Reload Mastery: Difference between revisions

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(Skill information simplified, Tips and Details added, Existence of counter reload cooldown unknown.)
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| [[Image:Reload_Up.png]]
| [[Image:Reload_Up.png]]
| '''[Passive]''' Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).
| '''[Passive]''' Chung gets a chance to reload 1 extra cannonball every time he reloads or is attacked.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Skill Level !! Required Level !! Chance of <br>Extra Ammo Reloaded !! Ammo Reloaded !! Chance of Reloading When Getting Hit (PVP Chance) !! Cooldown if <br> successfully reloaded
! Skill Level !! Required Level !! Chance to Reload !! Chance to Reload When Hit (PvP)
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| align="left" | 1 || rowspan="2" | 15 || 20% || rowspan="20" | +1 || 3%(1.5%) || rowspan="20" | 2 seconds
| align="left" | 1 || rowspan=2 | 15 || 20% || 3% (1.5%)
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| align="left" | 2 || 23% || 4%(2%)
| align="left" | 2 || 23% || 4% (2%)
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| align="left" | 3 || 16 || 26% || 5%(2.5%)
| align="left" | 3 || 16 || 26% || 5% (2.5%)
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| align="left" | 4 || 19 || 29% || 6%(3.5%)
| align="left" | 4 || 19 || 29% || 6% (3.5%)
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| align="left" | 5 || 22 || 32% || 7%(3.5%)
| align="left" | 5 || 22 || 32% || 7% (3.5%)
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| align="left" | 6 || 25 || 35% || 8%(4%)
| align="left" | 6 || 25 || 35% || 8% (4%)
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| align="left" | 7 || 28 || 38% || 9%(4.5%)
| align="left" | 7 || 28 || 38% || 9% (4.5%)
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| align="left" | 8 || 31 || 41% || 10%(5%)
| align="left" | 8 || 31 || 41% || 10% (5%)
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| align="left" | 9 || 34 || 44% || 11%(5.5%)
| align="left" | 9 || 34 || 44% || 11% (5.5%)
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| align="left" | 10 || 37 || 47% || 12%(6%)
| align="left" | 10 || 37 || 47% || 12% (6%)
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| align="left" | 11 || 40 || 50% || 13%(6.5%)
| align="left" | 11 || 40 || 50% || 13% (6.5%)
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| align="left" | 12 || 43 || 53% || 14%(7%)
| align="left" | 12 || 43 || 53% || 14% (7%)
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| align="left" | 13 || 46 || 56% || 15%(7.5%)
| align="left" | 13 || 46 || 56% || 15% (7.5%)
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| align="left" | 14 || 49 || 59% || 16%(8%)
| align="left" | 14 || 49 || 59% || 16% (8%)
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| align="left" | 15 || 52 || 62% || 17%(8.5%)
| align="left" | 15 || 52 || 62% || 17% (8.5%)
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| align="left" | 16 || 55 || 65% || 18%(9%)
| align="left" | 16 || 55 || 65% || 18% (9%)
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| align="left" | 17 || 58 || 68% || 19%(9.5%)
| align="left" | 17 || 58 || 68% || 19% (9.5%)
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| align="left" | 18 || 61 || 71% || 20%(10%)
| align="left" | 18 || 61 || 71% || 20% (10%)
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| align="left" | 19 || 64 || 74% || 21%(10.5%)
| align="left" | 19 || 64 || 74% || 21% (10.5%)
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| align="left" | 20 || 67 || 77% || 22%(11%)
| align="left" | 20 || 67 || 77% || 22% (11%)
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== Tips and Details ==
== Tips and Details ==
*With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily.  
*Any reload qualifies.
*After a successful reload from being attacked, for 2 seconds, [[Reload Mastery]] will not proc from being attacked.
**This cooldown is not mentioned in game. It's hard to determine if this limit still exists.
*With this passive, cannonballs are easier to maintain.
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== Trivia ==
== Trivia ==
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung|Guardian]] Skill Tree.
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in the [[Chung|Guardian]] skill tree.
*After the [[Deadly Chaser]] revamp patch, [[Remodel Magazine]] gain the same reloading effect as this passive. This makes a '''Shooting Guardian/Deadly Chaser''' able to maintain ammo usage more easily like '''Shelling Guardian/Tactical Trooper'''.
*After the 02/14/2013 KR [[Deadly Chaser]] revamp, [[Remodel Magazine]] gained the same reloading effect as this passive.
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Revision as of 22:02, 17 September 2014

[Passive] Chung gets a chance to reload 1 extra cannonball every time he reloads or is attacked.


Requirements

Class Master Level Required SP Cost per Level
Shelling Guardian Lv. 20 15 3


Skill Information

Skill Level Required Level Chance to Reload Chance to Reload When Hit (PvP)
1 15 20% 3% (1.5%)
2 23% 4% (2%)
3 16 26% 5% (2.5%)
4 19 29% 6% (3.5%)
5 22 32% 7% (3.5%)
6 25 35% 8% (4%)
7 28 38% 9% (4.5%)
8 31 41% 10% (5%)
9 34 44% 11% (5.5%)
10 37 47% 12% (6%)
11 40 50% 13% (6.5%)
12 43 53% 14% (7%)
13 46 56% 15% (7.5%)
14 49 59% 16% (8%)
15 52 62% 17% (8.5%)
16 55 65% 18% (9%)
17 58 68% 19% (9.5%)
18 61 71% 20% (10%)
19 64 74% 21% (10.5%)
20 67 77% 22% (11%)


Tips and Details

  • Any reload qualifies.
  • After a successful reload from being attacked, for 2 seconds, Reload Mastery will not proc from being attacked.
    • This cooldown is not mentioned in game. It's hard to determine if this limit still exists.
  • With this passive, cannonballs are easier to maintain.


Trivia