Pulse Cannon: Difference between revisions

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| '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead.
| '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. You can also hold down the Skillbutton to shoot a maximum of 6 pulse missiles, using up an additional 100MP/DP. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead.
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Revision as of 00:00, 20 December 2013

File:AddSkill10.png [Special Active] Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. You can also hold down the Skillbutton to shoot a maximum of 6 pulse missiles, using up an additional 100MP/DP.
When in DP mode, Pulse Cannon will cost 100 DP instead.


Requirements

Class Master Level Required SP Cost Per Level
Psychics Tracer Lv. 20 25 3


Skill Infomation

Skill Level Level Required Damage (Magical)
Per Shot
MP/DP Usage Cooldown
Normal Mode DP Mode
1 25 217% 100 MP 100 DP 9 Seconds
2 224%
3 26 231%
4 29 238%
5 32 245%
6 35 252%
7 38 259%
8 41 266%
9 44 -
10 47 -
11 50 -
12 53 -
13 56 -
14 59 -
15 62 -
16 65 -
17 68 -
18 71 -


Tips and Details

  • Does not knockdown.
  • By pressing Z or X quickly enough, you can immediately use the Psychics Tracer's combo extensions right after, assuming you are in DP Mode.


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