type)
                            local new_key = damage_key ..
                                ((trait.key == 'useful' or trait.key == '') and "" or ('_' .. trait.key));
                            if not WITH_TRAITS[mode][new_key] then
                                WITH_TRAITS[mode][new_key] = {}
                            end
                            WITH_TRAITS[mode][new_key][damage_type] = damage_value[damage_type] * trait.value
                        end)
                    end
                 end
                 end
                table.insert(vars_range,
                    '{{#vardefine: ' .. prefix .. 'range_' .. k .. '|{{formatnum:' .. round(out_min['min_' .. k]) ..
                        '}}% ~ {{formatnum:' .. round(out_max['max_' .. k]) .. '}}%}}');
             end
             end
         end
         end
        indexTableMerge(vars, vars_range);
    end
    -- Dump all values if wanted.
    if args.dump == 'true' then
        local ret = {}
        for k, v in spairs(out) do
            table.insert(ret, k .. ': ' .. v)
        end
        return frame:preprocess(table.concat(ret, "<br/>"))
     end
     end


     -- Parse all variables
     doTraits()
    local parsed = frame:preprocess('{{ ' .. table.concat(vars) .. 'trim2}}')


     if args[1] ~= 'true' and args.table ~= 'true' then
     local WITH_PASSIVES = createDamageDataTable()
        return parsed
    end


     local char = args.char or args[2] or 'Elsword'
     --[[
 
    Generates passives with every possible combinations of all subsets.
     -- Generate the table
     For example: 3 passives are given, so it will generate the following:
     local tbl = mw.html.create('table'):attr({
     (1), (2), (3), (1, 2), (1, 3), (1, 2, 3), (2, 3)
         ['cellpadding'] = 5,
    ]]
        ['border'] = 1,
    function doPassives()
        ['style'] = 'border-collapse: collapse; text-align: center',
         for mode, mode_content in pairs(WITH_TRAITS) do
        ['class'] = 'colortable-' .. char
            for damage_key, damage_value in pairs(mode_content) do
    })
                forEachDamageType(function(damage_type)
 
                    local combinations = { {} }
    -- For rowspan, colspan shenanigans
                    for passive_key, passive in pairs(PASSIVES) do
    function increaseSpace(el, type, num)
                        local count = #combinations
        if type == 'row' then
                        for i = 1, count do
            type = 'rowspan'
                            local new_combination = { unpack(combinations[i]) }
        elseif type == 'col' then
                            table.insert(new_combination, passive_key)
            type = 'colspan'
                            table.insert(combinations, new_combination)
        end
                        end
        num = num or 1
                    end
        return el:attr(type, tonumber(el:getAttr(type) or 1) + num)
                    for _, combination in pairs(combinations) do
    end
                        local passive_multiplier = 1
 
                        local name_suffix = ''
    function multiplySpace(el, type, m)
                        if #combination > 0 then
        if not el then
                            table.sort(combination)
            return false
                            for _, passive_key in pairs(combination) do
        end
                                passive_multiplier = passive_multiplier *
        if type == 'row' then
                                    tonumber(PASSIVES[passive_key][mode == 'PvE' and 'value' or 'value_pvp'])
            type = 'rowspan'
                                name_suffix = name_suffix .. '_passive' .. passive_key
        else
                            end
             type = 'colspan'
                        end
                        local new_damage_key = damage_key .. name_suffix;
                        if not WITH_PASSIVES[mode][new_damage_key] then
                            WITH_PASSIVES[mode][new_damage_key] = {}
                        end
                        WITH_PASSIVES[mode][new_damage_key][damage_type] = damage_value[damage_type] * passive_multiplier
                    end
                end)
             end
         end
         end
        if m == nil then
            m = 2
        end
        local span = el:getAttr(type) or 1
        return el:attr(type, tonumber(span) * m)
     end
     end


     local combine = split(args.combine)
     doPassives()
    local combine_suffix = args.combine_suffix
    local append = split(args.append)[1]
    local append_alias = split(args.append)[2]


     local tbl_order = {'extra', 'passives_normal', 'passives_switch', 'awk', 'traits', 'hit_count'}
     local RANGE = {
    local STR = {
         min_count = args.range_min_count and args.range_min_count[1],
         BASE = 'Base',
         max_count = args.range_max_count and args.range_max_count[1],
         MODE = 'Mode',
         PvE = {
         REGULAR = 'Regular',
            min = args.range_min and args.range_min[1],
        NORMAL = 'Normal',
            max = args.range_max and args.range_max[1]
        AWK = 'Awakening Mode',
         },
         AVG = 'Average',
         PvP = {
         MAX = 'Max',
            min = args.range_min and (args.range_min[2] or args.range_min[1]),
        TRAIT = {'Enhanced', 'Empowered', 'Useful', 'Heavy'},
            max = args.range_max and (args.range_max[2] or args.range_max[1])
        PER = 'Per',
         }
         INSTANCE = 'Instance'
     }
     }


     local trait_args = {}
     local WITH_RANGE = createDamageDataTable()
     for k, v in ipairs(STR.TRAIT) do
     function doDamageBuffRange()
        table.insert(trait_args, string.lower(v))
        -- Handle damage range here
    end
        for mode, mode_content in pairs(WITH_PASSIVES) do
            for damage_key, damage_value in pairs(mode_content) do
                WITH_RANGE[mode][damage_key] = { min = 0, max = 0 }
                forEachDamageType(function(damage_type)
                    local range_count = RANGE[damage_type .. '_count'] or 1;
                    -- If min count preset, use range_max for the multiplier.
                    local range_multiplier = RANGE[mode][damage_type] or (damage_type == 'min' and RANGE.min_count and RANGE[mode].max) or 1;
                    local final_range_multiplier = (1 + ((range_multiplier - 1) * range_count));
                    local perm_buff = OPTIONS.perm_buff[mode];


    local trait_count = 0
                    local final_damage_value = damage_value[damage_type] * final_range_multiplier * perm_buff;
    for k, v in ipairs(trait_args) do
                    WITH_RANGE[mode][damage_key][damage_type] = not OPTIONS.format and final_damage_value or
        if inArrayHas(v, out) then
                        formatDamage(final_damage_value)
             trait_count = trait_count + 1
                end)
             end
         end
         end
     end
     end


     local tbl_content = {
     doDamageBuffRange()
        extra = {
            mode = STR.MODE,
            long = STR.AVG
        },
        passives_normal = {
            mode = STR.MODE,
            base = STR.BASE,
            combined = {},
            aliases = {args.alias1 or false, args.alias2 or false, args.alias3 or false},
            suffixes = {args.suffix1 or false, args.suffix2 or false, args.suffix3 or false}
        },
        passives_switch = {
            normal = STR.NORMAL,
            hide = true
        },
        awk = {
            normal = STR.REGULAR,
            awk_link = '[[' .. STR.AWK .. ']]',
            hide = true
        },
        traits = {
            normal = STR.NORMAL,
            hide = true
        },
        hit_count = {
            avg = STR.AVG,
            max = STR.MAX,
            hide = true
        }
    }


     local count_name = args.count_name or STR.INSTANCE
     local FINAL_DAMAGE = WITH_RANGE
    if inArgs('count') and not args.use_avg then
        tbl_content.hit_count.avg = table.concat({STR.PER, count_name}, ' ')
    end


     function getRowIndex(row)
     -- Helper function to iterate over traits.
         for k, v in ipairs(tbl_order) do
    function checkTraits(settings)
             if row == v then
         local output
                return k
        if not settings then
             end
             output = false
        else
             output = settings.output or {}
         end
         end
    end


    for passive_i = 1, 3 do
        for trait_index, trait in ipairs(TRAITS) do
        repeat
             if trait.value ~= false and trait_index ~= 1 then
             -- Add normal passives to the first row.
                if settings and type(settings.action) == 'function' then
            local passive_name = ''
                    settings.action(trait, output, settings)
            -- Alias for appended passives.
                 else
            if (inArgs('passive' .. passive_i)) then
                     return true
                passive_name = args['passive' .. passive_i]
            end
            if indexOf(tostring(passive_i), combine) ~= nil then
                -- Add combined passives.
                tbl_content.passives_normal.combined[passive_i] = passive_name
            elseif tostring(passive_i) == append then
                -- Add switch passives.
                tbl_content.passives_switch[passive_i] = passive_name
                tbl_content.passives_switch.hide = false
                 if append_alias ~= nil then
                     tbl_content.passives_switch.display_name = append_alias
                 end
                 end
            elseif (inArgs('passive' .. passive_i)) then
                -- Add regular passives to the first row.
                tbl_content.passives_normal[passive_i] = passive_name
             end
             end
        until true
    end
    local ret = ''
    for trait_order, trait_arg in ipairs(trait_args) do
        -- Add traits if exist.
        if (inArgs(trait_arg)) then
            tbl_content.traits[trait_arg] = args[trait_arg]
            tbl_content.traits.hide = false
         end
         end
        return output
     end
     end


     -- Add Useful trait.
     -- Helper function to iterate over passives.
     if inArgs('hits_useful') or inArgs('avg_hits_useful') then
     function checkPassives(settings)
         tbl_content.traits.useful = 'true'
         local output = settings.output or {}
        tbl_content.traits.hide = false
         local PASSIVES_WITH_COMBINED = table.deep_copy(PASSIVES)
    end
 
    if inArgs('avg_hits') or inArgs('count') then
         -- Enable average/max if needed.
        tbl_content.hit_count.hide = false
    end
 
    if inArrayHas('awk_', args) then
        -- Enable Awakening if needed.
        tbl_content.awk.hide = false
    end
 
    local loop_factor, mode_th;
    local cells = {}
    local passive_normal_count = 0;
    local passive_switch_count = 0;


    function hidden(level)
         -- Handle combined passives properly.
         return tbl_content[level].hide
         if OPTIONS.combine then
    end
            table.insert(PASSIVES_WITH_COMBINED, {
 
                is_combined = true
    local hit_count_table = {'total'}
             })
    local awk_table = {''}
    local levels_exist =
         (next(passives) or args.append or args.awk_hits or args.awk_dmg or args.count)
    local no_max = args.no_max == 'true'
 
    function makePassiveLink(passive, alias, suffix, nil_cond)
        if nil_cond == nil then
             nil_cond = true
         end
         end
        if nil_cond and alias ~= nil and alias ~= false then
            alias = '|' .. alias
        else
            alias = ''
        end
        suffix = suffix or ''
        passive = '[[' .. passive .. alias .. ']]' .. suffix
        return passive
    end
    -- Begin the main loop.
    for k, type in ipairs(tbl_order) do
        repeat
            local tr = tbl:tag('tr')
            local data = tbl_content[type];
            local hide = data.hide;
            cells[type] = {}


            function new(wikitext, normal)
        for passive_index, passive in ipairs(PASSIVES_WITH_COMBINED) do
                local th = tr:tag('th'):wikitext(wikitext)
            if (not OPTIONS.is_append or (OPTIONS.is_append and OPTIONS.append_index ~= passive_index)) and (not inArrayHasValue(passive_index, OPTIONS.combine or {}) or inArrayHasValue(passive_index, args.display_separated or {})) then
                 if normal == true then
                 if type(settings.action) == 'function' then
                    table.insert(cells[type].normal_th, th)
                     settings.action(passive, output, passive_index)
                elseif normal == false then
                     table.insert(cells[type].th, th)
                 else
                 else
                     return th
                     return true
                 end
                 end
             end
             end
        end
        return output
    end


             function multiplySpaceAll(level, num)
    -- Generate the table
                if cells[level] == nil then
    local TABLE = mw.html.create('table'):attr({
                     return false
        cellpadding = 5,
        border = 1,
        style = 'border-collapse: collapse; text-align: center',
        class = 'colortable-' .. OPTIONS.character
    })
 
    -- Our table structure
    local TABLE_CONTENT = {
        {
             type = 'extra',
            text = { 'Average' },
            is_visible = OPTIONS.no_max,
            no_damage = true
        },
        {
            type = 'passives',
            text = checkPassives({
                output = { 'Base' },
                action = function(passive, output)
                    if passive.is_combined then
                        -- Handling combined passive header name.
                        local combo = {}
                        for _, passive_key in ipairs(OPTIONS.combine) do
                            passive = PASSIVES[passive_key]
                            table.insert(combo,
                                link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                        end
                        table.insert(output, table.concat(combo, '/') .. OPTIONS.combine_suffix)
                    else
                        table.insert(output,
                            link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                     end
                 end
                 end
                 num = num or 2
            }),
                for k, v in ipairs(cells[level].th) do
            keywords = checkPassives({
                     multiplySpace(v, 'col', num)
                 action = function(passive, output, passive_index)
                    if passive.is_combined then
                        -- Handling combined passive damage cells.
                        table.insert(output, sortPassives('passive' .. table.concat(OPTIONS.combine, '_passive')))
                     else
                        table.insert(output, 'passive' .. passive_index)
                    end
                 end
                 end
                 for k, v in ipairs(cells[level].normal_th) do
            }),
                     multiplySpace(v, 'col', num)
            is_visible = not OPTIONS.no_max or #PASSIVES > 0
        },
        {
            type = 'passive_appended',
            text = {
                 'Normal',
                OPTIONS.is_append and
                link(PASSIVES[OPTIONS.append_index].name,
                    PASSIVES[OPTIONS.append_index].alias or OPTIONS.append_name or nil,
                    PASSIVES[OPTIONS.append_index].prefix,
                    PASSIVES[OPTIONS.append_index].suffix,
                    PASSIVES[OPTIONS.append_index].exist
                )
            },
            keywords = { OPTIONS.is_append and ('passive' .. OPTIONS.append_index) or nil },
            is_visible = OPTIONS.is_append or false
        },
        {
            type = 'awakening',
            text = { 'Regular', (function()
                if OPTIONS.dmp then
                     return link('Dynamo Point System', 'Dynamo Configuration', args.awk_prefix,
                    OPTIONS.dmp ~= 'false' and ('(' .. OPTIONS.dmp .. ' DMP)') .. (args.awk_suffix and (' ' .. args.awk_suffix) or '' ))
                elseif args.awk_alias then
                    return link(args.awk_alias[1], args.awk_alias[2], args.awk_prefix, args.awk_suffix)
                 end
                 end
             end
                return link('Awakening Mode', nil, args.awk_prefix, args.awk_suffix)
 
             end)()
             function reverseMultiplySpace(num, increase_mode)
            },
                local i = #tbl_order;
             keywords = { 'awk' },
                num = num or 2
            keyword_next_to_main_key = true,
 
            is_visible = inArgs('awk_dmg') or inArgs('awk_hits') or inArgs('avg_awk_hits') or false
                 local fix_for_no_max = 0
        },
                 if no_max and not levels_exist then
        {
                     fix_for_no_max = -1
            type = 'traits',
            text = checkTraits({
                 output = { 'Normal' },
                 action = function(trait, output)
                     table.insert(output, trait.name)
                 end
                 end
 
            }),
                 while (i > 1) do
            keywords = checkTraits({
                     multiplySpaceAll(tbl_order[i - 1 + fix_for_no_max], num)
                 action = function(trait, output)
                    i = i - 1
                     table.insert(output, trait.key)
                 end
                 end
                 if increase_mode ~= false then
            }),
                     increaseSpace(mode_th, 'row')
            is_visible = checkTraits()
        },
        {
            type = 'cancel',
            text = {
                'Cancel', 'Full'
            },
            keywords = { 'cancel' },
            keyword_first = true,
            is_visible = inArgs('cancel_dmg')
        },
        {
            type = 'hit_count',
            text = {
                (inArgs('count') and not OPTIONS.use_avg) and
                (table.concat({ 'Per', args.count_name or 'Group' }, ' ')) or 'Average',
                'Max'
            },
            keywords = (function()
                 if inArgs('avg_hits') or inArgs('count') then
                     return { (inArgs('count') and not OPTIONS.use_avg) and 'each' or 'avg', 'total' }
                 end
                 end
             end
                return { 'total' }
             end)(),
            is_visible = ((inArgs('avg_hits') or inArgs('count')) and not OPTIONS.no_max) or false
        }
    }


            cells[type].normal_th = {}
    function TABLE:new()
            cells[type].th = {}
        return self:tag('tr')
    end


            if (type == 'extra' and no_max) then
    function returnDamageInOrder()
                mode_th = new(data.mode)
        local main_key = 'damage'
                new(data.long, true)
        local all_list = {}
            end


            if (type == 'passives_normal') then
        -- Initialize current list with main key
                if not no_max then
        local current_list = { main_key }
                    mode_th = new(data.mode)
                else
                    reverseMultiplySpace(nil, false);
                end


                if (no_max and levels_exist) or not no_max then
        for i = #TABLE_CONTENT, 1, -1 do
                    new(data.base, true)
            local current_row = TABLE_CONTENT[i]
                end
            local new_list = {}


                 for i = 1, 3, 1 do
            -- Check if it's the first iteration. If so, append phrases.
                    local passive_link = data[i]
            if not current_row.no_damage then
                     if (passive_link ~= nil) then
                 if i == #TABLE_CONTENT then
                        local suffix = ''
                     for _, keyword in ipairs(current_row.keywords) do
                         if next(data.suffixes) and data.suffixes[i] ~= false then
                         if not OPTIONS.no_max or (OPTIONS.no_max and keyword ~= 'total') then
                             suffix = ' ' .. data.suffixes[i]
                             local new_key = keyword .. '_' .. main_key
                            table.insert(new_list, new_key)
                         end
                         end
                        passive_link = makePassiveLink(passive_link, data.aliases[i], suffix, next(data.aliases))
                        new(passive_link, false)
                        passive_normal_count = passive_normal_count + 1
                     end
                     end
                 end
                 elseif current_row.is_visible then
 
                     -- Append suffix for each keyword in current row
                -- Handle combining passives.
                     for _, keyword in ipairs(current_row.keywords) do
                if next(data.combined) then
                         -- Iterate through previous keys
                     local combined_str = ''
                        for _, prev_key in ipairs(all_list) do
                     for k, v in spairs(data.combined) do
                            local new_key = prev_key .. '_' .. keyword
                         combined_str = combined_str .. makePassiveLink(v, data.aliases[k], data.suffixes[k]) .. '/'
                            -- If needed, move the suffix to the rightmost of main_key.
                    end
                            if current_row.keyword_next_to_main_key then
                    combined_str = combined_str:gsub('/$', '')
                                new_key = prev_key:gsub(main_key, main_key .. '_' .. keyword)
                    if combine_suffix then
                            elseif current_row.keyword_first then
                        combined_str = combined_str .. ' ' .. combine_suffix
                                 new_key = keyword .. '_' .. prev_key
                    end
                    new(combined_str, false)
                    passive_normal_count = passive_normal_count + 1
                end
 
            end
 
            if (type == 'passives_switch') then
                if not hidden(type) then
                    multiplySpaceAll('passives_normal')
                    -- For some reason, whenever appending is active, it misses a 1 in rowspan of this cell.
                    increaseSpace(mode_th, 'row')
                end
 
                -- Passives that appear in the second row
                loop_factor = (passive_normal_count + 1)
                for ix = 1, loop_factor, 1 do
                    for i = 1, 3, 1 do
                        if (data[i] ~= nil) then
                            new(data.normal, true);
                            local suffix = ''
                            if next(tbl_content.passives_normal.suffixes) and tbl_content.passives_normal.suffixes[i] ~= false then
                                 suffix = ' ' .. tbl_content.passives_normal.suffixes[i]
                             end
                             end
                             local passive_link = data[i]
                             table.insert(new_list, new_key)
                            passive_link = makePassiveLink(passive_link, data.display_name, suffix)
                            new(passive_link, false)
 
                            if (ix == 1) then
                                -- Count switch passives. Only one iteration.
                                passive_switch_count = passive_switch_count + 1
                            end
 
                         end
                         end
                     end
                     end
                 end
                 end
            end


            if (type == 'awk' and not hide) then
                -- Append new_list to all_list
                 reverseMultiplySpace();
                 for _, new_key in ipairs(new_list) do
                table.insert(awk_table, 'awk')
                    table.insert(all_list, sortPassives(new_key))
 
                loop_factor = loop_factor * (passive_switch_count + 1)
 
                for i = 1, loop_factor, 1 do
                    new(data.normal, true)
                    new(data.awk_link, false)
                 end
                 end
             end
             end
        end


             if (type == 'traits' and not hide) then
        -- Sort the list once more, in order to swap the order of cancel & full.
                 if trait_count == 2 then
        if inArgs('cancel_dmg') then
                     reverseMultiplySpace(3);
            local new_list = {}
             local cancel_counter = 1
            local full_counter = 2
            for i, damage_key in ipairs(all_list) do
                local regex = "^(%w+_)"
                local prefix = 'cancel_'
                local match = string.match(damage_key, regex)
                 if (match == prefix) then
                     new_list[i] = damage_key:gsub(prefix, "")
                 else
                 else
                     reverseMultiplySpace();
                     new_list[i] = prefix .. damage_key
                 end
                 end
            end
            all_list = new_list
        end


                -- Manually fix certain situations.
        return all_list
                local has_awk = 1
    end
                if not hidden('awk') then
                    has_awk = 2
                end


                local extra = 1
    function doInitialCell(new_row)
                if hidden('awk') and not hidden('passives_switch') then
        return new_row:tag('th'):wikitext('Mode')
                    extra = 2
    end
                end
 
                loop_factor = loop_factor * has_awk
                for i = 1, loop_factor * extra, 1 do
                    local ix = 1
                    new(data.normal, true)
                    for k, trait_name in ipairs(trait_args) do
                        if data[trait_name] ~= nil then
                            new(STR.TRAIT[ix], false)
                        end
                        ix = ix + 1
                    end
                end
            end


            if (type == 'hit_count' and not hide) then
    function doHeaders()
                if no_max and levels_exist then
        local current_multiplier = 0 -- Keeps track of the number of cells to spawn
                    increaseSpace(mode_th, 'row')
        local initial_header_cell    -- The leftmost cell that says "Mode"
                elseif levels_exist or (args.avg_hits and args.hits) then
        local iterations = 0        -- Keeps track of iterations that successfully rendered something. Required to tell the initial cell how many columns to span.
                    reverseMultiplySpace();
                else
                    reverseMultiplySpace(nil, false);
                end
                local avg_or_each = 'avg'
                if inArgs('count') and not args.use_avg then
                    avg_or_each = 'each'
                end
                table.insert(hit_count_table, 1, avg_or_each)


                -- Some things are breaking here, so I needed to implement conditional patches.
        for row_index, row in ipairs(TABLE_CONTENT) do
                if hidden('awk') then
            if row.is_visible then
                    loop_factor = loop_factor * (passive_switch_count + 1)
                local new_row = TABLE:new()
                 end
                 local next_multiplier = 0


                 if hidden('passives_switch') then
                -- Only spawn the initial cell in the first generated row.
                     loop_factor = passive_normal_count + 1
                 if iterations == 0 and not initial_header_cell then
                     initial_header_cell = doInitialCell(new_row)
                 end
                 end


                 if (hidden('traits') and not hidden('awk')) or (not hidden('awk') and hidden('passives_switch')) then
                 --[[
                    loop_factor = loop_factor * 2
                We need to know how the colspan will look like.
                So the solution is to loop through the table again and check how many cells will be spawned.
                And also multiply everything, because it is exponential.
                ]]
                local colspan_value = 1
                for k, v in ipairs(TABLE_CONTENT) do
                    if k > row_index and v.is_visible then
                        colspan_value = colspan_value * #v.text
                    end
                 end
                 end


                 loop_factor = loop_factor * (trait_count + 1)
                 -- Now we can spawn our header cells depending on what is known.
 
                 for i = 1, (current_multiplier == 0 and 1 or current_multiplier), 1 do
                 if not no_max then
                    for _, text in ipairs(row.text) do
                    for i = 1, loop_factor, 1 do
                         local new_cell = new_row:tag('th')
                         new(data.avg, true)
                         new_cell:attr('colspan', colspan_value):wikitext(text)
                         new(data.max, false)
                        next_multiplier = next_multiplier + 1
                     end
                     end
                 end
                 end
                current_multiplier = next_multiplier
                iterations = iterations + 1
             end
             end
 
         end
         until true
        -- Apply rowspan of the same value as iteration count.
    end
         initial_header_cell:attr('rowspan', iterations)
 
    if no_max and args.avg_hits then
         hit_count_table[2] = nil
     end
     end


     function concat(tbl)
     -- Helper function to display ranges.
         local returned_str = ''
    function doRangeText(damage_number)
        for k, v in ipairs(tbl) do
         if damage_number and damage_number.min == damage_number.max then
            local delimiter = '_'
            damage_number = damage_number.min
            if returned_str == '' then
        elseif damage_number then
                delimiter = ''
             damage_number = damage_number.min ..
            end
                 '<span style="white-space: nowrap;"> ~</span> ' .. damage_number.max
             if v ~= '' then
                 returned_str = returned_str .. delimiter .. v
            end
         end
         end
         return returned_str
         return damage_number
     end
     end


     function makeValueRows(mode_flag)
     function doContentByMode(mode)
         local mode_cell = 'PvE'
         local mode_row = TABLE:new()
         if mode_flag == true then
         mode_row:tag('td'):wikitext(frame:expandTemplate { title = mode })
            mode_flag = '_pvp'
        local damage_entries = returnDamageInOrder()
            mode_cell = 'PvP'
         local last_number
         else
         local last_unique_cell
            mode_flag = ''
         end


         local value_row = tbl:tag('tr')
         for _, damage_key in ipairs(damage_entries) do
            if args.dump_names ~= 'true' then
                local damage_number = FINAL_DAMAGE[mode][damage_key]
                damage_number = doRangeText(damage_number)


        function display(name, range_flag)
                if last_number ~= damage_number then
            local range_factor;
                    -- Display ranges.
            local cell_content = {}
                    local new_cell = mode_row:tag('td'):wikitext(damage_number
            if range_flag == true then
                        -- Error out if it doesn't exist
                range_factor = 2
                        or frame:expandTemplate {
            else
                            title = 'color',
                range_factor = 1
                            args = { 'red', '&#35;ERROR' }
            end
                        })
            for i = 1, range_factor, 1 do
                     last_unique_cell = new_cell
                local range_prefix = '';
                else
                if range_flag == true then
                    last_unique_cell:attr('colspan', (last_unique_cell:getAttr('colspan') or 1) + 1)
                     if i == 1 then
                        range_prefix = 'min_'
                    else
                        range_prefix = 'max_'
                    end
                 end
                 end
                 local value = out[range_prefix .. name];
                 last_number = damage_number
                if (value ~= nil) then
                    if (args.dump_names == 'true') then
                        table.insert(cell_content, name)
                    elseif value ~= 0 then
                        table.insert(cell_content, formatnum(math.round(value, 2)) .. '%')
                    else
                        table.insert(cell_content, 'N/A')
                    end
                end
            end
            if next(cell_content) then
                return value_row:tag('td'):wikitext(table.concat(cell_content, '<span style="white-space:nowrap"> ~</span> '));
             else
             else
                 if args.dump_names == 'true' then
                 mode_row:tag('td'):wikitext(damage_key)
                    return value_row:tag('td'):wikitext(name)
                end
                return value_row:tag('td'):wikitext(frame:expandTemplate{
                    title = 'color',
                    args = {'red', '&#35;ERROR'}
                })
             end
             end
         end
         end
    end


        local ret2 = ''
    function doTable()
 
         doHeaders()
        value_row:tag('td'):wikitext(frame:expandTemplate{
         forEach(doContentByMode)
            title = mode_cell
    end
         })
 
         for passive_normal_i = 0, 3, 1 do
            local combine_now = tostring(passive_normal_i) == combine[1]
            if tbl_content.passives_normal[passive_normal_i] or combine_now or passive_normal_i == 0 then
 
                local passive_normal_str = 'passive' .. passive_normal_i
                if combine_now then
                    for k, v in ipairs(combine) do
                        if k ~= 1 then
                            passive_normal_str = passive_normal_str .. '_passive' .. v
                        end
                    end
                end
                if passive_normal_i == 0 then
                    passive_normal_str = ''
                end
                for passive_switch_i = 0, 3, 1 do
                    local current_switch = tbl_content.passives_switch[passive_switch_i]
                    if current_switch or passive_switch_i == 0 then
                        local passive_switch_str = 'passive' .. passive_switch_i
                        if passive_switch_i == 0 then
                            passive_switch_str = ''
                        end
                        for _, awk_str in ipairs(awk_table) do
                            for trait_i = 0, #trait_args do
                                repeat
                                    for hit_i, hit_v in ipairs(hit_count_table) do
                                        local trait_str = trait_args[trait_i] or ''
                                        local str_tbl = {'damage'}
                                        local passive_tbl = {}
                                        table.insert(str_tbl, awk_str)
                                        if tbl_content.traits[trait_str] then
                                            table.insert(str_tbl, trait_str)
                                        elseif trait_i > 0 then
                                            do
                                                break
                                            end
                                        end
                                        table.insert(str_tbl, 1, hit_v)
                                        table.insert(passive_tbl, passive_switch_str)
                                        table.insert(passive_tbl, passive_normal_str)
 
                                        table.sort(passive_tbl)


                                        for k, v in ipairs(passive_tbl) do
    if OPTIONS.do_table then
                                            table.insert(str_tbl, v)
        doTable()
                                        end
 
                                        if inArgs('range_max') then
                                            display(concat(str_tbl) .. mode_flag, true)
                                        else
                                            display(concat(str_tbl) .. mode_flag)
                                        end
                                    end
                                until true
                            end
                        end
                    end
                end
            end
        end
     end
     end


     -- For debugging purposes
     -- Dump all values if wanted.
     if (args.debug == 'true') then
     if OPTIONS.dump_table_data then
         ret = ''
         return inspect_dump(frame, TABLE_CONTENT)
        for i = 1, #tbl_order, 1 do
    elseif OPTIONS.dump then
            ret = ret .. "'''" .. tbl_order[i] .. "''': <br/>"
        return inspect_dump(frame, FINAL_DAMAGE)
            for k2, v2 in pairs(tbl_content[tbl_order[i]]) do
    elseif OPTIONS.dump_parsed then
                if (v2 == true) then
         return inspect_dump(frame, DAMAGE_PARSED)
                    v2 = 'true'
                end
                local output = tostring(v2)
                if (type(v2) == 'table') then
                    output = ''
                    output = output .. '<br/>--<br/>'
                    for k3, v3 in pairs(v2) do
                        output = output .. k3 .. ': ' .. tostring(v3) .. '<br/>'
                    end
                    output = output .. '--'
                end
                ret = ret .. k2 .. ': ' .. output .. '<br/>'
            end
            ret = ret .. '<br/>'
        end
 
         return ret
     end
     end
    makeValueRows();
    makeValueRows(true);


     local bug = ''
     local bug = ''
     if args.bug == 'true' then
     if OPTIONS.bug then
         bug = frame:expandTemplate{
         bug = frame:expandTemplate {
             title = 'SkillText',
             title = 'SkillText',
             args = {'FreeTraining'}
             args = { 'FreeTraining' }
         }
         }
     end
     end


     return parsed .. bug .. tostring(tbl)
     -- Transform into variables
    local variables = doVariables(frame, FINAL_DAMAGE, OPTIONS.prefix)
 
    if out ~= nil then
        return inspect_dump(frame, out)
    end


    return variables .. bug .. (OPTIONS.do_table and tostring(TABLE) or '')
end
end


return p
return p
-- pyend
-- pyend

Revision as of 00:37, 5 January 2024

Documentation for this module may be created at Module:Damage/doc

-- pystart
require('Module:CommonFunctions');
local getArgs = require('Module:Arguments').getArgs
local inspect = require('Module:Inspect').inspect
local p = {}

-- Main process
function p.main(frame)
    local args = getArgs(frame)
    local out

    function inArgs(key)
        if args[key] ~= nil then
            return true
        end
    end

    local modes = { 'PvE', 'PvP' }

    -- Define the schema for the table
    local tableSchema = {}
    for _, mode in ipairs(modes) do
        tableSchema[mode] = {}
    end

    function forEach(func)
        for _, mode in ipairs(modes) do
            func(mode)
        end
    end

    function forEachDamageType(func)
        for _, damage_type in ipairs({ 'min', 'max' }) do
            func(damage_type)
        end
    end

    -- Function to create a new table with the desired schema
    function createDamageDataTable()
        local newTable = {}
        for key, value in pairs(tableSchema) do
            if type(value) == "table" then
                newTable[key] = {}
            end
        end
        return newTable
    end

    -- User requested options
    local OPTIONS = {
        do_table = args[1] == 'true',
        character = args[2] or args.char or 'Elsword',
        format = args.format ~= 'false',
        no_max = args.no_max == 'true',
        is_append = args.append ~= nil,
        append_index = args.append and tonumber(split(args.append)[1]),
        append_name = args.append and split(args.append)[2],
        combine_suffix = args.combine_suffix and (' ' .. args.combine_suffix) or '',
        combine = (function()
            local output = {}
            if not args.combine then
                return nil
            end
            for _, passive_key in ipairs(split(args.combine)) do
                table.insert(output, tonumber(passive_key))
            end
            if #output == 0 then
                return nil
            end
            return output
        end)(),
        perm_buff = {
            PvE = args.perm_buff or 1,
            PvP = args.pvp_perm_buff or args.perm_buff or 1
        },
        bug = args.bug == 'true',
        dump = args.dump == 'true',
        dump_table_data = args.dump_table_data == 'true',
        dump_parsed = args.dump_parsed == 'true',
        prefix = args.prefix,
        use_avg = args.use_avg == 'true',
        dmp = args.dmp == 'true' and 3 or args.dmp
    }

    -- Define a table with parsed damage information of all kind.
    local BASIC_DAMAGE = createDamageDataTable()

    -- Define a table with trait names and their values to apply.
    local TRAITS = {
        -- An empty trait so we keep the original values there.
        {
            key = '',
            name = 'Normal',
            value = 1
        },
        {
            key = 'enhanced',
            name = 'Enhanced (Trait)',
            value = args.enhanced ~= nil and 0.8
        },
        {
            key = 'empowered',
            name = 'Empowered',
            value = args.empowered == 'true' and 1.2 or tonumber(args.empowered) or false
        },
        {
            key = 'useful',
            name = 'Useful',
            value = (args.hits_useful or args.avg_hits_useful) and (args.useful_penalty or args.useful or 0.8) or false
        },
        {
            key = 'heavy',
            name = 'Heavy',
            value = args.heavy ~= nil and 1.44
        }
    }

    function eval(s)
        return frame:preprocess('{{#expr:' .. s .. '}}')
    end

    -- A table with user-requested passive skills (empty by default).
    local PASSIVES = {}
    -- A table with non-numeric arguments to split.
    local TO_SPLIT = { 'append', 'awk_alias' }

    for k, v in pairs(args) do
        if string.find(k, 'passive') then
            --[[
            Fix up the passives and put them into a separate table.
            |passive1=... |passive2=... -> { passive1, passive2 }
            --]]
            local passive_name = v
            local is_custom = string.find(k, '_define') ~= nil
            local passive_index = string.match(k, "%d")
            local passive_values = split(is_custom and v or
                frame:preprocess('{{:' .. passive_name .. '}}{{#arrayprint:' .. passive_name .. '}}'));

            if is_custom then
                passive_name = passive_values[#passive_values]
                passive_values[#passive_values] = nil
            end

            PASSIVES[tonumber(passive_index)] = {
                name = passive_name,
                value = passive_values[1],
                value_pvp = passive_values[2],
                alias = args['alias' .. passive_index] or (passive_index == OPTIONS.append_index and OPTIONS.append_name),
                suffix = args['suffix' .. passive_index] and (' ' .. args['suffix' .. passive_index]) or '',
                prefix = args['prefix' .. passive_index] and (args['prefix' .. passive_index] .. ' ') or '',
                exist = frame:preprocess('{{#ifexist:' .. passive_name .. '|true|false}}') == 'true'
            }
        elseif not string.find(v, '[a-hj-zA-HJ-Z]+') then
            --[[
            Change how args are received.
            dmg = 500, 700, 800 (string) -> dmg = { 500, 700, 800 } (table)
            --]]
            local split_values = split(v)
            -- Perform automatic math on each value.
            for k2, v2 in pairs(split_values) do
                if not string.find(v, '[a-zA-Z]+') then
                    split_values[k2] = eval(v2)
                end
            end
            args[k] = split_values
        elseif inArrayHasValue(k, TO_SPLIT) then
            args[k] = split(v)
        end
    end

    -- Set basic hit count to 1 for all damage.
    for k, v in ipairs(args.dmg) do
        if not args.hits then
            args.hits = {}
        end
        if not args.hits[k] then
            args.hits[k] = 1
        end
    end

    -- Set basic hit count to 1 for all cancel damage.
    if args.cancel_dmg then
        for k, v in ipairs(args.cancel_dmg) do
            if not args.cancel_hits then
                args.cancel_hits = {}
            end
            if not args.cancel_hits[k] then
                args.cancel_hits[k] = 1
            end
        end
    end

    -- Store a configuration that will tell the main function how to behave given different inputs.
    -- It will always take the first value if available. If not, fall back to the other (recursively).
    local BASE_DAMAGE_CONFIG = {
        total_damage = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'hits' },
            provided = { 'dmg' }
        },
        total_damage_awk = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'awk_hits', 'hits' },
            provided = { 'awk_dmg', 'awk_hits' }
        },
        avg_damage = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'avg_hits', 'hits' },
            provided = { 'avg_hits' }
        },
        avg_damage_awk = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'avg_awk_hits', 'awk_hits', 'avg_hits', 'hits' },
            provided = { 'avg_awk_hits', args.awk_dmg and 'avg_hits' or nil }
        },
        -- Store the logic for Useful traits
        total_damage_useful = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'hits_useful', 'hits' },
            provided = { 'hits_useful' }
        },
        total_damage_awk_useful = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'awk_hits_useful', 'awk_hits', 'hits_useful', 'hits' },
            provided = { 'awk_hits_useful' }
        },
        avg_damage_useful = {
            damage_numbers = { 'dmg' },
            hit_counts = { 'avg_hits_useful', 'hits_useful', 'avg_hits', 'hits' },
            provided = { 'avg_hits_useful' }
        },
        avg_damage_awk_useful = {
            damage_numbers = { 'awk_dmg', 'dmg' },
            hit_counts = { 'avg_awk_hits_useful', 'avg_awk_hits', 'hits_useful', 'hits' },
            provided = { 'avg_awk_hits_useful' }
        },
    }

    local DAMAGE_CONFIG = {}
    function handleCancel()
        local processed_keys = {}
        for config_key, config_value in pairs(BASE_DAMAGE_CONFIG) do
            if not config_key:match('cancel_') then
                local new_config_value = {}
                for arg_table_key, arg_table in pairs(config_value) do
                    local new_arg_table = {}
                    for _, arg in ipairs(arg_table) do
                        table.insert(new_arg_table, 'cancel_' .. arg)
                    end
                    new_config_value[arg_table_key] = new_arg_table
                end
                local new_key = 'cancel_' .. config_key
                DAMAGE_CONFIG[new_key] = new_config_value
                processed_keys[new_key] = true
            end
        end
        return processed_keys
    end

    if args.cancel_dmg then
        handleCancel()
        DAMAGE_CONFIG = table.fuse(BASE_DAMAGE_CONFIG, DAMAGE_CONFIG)
    else
        DAMAGE_CONFIG = BASE_DAMAGE_CONFIG
    end

    -- Helper function to check if a table is not empty
    local function isTableNotEmpty(tbl)
        return next(tbl) ~= nil
    end

    -- Function to apply inheritance for a specific damage type and argument
    local function applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritValue)
        if mainArgValue == '' then
            return inheritValue
        elseif mainArgValue and string.find(mainArgValue, 'i') and inheritValue then
            return eval(mainArgValue:gsub('i', inheritValue))
        end
        return mainArgValue
    end

    -- Function to apply inheritance for a specific argument key
    local function applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
        local mainKey = argTable[1] .. damageType
        local mainKeyPrefixed = prefix .. mainKey
        local mainArgValues = args[mainKeyPrefixed]

        if mainArgValues then
            local i = 1
            local cancelDmgLen = args.cancel_dmg and #args.cancel_dmg or 0

            while i <= (#args.dmg + cancelDmgLen) do
                local mainArgValue = mainArgValues[i]

                for ix, inheritKey in ipairs(argTable) do
                    local inheritArg = args[prefix .. inheritKey .. damageType] or args[inheritKey .. damageType]

                    -- Basic damage/hits inheritance request detected. Ignore min/max.
                    if damageType and mainKey:gsub(damageType, "") == argTable[#argTable] then
                        inheritArg = args[prefix .. inheritKey] or args[inheritKey]
                    end

                    if inheritArg and inheritArg[i] and
                        (damageTypeIndex == 1 and ix ~= 1 or damageTypeIndex ~= 1) and tonumber(inheritArg[i])
                    then
                        mainArgValues[i] = applyInheritance(mainArgValues, inheritArg, mainArgValue, inheritArg[i])
                        break
                    end
                end

                i = i + 1
            end
        end
    end

    -- Inherits values from args if not provided, but usage suggests that they're meant to be generated.
    function inherit(mode)
        local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')

        for configKey, configValue in pairs(DAMAGE_CONFIG) do
            for argTableKey, argTable in pairs(configValue) do
                if argTableKey ~= 'provided' and isTableNotEmpty(argTable) then
                    for damageTypeIndex, damageType in ipairs({ '', '_min', '_max' }) do
                        applyInheritanceForKey(args, prefix, argTable, damageTypeIndex, damageType)
                    end
                end
            end
        end
    end

    forEach(inherit)

    local DAMAGE_PARSED = createDamageDataTable()
    function parseConfig(mode)
        local prefix = mode == 'PvE' and '' or string.lower(mode .. '_')
        for config_key, config_value in pairs(DAMAGE_CONFIG) do
            for k, v in pairs(config_value) do
                local output_value = {}

                -- When both min and max are found, we need to break from the loop.
                local isValueFound = { min = false, max = false }

                for _, v2 in ipairs(v) do -- This array holds the argument names with fallbacks
                    forEachDamageType(function(damage_type)
                        -- If there already is a value for this damage type (min or max), do not continue.
                        if isValueFound[damage_type] == true then
                            return
                        end

                        local arg_from_template =
                            args[prefix .. v2 .. '_' .. damage_type]
                            or args[v2 .. '_' .. damage_type]
                            or args[prefix .. v2]
                            or args[v2];

                        if arg_from_template ~= nil then
                            if k == 'provided' then
                                output_value = true
                                -- Do not generate total_damage values at all if the skill can't reach them.
                                if string.find(config_key, 'total_') and OPTIONS.no_max then
                                    output_value = false
                                end
                            else
                                if type(output_value) ~= "table" then
                                    output_value = {}
                                end
                                output_value[damage_type] = arg_from_template
                            end
                            -- Mark the value as found.
                            isValueFound[damage_type] = true
                        else
                            if k == 'provided' then
                                output_value = false
                            else
                                output_value[damage_type] = {}
                            end
                        end
                    end)

                    -- Both values found, we can now break the loop.
                    if isValueFound.min and isValueFound.max then
                        break
                    end
                end
                if DAMAGE_PARSED[mode][config_key] == nil then
                    DAMAGE_PARSED[mode][config_key] = {}
                end
                DAMAGE_PARSED[mode][config_key][k] = output_value
            end
        end
    end

    forEach(parseConfig)

    -- Detected "count", for skills like Clementine, Enough Mineral, etc.
    function doEachDamage()
        local WITH_EACH = table.deep_copy(DAMAGE_PARSED)
        for mode, mode_content in pairs(DAMAGE_PARSED) do
            for damage_key, damage_value in pairs(mode_content) do
                if string.find(damage_key, 'total_') then
                    local new_value = table.deep_copy(damage_value)

                    forEachDamageType(function(damage_type)
                        for k, hit_count in ipairs(new_value.hit_counts[damage_type]) do
                            hit_count = hit_count == '' and 1 or hit_count
                            new_value.hit_counts[damage_type][k] = hit_count *
                                ((string.find(damage_key, 'awk_') and args.awk_count) and args.awk_count[1] or args.count[1])
                        end
                    end)

                    WITH_EACH[mode][damage_key:gsub("total_", "each_")] = damage_value
                    WITH_EACH[mode][damage_key] = new_value
                end
            end
        end
        return WITH_EACH
    end

    if args.count then
        DAMAGE_PARSED = doEachDamage()
    end

    function doBasicDamage()
        for mode, mode_content in pairs(DAMAGE_PARSED) do
            for damage_key, damage_value in pairs(mode_content) do
                forEachDamageType(function(damage_type)
                    local i = 1
                    local output = 0
                    -- Check if to even generate the damage.
                    if damage_value.provided then
                        -- Loop through damage numbers and multiply them with hits.
                        for k, damage_number in ipairs(damage_value.damage_numbers[damage_type]) do
                            local hit_count = damage_value.hit_counts[damage_type][i]
                            hit_count = hit_count == '' and 1 or hit_count
                            output = output + (damage_number * hit_count)
                            i = i + 1
                        end
                        -- Write the result to a separate object.
                        if not BASIC_DAMAGE[mode][damage_key] then
                            BASIC_DAMAGE[mode][damage_key] = {}
                        end
                        BASIC_DAMAGE[mode][damage_key][damage_type] = output
                    end
                end)
            end
        end
    end

    doBasicDamage()

    -- Adding missing cancel part damage to full, so that repetition wouldn't be a problem.
    function addCancelDamage()
        for mode, mode_content in pairs(BASIC_DAMAGE) do
            for damage_key, damage_value in pairs(mode_content) do
                local cancel_candidate = BASIC_DAMAGE[mode]['cancel_' .. damage_key]
                forEachDamageType(function(damage_type)
                    if not string.find(damage_key, 'cancel_') and cancel_candidate then
                        BASIC_DAMAGE[mode][damage_key][damage_type] = damage_value[damage_type] +
                            cancel_candidate[damage_type]
                    end
                end)
            end
        end
    end

    if args.cancel_dmg then
        addCancelDamage()
    end

    local WITH_TRAITS = createDamageDataTable()
    function doTraits()
        -- Handle traits here
        for mode, mode_content in pairs(BASIC_DAMAGE) do
            for damage_key, damage_value in pairs(mode_content) do
                for _, trait in pairs(TRAITS) do
                    --[[
                    Suffix all damage values with existing traits.
                    Useful already has the prefix, so only multiply with its value.
                    Also, we don't want other traits to multiply with Useful,
                    so we skip those situations, as impossible in-game.
                    --]]
                    if (trait.value and trait.key ~= 'useful') or (string.find(damage_key, 'useful') and trait.key == 'useful') then
                        forEachDamageType(function(damage_type)
                            local new_key = damage_key ..
                                ((trait.key == 'useful' or trait.key == '') and "" or ('_' .. trait.key));
                            if not WITH_TRAITS[mode][new_key] then
                                WITH_TRAITS[mode][new_key] = {}
                            end
                            WITH_TRAITS[mode][new_key][damage_type] = damage_value[damage_type] * trait.value
                        end)
                    end
                end
            end
        end
    end

    doTraits()

    local WITH_PASSIVES = createDamageDataTable()

    --[[
    Generates passives with every possible combinations of all subsets.
    For example: 3 passives are given, so it will generate the following:
    (1), (2), (3), (1, 2), (1, 3), (1, 2, 3), (2, 3)
    ]]
    function doPassives()
        for mode, mode_content in pairs(WITH_TRAITS) do
            for damage_key, damage_value in pairs(mode_content) do
                forEachDamageType(function(damage_type)
                    local combinations = { {} }
                    for passive_key, passive in pairs(PASSIVES) do
                        local count = #combinations
                        for i = 1, count do
                            local new_combination = { unpack(combinations[i]) }
                            table.insert(new_combination, passive_key)
                            table.insert(combinations, new_combination)
                        end
                    end
                    for _, combination in pairs(combinations) do
                        local passive_multiplier = 1
                        local name_suffix = ''
                        if #combination > 0 then
                            table.sort(combination)
                            for _, passive_key in pairs(combination) do
                                passive_multiplier = passive_multiplier *
                                    tonumber(PASSIVES[passive_key][mode == 'PvE' and 'value' or 'value_pvp'])
                                name_suffix = name_suffix .. '_passive' .. passive_key
                            end
                        end
                        local new_damage_key = damage_key .. name_suffix;
                        if not WITH_PASSIVES[mode][new_damage_key] then
                            WITH_PASSIVES[mode][new_damage_key] = {}
                        end
                        WITH_PASSIVES[mode][new_damage_key][damage_type] = damage_value[damage_type] * passive_multiplier
                    end
                end)
            end
        end
    end

    doPassives()

    local RANGE = {
        min_count = args.range_min_count and args.range_min_count[1],
        max_count = args.range_max_count and args.range_max_count[1],
        PvE = {
            min = args.range_min and args.range_min[1],
            max = args.range_max and args.range_max[1]
        },
        PvP = {
            min = args.range_min and (args.range_min[2] or args.range_min[1]),
            max = args.range_max and (args.range_max[2] or args.range_max[1])
        }
    }

    local WITH_RANGE = createDamageDataTable()
    function doDamageBuffRange()
        -- Handle damage range here
        for mode, mode_content in pairs(WITH_PASSIVES) do
            for damage_key, damage_value in pairs(mode_content) do
                WITH_RANGE[mode][damage_key] = { min = 0, max = 0 }
                forEachDamageType(function(damage_type)
                    local range_count = RANGE[damage_type .. '_count'] or 1;
                    -- If min count preset, use range_max for the multiplier.
                    local range_multiplier = RANGE[mode][damage_type] or (damage_type == 'min' and RANGE.min_count and RANGE[mode].max) or 1;
                    local final_range_multiplier = (1 + ((range_multiplier - 1) * range_count));
                    local perm_buff = OPTIONS.perm_buff[mode];

                    local final_damage_value = damage_value[damage_type] * final_range_multiplier * perm_buff;
                    WITH_RANGE[mode][damage_key][damage_type] = not OPTIONS.format and final_damage_value or
                        formatDamage(final_damage_value)
                end)
            end
        end
    end

    doDamageBuffRange()

    local FINAL_DAMAGE = WITH_RANGE

    -- Helper function to iterate over traits.
    function checkTraits(settings)
        local output
        if not settings then
            output = false
        else
            output = settings.output or {}
        end

        for trait_index, trait in ipairs(TRAITS) do
            if trait.value ~= false and trait_index ~= 1 then
                if settings and type(settings.action) == 'function' then
                    settings.action(trait, output, settings)
                else
                    return true
                end
            end
        end
        return output
    end

    -- Helper function to iterate over passives.
    function checkPassives(settings)
        local output = settings.output or {}
        local PASSIVES_WITH_COMBINED = table.deep_copy(PASSIVES)

        -- Handle combined passives properly.
        if OPTIONS.combine then
            table.insert(PASSIVES_WITH_COMBINED, {
                is_combined = true
            })
        end

        for passive_index, passive in ipairs(PASSIVES_WITH_COMBINED) do
            if (not OPTIONS.is_append or (OPTIONS.is_append and OPTIONS.append_index ~= passive_index)) and (not inArrayHasValue(passive_index, OPTIONS.combine or {}) or inArrayHasValue(passive_index, args.display_separated or {})) then
                if type(settings.action) == 'function' then
                    settings.action(passive, output, passive_index)
                else
                    return true
                end
            end
        end
        return output
    end

    -- Generate the table
    local TABLE = mw.html.create('table'):attr({
        cellpadding = 5,
        border = 1,
        style = 'border-collapse: collapse; text-align: center',
        class = 'colortable-' .. OPTIONS.character
    })

    -- Our table structure
    local TABLE_CONTENT = {
        {
            type = 'extra',
            text = { 'Average' },
            is_visible = OPTIONS.no_max,
            no_damage = true
        },
        {
            type = 'passives',
            text = checkPassives({
                output = { 'Base' },
                action = function(passive, output)
                    if passive.is_combined then
                        -- Handling combined passive header name.
                        local combo = {}
                        for _, passive_key in ipairs(OPTIONS.combine) do
                            passive = PASSIVES[passive_key]
                            table.insert(combo,
                                link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                        end
                        table.insert(output, table.concat(combo, '/') .. OPTIONS.combine_suffix)
                    else
                        table.insert(output,
                            link(passive.name, passive.alias, passive.prefix, passive.suffix, passive.exist))
                    end
                end
            }),
            keywords = checkPassives({
                action = function(passive, output, passive_index)
                    if passive.is_combined then
                        -- Handling combined passive damage cells.
                        table.insert(output, sortPassives('passive' .. table.concat(OPTIONS.combine, '_passive')))
                    else
                        table.insert(output, 'passive' .. passive_index)
                    end
                end
            }),
            is_visible = not OPTIONS.no_max or #PASSIVES > 0
        },
        {
            type = 'passive_appended',
            text = {
                'Normal',
                OPTIONS.is_append and
                link(PASSIVES[OPTIONS.append_index].name,
                    PASSIVES[OPTIONS.append_index].alias or OPTIONS.append_name or nil,
                    PASSIVES[OPTIONS.append_index].prefix,
                    PASSIVES[OPTIONS.append_index].suffix,
                    PASSIVES[OPTIONS.append_index].exist
                )
            },
            keywords = { OPTIONS.is_append and ('passive' .. OPTIONS.append_index) or nil },
            is_visible = OPTIONS.is_append or false
        },
        {
            type = 'awakening',
            text = { 'Regular', (function()
                if OPTIONS.dmp then
                    return link('Dynamo Point System', 'Dynamo Configuration', args.awk_prefix,
                    OPTIONS.dmp ~= 'false' and ('(' .. OPTIONS.dmp .. ' DMP)') .. (args.awk_suffix and (' ' .. args.awk_suffix) or '' ))
                elseif args.awk_alias then
                    return link(args.awk_alias[1], args.awk_alias[2], args.awk_prefix, args.awk_suffix)
                end
                return link('Awakening Mode', nil, args.awk_prefix, args.awk_suffix)
            end)()
            },
            keywords = { 'awk' },
            keyword_next_to_main_key = true,
            is_visible = inArgs('awk_dmg') or inArgs('awk_hits') or inArgs('avg_awk_hits') or false
        },
        {
            type = 'traits',
            text = checkTraits({
                output = { 'Normal' },
                action = function(trait, output)
                    table.insert(output, trait.name)
                end
            }),
            keywords = checkTraits({
                action = function(trait, output)
                    table.insert(output, trait.key)
                end
            }),
            is_visible = checkTraits()
        },
        {
            type = 'cancel',
            text = {
                'Cancel', 'Full'
            },
            keywords = { 'cancel' },
            keyword_first = true,
            is_visible = inArgs('cancel_dmg')
        },
        {
            type = 'hit_count',
            text = {
                (inArgs('count') and not OPTIONS.use_avg) and
                (table.concat({ 'Per', args.count_name or 'Group' }, ' ')) or 'Average',
                'Max'
            },
            keywords = (function()
                if inArgs('avg_hits') or inArgs('count') then
                    return { (inArgs('count') and not OPTIONS.use_avg) and 'each' or 'avg', 'total' }
                end
                return { 'total' }
            end)(),
            is_visible = ((inArgs('avg_hits') or inArgs('count')) and not OPTIONS.no_max) or false
        }
    }

    function TABLE:new()
        return self:tag('tr')
    end

    function returnDamageInOrder()
        local main_key = 'damage'
        local all_list = {}

        -- Initialize current list with main key
        local current_list = { main_key }

        for i = #TABLE_CONTENT, 1, -1 do
            local current_row = TABLE_CONTENT[i]
            local new_list = {}

            -- Check if it's the first iteration. If so, append phrases.
            if not current_row.no_damage then
                if i == #TABLE_CONTENT then
                    for _, keyword in ipairs(current_row.keywords) do
                        if not OPTIONS.no_max or (OPTIONS.no_max and keyword ~= 'total') then
                            local new_key = keyword .. '_' .. main_key
                            table.insert(new_list, new_key)
                        end
                    end
                elseif current_row.is_visible then
                    -- Append suffix for each keyword in current row
                    for _, keyword in ipairs(current_row.keywords) do
                        -- Iterate through previous keys
                        for _, prev_key in ipairs(all_list) do
                            local new_key = prev_key .. '_' .. keyword
                            -- If needed, move the suffix to the rightmost of main_key.
                            if current_row.keyword_next_to_main_key then
                                new_key = prev_key:gsub(main_key, main_key .. '_' .. keyword)
                            elseif current_row.keyword_first then
                                new_key = keyword .. '_' .. prev_key
                            end
                            table.insert(new_list, new_key)
                        end
                    end
                end

                -- Append new_list to all_list
                for _, new_key in ipairs(new_list) do
                    table.insert(all_list, sortPassives(new_key))
                end
            end
        end

        -- Sort the list once more, in order to swap the order of cancel & full.
        if inArgs('cancel_dmg') then
            local new_list = {}
            local cancel_counter = 1
            local full_counter = 2
            for i, damage_key in ipairs(all_list) do
                local regex = "^(%w+_)"
                local prefix = 'cancel_'
                local match = string.match(damage_key, regex)
                if (match == prefix) then
                    new_list[i] = damage_key:gsub(prefix, "")
                else
                    new_list[i] = prefix .. damage_key
                end
            end
            all_list = new_list
        end

        return all_list
    end

    function doInitialCell(new_row)
        return new_row:tag('th'):wikitext('Mode')
    end

    function doHeaders()
        local current_multiplier = 0 -- Keeps track of the number of cells to spawn
        local initial_header_cell    -- The leftmost cell that says "Mode"
        local iterations = 0         -- Keeps track of iterations that successfully rendered something. Required to tell the initial cell how many columns to span.

        for row_index, row in ipairs(TABLE_CONTENT) do
            if row.is_visible then
                local new_row = TABLE:new()
                local next_multiplier = 0

                -- Only spawn the initial cell in the first generated row.
                if iterations == 0 and not initial_header_cell then
                    initial_header_cell = doInitialCell(new_row)
                end

                --[[
                We need to know how the colspan will look like.
                So the solution is to loop through the table again and check how many cells will be spawned.
                And also multiply everything, because it is exponential.
                ]]
                local colspan_value = 1
                for k, v in ipairs(TABLE_CONTENT) do
                    if k > row_index and v.is_visible then
                        colspan_value = colspan_value * #v.text
                    end
                end

                -- Now we can spawn our header cells depending on what is known.
                for i = 1, (current_multiplier == 0 and 1 or current_multiplier), 1 do
                    for _, text in ipairs(row.text) do
                        local new_cell = new_row:tag('th')
                        new_cell:attr('colspan', colspan_value):wikitext(text)
                        next_multiplier = next_multiplier + 1
                    end
                end
                current_multiplier = next_multiplier
                iterations = iterations + 1
            end
        end
        -- Apply rowspan of the same value as iteration count.
        initial_header_cell:attr('rowspan', iterations)
    end

    -- Helper function to display ranges.
    function doRangeText(damage_number)
        if damage_number and damage_number.min == damage_number.max then
            damage_number = damage_number.min
        elseif damage_number then
            damage_number = damage_number.min ..
                '<span style="white-space: nowrap;"> ~</span> ' .. damage_number.max
        end
        return damage_number
    end

    function doContentByMode(mode)
        local mode_row = TABLE:new()
        mode_row:tag('td'):wikitext(frame:expandTemplate { title = mode })
        local damage_entries = returnDamageInOrder()
        local last_number
        local last_unique_cell

        for _, damage_key in ipairs(damage_entries) do
            if args.dump_names ~= 'true' then
                local damage_number = FINAL_DAMAGE[mode][damage_key]
                damage_number = doRangeText(damage_number)

                if last_number ~= damage_number then
                    -- Display ranges.
                    local new_cell = mode_row:tag('td'):wikitext(damage_number
                        -- Error out if it doesn't exist
                        or frame:expandTemplate {
                            title = 'color',
                            args = { 'red', '&#35;ERROR' }
                        })
                    last_unique_cell = new_cell
                else
                    last_unique_cell:attr('colspan', (last_unique_cell:getAttr('colspan') or 1) + 1)
                end
                last_number = damage_number
            else
                mode_row:tag('td'):wikitext(damage_key)
            end
        end
    end

    function doTable()
        doHeaders()
        forEach(doContentByMode)
    end

    if OPTIONS.do_table then
        doTable()
    end

    -- Dump all values if wanted.
    if OPTIONS.dump_table_data then
        return inspect_dump(frame, TABLE_CONTENT)
    elseif OPTIONS.dump then
        return inspect_dump(frame, FINAL_DAMAGE)
    elseif OPTIONS.dump_parsed then
        return inspect_dump(frame, DAMAGE_PARSED)
    end

    local bug = ''
    if OPTIONS.bug then
        bug = frame:expandTemplate {
            title = 'SkillText',
            args = { 'FreeTraining' }
        }
    end

    -- Transform into variables
    local variables = doVariables(frame, FINAL_DAMAGE, OPTIONS.prefix)

    if out ~= nil then
        return inspect_dump(frame, out)
    end

    return variables .. bug .. (OPTIONS.do_table and tostring(TABLE) or '')
end

return p
-- pyend