Rolling Smash: Difference between revisions

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* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between)
* If you are pulled into a suction (such as from [[Wind Ward]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* If you are pulled into a suction (such as from [[Wind Ward]], [[Maelstrom Rage]], etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
* Start up at a distance, due to the power having 150% vulnerability to be mana broken with a single hit, or active and special actives, even if the user is in a status effect, a hit from the status will stop the power.


{{LKSkills}}
{{LKSkills}}

Revision as of 13:34, 22 February 2013

File:ElSkill3i.png
[Active - Vitality] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air.


Requirements

Class
Master
SP Requirement
Lord Knight
Lv5
75 SP


Skill Information

Skill
Level
Damage(Physical) Distance MP Usage Cooldown
Rolling Slash Smash
1 94% 156% 4.7m 50 MP 12 Seconds
2 104% 174% 5.4m ? Seconds
3 116% 194% 6.1m ? Seconds
4 130% 216% 6.8m ? Seconds
5 (M) 144% 240% 7.5m 7 Seconds
6 158% 264% 8.2m 6 Seconds

Tips and Details

  • Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
  • Rather slow start up where Elsword is vulnerable to attacks, so be careful.
  • Elsword is immune to flinching attacks while in the animation. (Not exactly in Stoic, but something in between)
  • If you are pulled into a suction (such as from Wind Ward, Maelstrom Rage, etc) you will be pulled in and continue to spin until the suction ends and you land, allowing you to deal additional damage.
  • Start up at a distance, due to the power having 150% vulnerability to be mana broken with a single hit, or active and special actives, even if the user is in a status effect, a hit from the status will stop the power.

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