Rising Falcon: Difference between revisions

From Elwiki
No edit summary
(Please check the rowspan, I'm getting kinda tired of correcting this.)
Line 27: Line 27:
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 30 MP  
| style="border-style: solid; border-width: 1px;" rowspan="3" | 30 MP  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 6 seconds
| style="border-style: solid; border-width: 1px;" rowspan="3" | 6 seconds
| style="border-style: solid; border-width: 1px;" rowspan="1" | 30% x2 (4)
| style="border-style: solid; border-width: 1px;" rowspan="1" | 30% x2 (4)
| style="border-style: solid; border-width: 1px;" rowspan="1" | 105%, 130%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 105%, 130%

Revision as of 12:05, 4 January 2012


[Special Active] Rena does two cartwheels forwards, kicking all enemies in front of her twice each, and then performs a drop kick.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Rena Lv3 0SP
N/A N/A


Skill Information

Skill Lv MP Usage
Cool Down Cartwheels Drop Kick
1 30 MP 6 seconds 30% x2 (4) 105%, 130%
2 45% x2 (4) 110%, 140%
3 50% x2 (4) 115%, 150%

Additional Notes

  1. You can chain this to her normal combo's before the final hit to make this into a longer chain.
  2. After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
  3. Rena is invulnerable during the first two cartwheels, but not during the final drop kick.