Siege Mode: Difference between revisions

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*** highest damage output would be 14904% with awakening, accelerator, and all critical hits with stigma snipe
*** highest damage output would be 14904% with awakening, accelerator, and all critical hits with stigma snipe
*shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo siege
*shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo siege
*the actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people)
*the actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)
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Revision as of 06:20, 22 September 2012

File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.

KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch)


Requirements

Class
Master
SP Requirement
Requirement For
Rena
Lv1
15SP
Siege Swift

Skill Information

NA

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 179% Magical Damage 1 Per Round 4MP then +1MP more each shot 179% Magical Damage 3 Per Round 13MP then +2MP more each shot
None


Tips and Details

  • All arrows will knock down enemies.
  • This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
  • No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.
  • A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.

KR

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 154% Magical Damage 2 Per Round 21 Mp Per Round 115% Magical Damage 5 Per Round 28 Mp Per Round
5 Seconds


Tips and Details

  • X ATTACKS are not affected by Sniping Ranger Enhanced Bowstring piercing.
  • If the targets are in range, all X attacks will home in on it.
    • Arrows will also aim targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no Cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
  • Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • this has a damage output of 2772% for 189 mp(Z attacks (3312% for 135 mp with the passive )) and 5175% for 252 mp (or 180 mp with the passive)(X attacks only)
      • highest damage output would be 14904% with awakening, accelerator, and all critical hits with stigma snipe
  • shooting 4 X shots while with the cooldown will bring it to 1.5 seconds, you can wait that long to redo siege
  • the actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)

Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: Increase the speed of the arrows fired in Siege Mode by 10%.


Template:ReSkills