Siege Mode: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=


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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 179% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 237% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4MP then +1MP more each shot
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 179% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13MP then +2MP more each shot
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>None</center>
{{!}}}
 
 
== Tips and Details ==
* All arrows will knock down enemies.
* This skill, combined with the [[Skill Note]] and [[Siege Swift]], is the bane of all [[Stoic]] mobs and those trapped in [[Wind Ward]].
* No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.
* A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
|KR=
 
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{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''Z ATTACKS'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="3" {{!}} <center>'''X ATTACKS'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" background-color:#90EE90" rowspan="2" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="1" {{!}} '''MP Usage'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 154% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Mp Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Mp Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 133% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Mp Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Mp Per Round
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== Tips and Details ==
== Tips and Details ==
*Tooltip values may be incorrect, this applies across all versions.
*Skill description values appear to be incorrect across all versions.
**'''The 'real' base damage values appear to be 237% for Siege Z and 133% for Siege X after some research and testing. (needs further confirmation\testing)'''
**The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
*X ATTACKS are not affected by [[Sniping Ranger]] [[Enhanced Bowstring]] piercing.
*X attacks are not affected by any passive skill with exception of [[Siege Swift]].
**X attack damage does not appear affected by [[Siege Swift]].
**Its attack damage does not appear affected by [[Siege Swift]], only MP cost.
*If a target is in range, X attacks will be aimed toward them when fired.
*If a target is in range, X attacks will be aimed toward them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and below you by 1 platform.
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*Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
*Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
*Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
** this has a damage output of 4266% for 189 mp(Z attacks (5546% for 135 mp with the passive )) and 5985% for 252 mp (or 180 mp with the passive)(X attacks only)
** This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (5985% for 180 mp with the passive) with X attacks.
*** highest damage output would be 5,985% for Grand Archers using Siege X. (180 MP Cost)
*** Highest damage output would be 5,985% for Grand Archers using Siege X. (180 MP Cost)
*** highest damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] passive. (135 MP Cost)
*** Highest damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] passive. (135 MP Cost)
**** Siege Z possesses a higher damage output than Siege X with the power shooting passive. (739.44% per Siege Z vs. 665% per Siege X)
**** Siege Z possesses a higher damage output than Siege X with the power shooting passive. (739.44% per Siege Z vs. 665% per Siege X)
*The actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)
*The actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)
}}


== [[Skill Note]] ==
== [[Skill Note]] ==

Revision as of 12:39, 14 November 2012

File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.

KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)


Requirements

Class
Master
SP Requirement
Requirement For
Rena
Lv1
15SP
Siege Swift

Skill Information

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 237% Magical Damage 2 Per Round 21 Mp Per Round 133% Magical Damage 5 Per Round 28 Mp Per Round
5 Seconds


Tips and Details

  • Skill description values appear to be incorrect across all versions.
    • The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
  • X attacks are not affected by any passive skill with exception of Siege Swift.
    • Its attack damage does not appear affected by Siege Swift, only MP cost.
  • If a target is in range, X attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
  • Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (5985% for 180 mp with the passive) with X attacks.
      • Highest damage output would be 5,985% for Grand Archers using Siege X. (180 MP Cost)
      • Highest damage output would be 6,655% for Wind Sneakers using Siege Z with Power Shooting passive. (135 MP Cost)
        • Siege Z possesses a higher damage output than Siege X with the power shooting passive. (739.44% per Siege Z vs. 665% per Siege X)
  • The actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)

Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: "Arrows shot during Siege Mode will have the cooldown decreased by 10%."

  • By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
  • This is seperate from Siege Mode's cooldown time and has no relation to that.


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