Overflowing Blood: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Class            !! Master !! Level Required !! SP Cost per Level  !! Alternative
! Class            !! Master !! Level Required !! SP Cost per Level  !! Alternative
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== Skill Information  ==
== Skill Information  ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Elesis}}"
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! rowspan="3" | Skill Level || rowspan="3" | Level Required  || rowspan="2" colspan=3 | Evil Energy Injection || colspan=6 | Health Recovery
! rowspan="3" | Skill Level || rowspan="3" | Level Required  || rowspan="2" colspan=3 | Evil Energy Injection || colspan=6 | Health Recovery
|- style="background:{{ColorSelNA|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Stage 1 || colspan=2 | Stage 2 || colspan=2 | Stage 3
! colspan=2 | Stage 1 || colspan=2 | Stage 2 || colspan=2 | Stage 3
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|- style="background:{{ColorSel|CharLight|Elesis}}"
! Chance || Duration || Recovery (5 Stacks) || Amount || Cooldown || Amount || Cooldown || Amount || Cooldown
! Chance || Duration || Recovery (5 Stacks) || Amount || Cooldown || Amount || Cooldown || Amount || Cooldown
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Revision as of 09:07, 2 January 2015

[Passive] When using normal and active hits, Elesis has a chance to inject evil energy into the enemy.

- 3% HP will be recovered when successfully injecting evil 5 times.
Boil up with hot blood to release the debuff and recover HP.
The recovery has a cooldown depending on the HP recovered when the debuff is released.
HP recovery amount is dependent on the remaining amount of HP:
Stage 1: 51%~70% HP
Stage 2: 31%~50% HP
Stage 3: 0%~30% HP


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Madness Runaway


Skill Information

Skill Level Level Required Evil Energy Injection Health Recovery
Stage 1 Stage 2 Stage 3
Chance Duration Recovery (5 Stacks) Amount Cooldown Amount Cooldown Amount Cooldown
1 35 12% 8 seconds 3% 5% 30 seconds 10% 25 seconds 15% 20 seconds
2 14% 9 seconds
3 36 16% 29 seconds 24 seconds 19 seconds
4 39 18% 10 seconds
5 42 20% 28 seconds 23 seconds 18 seconds
6 45 22% 11 seconds
7 48 24% 27 seconds 22 seconds 17 seconds
8 51 26% 12 seconds
9 54 28% 26 seconds 21 seconds 16 seconds
10 57 30% 13 seconds
11 60 32% 25 seconds 20 seconds 15 seconds
12 63 34% 14 seconds
13 66 36% 24 seconds 19 seconds 14 seconds
14 69 38% 15 seconds
15 72 40% 23 seconds 18 seconds 13 seconds
16 75 42% 16 seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.


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