Petite Angkor - Time Bomb: Difference between revisions

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<br>
<br>
==Skill Information==
==Skill Information==
<tabber>
NA=
{| border="1" cellpadding="5" style="border-collapse: collapse; text-align: center"
{| border="1" cellpadding="5" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:#EE82EE"
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|-
|-
| align="left" | 1 || 45 || 74% || 4 Seconds
| align="left" | 1 || 45 || 74% || 4 Seconds
| rowspan="20" | 6
| rowspan="9" | 6
| rowspan="20" | 30 MP
| rowspan="9" | 30 MP
| rowspan="20" | 6 Seconds
| rowspan="9" | 6 Seconds
|-
|-
| align="left" | 2 || 45 || 77% || 5 Seconds
| align="left" | 2 || 45 || 77% || 5 Seconds
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|-
|-
| align="left" | 9 || 72 || 101% || 12 Seconds
| align="left" | 9 || 72 || 101% || 12 Seconds
|-|
KR=
{| border="1" cellpadding="5" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Shock/Explosion Damage <br> (Magical) !! rowspan=2 | Magical Defence <br> Decrease !! colspan=3 | Duration !! rowspan=2 | Max Hits !! rowspan=2 | MP Cost !! rowspan=2 | Cooldown
|- style="background:#EE82EE"
! Flight !! Bomb !! Magical Defence <br> Decrease
|-
|-
| align="left" | 10 || || -% || ? Seconds
| align="left" | 1 || 45 || 74% || 13% || 4 Seconds
| rowspan="9" | 5 Seconds
| rowspan="9" | 11 Seconds
| rowspan="9" | 6
| rowspan="9" | 30 MP
| rowspan="9" | 6 Seconds
|-
|-
| align="left" | 11 || || -% || ? Seconds
| align="left" | 2 || 45 || 77% || 14% || 5 Seconds
|-
|-
| align="left" | 12 || || -% || ? Seconds
| align="left" | 3 || 48 || 81% || 15% || 6 Seconds
|-
|-
| align="left" | 13 || || -% || ? Seconds
| align="left" | 4 || 52 || 84% || 16% || 7 Seconds
|-
|-
| align="left" | 14 || || -% || ? Seconds
| align="left" | 5 || 56 || 87% || 17% || 8 Seconds
|-
|-
| align="left" | 15 || || -% || ? Seconds
| align="left" | 6 || 60 || 91% || 18% || 9 Seconds
|-
|-
| align="left" | 16 || || -% || ? Seconds
| align="left" | 7 || 64 || 94% || 19% || 10 Seconds
|-
|-
| align="left" | 17 || || -% || ? Seconds
| align="left" | 8 || 68 || 97% || 20% || 11 Seconds
|-
|-
| align="left" | 18 || || -% || ? Seconds
| align="left" | 9 || 72 || 101% || 21% || 12 Seconds
|-
</tabber>
| align="left" | 19 ||  || -% || ? Seconds
<br>
|-
| align="left" | 20 (M) ||  || -% || ? Seconds
|}


<br>
== Tips and Details ==
== Tips and Details ==
* The initial hit only hits one enemy; however, the damage-over-time and the final explosion will hit any mobs close to the enemy to which Angkor is attached to.
* The initial hit only hits one enemy; however, the damage-over-time and the final explosion will hit any mobs close to the enemy to which Angkor is attached to.
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* On the initial hit, the opponent will be knocked forward depending on the direction they are facing.
* On the initial hit, the opponent will be knocked forward depending on the direction they are facing.
* With the correct timing your opponent can avoid taking damage from the bat's explosion by using a special active, a buff, an active with iframes or by awakening.
* With the correct timing your opponent can avoid taking damage from the bat's explosion by using a special active, a buff, an active with iframes or by awakening.
<br>
== Updates ==
*06/26/2014 KR
**"Magical Defence Decrease" effect added.
<br>
<br>


{{VPKRSkills}}
{{VPKRSkills}}

Revision as of 12:42, 2 July 2014

File:AishaS15.png
[Active] With a twist and a flick of the wand, Aisha can summon an 'Angkor', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, then explode.


Requirements

Class Master Level Required SP Cost per Level Alternative
Void Princess Lv. 20 45 4 Petite Angkor - Heavy Doll


Skill Information

  • NA
KR=
Skill Level Level Required Shock/Explosion Damage (Magical) Flight Duration Max Hits MP Cost Cooldown
1 45 74% 4 Seconds 6 30 MP 6 Seconds
2 45 77% 5 Seconds
3 48 81% 6 Seconds
4 52 84% 7 Seconds
5 56 87% 8 Seconds
6 60 91% 9 Seconds
7 64 94% 10 Seconds
8 68 97% 11 Seconds
9 72 101% 12 Seconds
Skill Level Level Required Shock/Explosion Damage
(Magical)
Magical Defence
Decrease
Duration Max Hits MP Cost Cooldown
Flight Bomb Magical Defence
Decrease
1 45 74% 13% 4 Seconds 5 Seconds 11 Seconds 6 30 MP 6 Seconds
2 45 77% 14% 5 Seconds
3 48 81% 15% 6 Seconds
4 52 84% 16% 7 Seconds
5 56 87% 17% 8 Seconds
6 60 91% 18% 9 Seconds
7 64 94% 19% 10 Seconds
8 68 97% 20% 11 Seconds
9 72 101% 21% 12 Seconds


Tips and Details

  • The initial hit only hits one enemy; however, the damage-over-time and the final explosion will hit any mobs close to the enemy to which Angkor is attached to.
  • Angkor can be shaken off by tapping the left and right key commands.
  • On the initial hit, the opponent will be knocked forward depending on the direction they are facing.
  • With the correct timing your opponent can avoid taking damage from the bat's explosion by using a special active, a buff, an active with iframes or by awakening.


Updates

  • 06/26/2014 KR
    • "Magical Defence Decrease" effect added.


Template:VPKRSkills