Rolling Smash: Difference between revisions

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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
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{{!}} align="center" {{!}} 200%
{{!}} align="center" {{!}} 200%
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" rowspan="5" {{!}} 4
{{!}} align="center" rowspan="5" {{!}} 1
{{!}} align="center" rowspan="5" {{!}} 50MP
{{!}} align="center" rowspan="5" {{!}} 50MP
{{!}} align="center" {{!}} 12 Seconds
{{!}} align="center" {{!}} 12 Seconds
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{{!}} align="center" {{!}} 210%
{{!}} align="center" {{!}} 210%
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
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{{!}} align="center" {{!}} 220%
{{!}} align="center" {{!}} 220%
{{!}} align="center" {{!}} 6.1m
{{!}} align="center" {{!}} 6.1m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
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{{!}} align="center" {{!}} 230%
{{!}} align="center" {{!}} 230%
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Damage(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Distance'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2"  {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2"  {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Rolling Slash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1"  {{!}} '''Final Smash'''
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{{!}} align="center" {{!}} 156%
{{!}} align="center" {{!}} 156%
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" {{!}} 4.7m
{{!}} align="center" rowspan="6" {{!}} 4
{{!}} align="center" rowspan="6" {{!}} 1
{{!}} align="center" rowspan="6" {{!}} 50MP
{{!}} align="center" rowspan="6" {{!}} 50MP
{{!}} align="center" {{!}} 12 Seconds
{{!}} align="center" {{!}} 12 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
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{{!}} align="center" {{!}} 174%
{{!}} align="center" {{!}} 174%
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} 5.4m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
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{{!}} align="center" {{!}} 194%
{{!}} align="center" {{!}} 194%
{{!}} align="center" {{!}} 6.1m
{{!}} align="center" {{!}} 6.1m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
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{{!}} align="center" {{!}} 216%
{{!}} align="center" {{!}} 216%
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} 6.8m
{{!}} align="center" {{!}} Seconds
{{!}} align="center" {{!}} ???
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
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==Tips and Details==
==Tips and Details==
* [[Rolling Smash]] will get additional hits while you are [[6-2|underwater]], since Elsword lifts much higher than usual.
* Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used [[6-2|underwater]] or when used to launch off of a platform.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Rather slow start up where Elsword is vulnerable to attacks, so be careful.
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)

Revision as of 12:07, 6 November 2012

File:ElSkill3i.png
[Active - Vitality] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air.


Requirements

Class
Master
SP Requirement
Lord Knight
Lv5
75 SP


Skill Information

NA

Skill Level Damage(Physical) Distance Mp Usage Cooldown
Rolling Slash Final Smash
1 120% 200% 4.7m 50MP 12 Seconds
2 126% 210% 5.4m ???
3 132% 220% 6.1m ???
4 138% 230% 6.8m ???
5 (M) 144% 240% 7.5m 7 Seconds

KR

Skill Level Damage(Physical) Distance Mp Usage Cooldown
Rolling Slash Final Smash
1 94% 156% 4.7m 50MP 12 Seconds
2 104% 174% 5.4m ???
3 116% 194% 6.1m ???
4 130% 216% 6.8m ???
5 (M) 144% 240% 7.5m 7 Seconds
6 158% 264% 8.2m 6 Seconds

Tips and Details

  • Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
  • Rather slow start up where Elsword is vulnerable to attacks, so be careful.
  • Elsword is immune to flinching attacks while in the animation. (Not exactly in Stoic, but something in between)
  • If you are pulled into a suction (such as from Wind Ward, Final Strike, etc) you will be pulled in and continue to spin until the suction ends and you land.

Template:LKSkills