Panzer Buster: Difference between revisions

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! Normal !! In DP mode
! Normal !! In DP mode
|-
|-
| align="left" | 1 || rowspan="2" | 30 || % || rowspan="20" | 150 MP || rowspan="20" | 40 DP || rowspan="20" | 0 DP || rowspan="20" | 15 Seconds
| align="left" | 1 || rowspan="2" | 30 || 2077% || rowspan="20" | 150 MP || rowspan="20" | 40 DP || rowspan="20" | 0 DP || rowspan="20" | 15 Seconds
|-
|-
| align="left" | 2 || %
| align="left" | 2 || 2145%
|-
|-
| align="left" | 3 || 31 || %
| align="left" | 3 || 31 || 2212%
|-
|-
| align="left" | 4 || 34 || %
| align="left" | 4 || 34 || 2280%
|-
|-
| align="left" | 5 || 37 || %
| align="left" | 5 || 37 || 2347%
|-
|-
| align="left" | 6 || 40 || %
| align="left" | 6 || 40 || 2415%
|-
|-
| align="left" | 7 || 43 || %
| align="left" | 7 || 43 || 2482%
|-
|-
| align="left" | 8 || 46 || %
| align="left" | 8 || 46 || 2550%
|-
|-
| align="left" | 9 || 49 || %
| align="left" | 9 || 49 || 2617%
|-
|-
| align="left" | 10 || 52 || %
| align="left" | 10 || 52 || 2685%
|-
|-
| align="left" | 11 || 55 || %
| align="left" | 11 || 55 || 2752%
|-
|-
| align="left" | 12 || 58 || 2820%
| align="left" | 12 || 58 || 2820%

Revision as of 15:30, 22 March 2014

[Special Active] Add configures his dynamos to form a particle laser cannon, which he can aim in a certain angle and fire, heavily damaging all targets.


Requirements

Class Master Level Required SP Cost Per Level Alternative Skill Requirement
Arc Tracer Lv. 20 30 3 EMP Shock Level 30 Layer Skill Quest


Skill Infomation

Skill Level Level Required Damage (Physical) MP Usage DP Usage Cooldown
Normal In DP mode
1 30 2077% 150 MP 40 DP 0 DP 15 Seconds
2 2145%
3 31 2212%
4 34 2280%
5 37 2347%
6 40 2415%
7 43 2482%
8 46 2550%
9 49 2617%
10 52 2685%
11 55 2752%
12 58 2820%
13 61 2887%
14 64 2995%
15 67 3022%
16 70 3090%
17 73 3157%
18 -* %
19 %
20 %


Tips and Details

  • You can hold down the skill to delay the firing, then use up or down keys to change the angle you fire.
  • As the distance between Add and the target gets greater, damage is decreased.


Updates

  • 03/20/2014 KR
    • Damage Penalty gap changed from 50%/25% to 75%/50%
    • Damage Increased.


Template:ATSkills