Multiple Stinger: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Multiplestinger.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Multiplestinger.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Shoots 3-way [[Rail Stinger]]s twice. First 3-way shot is wider then the second 3-way shot. All of the Rail Stingers are capable of knockdown.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Hold your position and let out two 3-way [[Rail Stinger]]s damaging enemies from any area.<br>(When in [[Awakening Mode]], the Stingers will penetrate through all enemies)
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== Prerequisites ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
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| [[Rena]]
| <center>Lv5</center>
| <center>20SP, Lv5 [[Assault Kick]]</center>
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{{PreStart}}
{{PreRow|Class=Rena|Master=5|SP=20|Skill=Assault Kick|Req=N/A}}
{{PreEnd}}


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== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px;" | '''Max hit'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" |
| style="border-style: solid; border-width: 1px;" | '''Magic Damage'''
<span style="font-weight: bold;">MP</span><br />
| style="border-style: solid; border-width: 1px; background-color:lightgreen" |
<span style="font-weight: bold;">Cooldown</span><br />
 
|-
|-
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 252% Magical Damage
| style="border-style: solid; border-width: 1px;" rowspan="7" | 6 hits <br>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>6 Hits</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>200MP</center>
<br>10 seconds<br> <br>  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>10 Seconds</center>
| style="border-style: solid; border-width: 1px;" rowspan="1" | 252% damage per stinger
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|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 302% damage per stinger
| rowspan="1" | 302% Magical Damage
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|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 353% damage per stinger
| rowspan="1" | 353% Magical Damage
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 403% damage per stinger
| rowspan="1" | 403% Magical Damage
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|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 479% damage per stinger
| rowspan="1" | 479% Magical Damage
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| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" |
|-
| style="border-style: solid; border-width: 1px;" | 7
| rowspan="1" |
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== Skill Note  ==
== [[Skill Note]] ==
First shot of stinger arrows do not knock down the opponent.
* The first shot of the Stingers do not knock down the opponent.
 
== Tips and Details ==
 
* Awakening version pierces everything on its way.




{{ReSkills}}
{{ReSkills}}

Revision as of 02:26, 8 January 2012


[Special Active] Hold your position and let out two 3-way Rail Stingers damaging enemies from any area.
(When in Awakening Mode, the Stingers will penetrate through all enemies)


Requirements

Class
Master
Skill Requirement
Rena
Lv5
20SP, Lv5 Assault Kick


Skill Information

Skill Level
Damage
Max Hits

MP

Cooldown

6 252% Magical Damage
6 Hits
200MP
10 Seconds
2 302% Magical Damage
3 353% Magical Damage
4 403% Magical Damage
5 (M) 479% Magical Damage


Skill Note

  • The first shot of the Stingers do not knock down the opponent.


Template:ReSkills