Siege Mode: Difference between revisions
From Elwiki
(→Skill Information: Altered Table Layout to make it more easier to read I think lol *w*b) |
m (→Skill Information: Changed arrows shot on Z and X to apply on all levels) |
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Revision as of 17:57, 29 June 2013
File:Siege.PNG |
[Active] Rena will "deploy" at her current spot, making her unable to move. Rena Kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA) |
Requirements
- NA
Rena |
|-| KR=
Rena |
Skill Information
- NA
Skill Level |
Shooting Mode Z | Shooting Mode X | Cooldown | ||||
Damage (Magical) |
Arrows Shot |
MP Usage |
Damage (Magical) |
Arrows Shot |
MP Usage | ||
1 (M) | 237% | 2 | 21 MP | 133% | 5 | 28 MP | 5 Seconds |
|-| KR=
Skill Level |
Required Level |
Shooting Mode Z | Shooting Mode X | Cooldown | ||||
Damage (Magical) |
Arrows shot |
MP Usage |
Damage (Magical) |
Arrows shot |
MP Usage | |||
1 | 15 | 143% | 2 | 20 MP | 95% | 5 | 27 MP | 5 Seconds |
2 | 15 | 146% | 20 MP | 97% | 27 MP | |||
3 | 15 | 149% | 20 MP | 99% | 26 MP | |||
4 | 16 | 152% | 19 MP | 101% | 26 MP | |||
5 | 18 | 155% | 19 MP | 103% | 25 MP | |||
6 | 20 | 159% | 19 MP | 105% | 25 MP | |||
7 | 22 | 162% | 18 MP | 107% | 25 MP | |||
8 | 24 | 165% | 18 MP | 109% | 24 MP | |||
9 | 26 | 168% | 18 MP | 112% | 24 MP | |||
10 | 28 | 171% | 17 MP | 114% | 23 MP | |||
11 | 30 | 175% | 17 MP | 116% | 23 MP | |||
12 | 32 | 178% | 17 MP | 118% | 22 MP | |||
13 | 34 | 181% | 16 MP | 120% | 22 MP | |||
14 | 36 | 184% | 16 MP | 122% | 22 MP | |||
15 | 38 | 188% | 16 MP | 124% | 21 MP | |||
16 | 40 | 191% | 15 MP | 127% | 21 MP | |||
17 | 42 | 194% | 15 MP | 129% | 20 MP | |||
18 | 44 | 197% | 15 MP | 131% | 20 MP | |||
19 | 46 | 200% | 15 MP | 133% | 20 MP | |||
20 | 48 | 204% | 14 MP | 135% | 19 MP |
Skill Note
Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)
Description: "Arrows shot during Siege Mode will have the cooldown decreased by 10%."
- By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
- This is seperate from Siege Mode's cooldown time and has no relation to that.
Tips and Details
- Skill description values appear to be incorrect across all versions.
- The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- Siege will consume 2 MP per second when left active without firing.
- Siege will not passively consume MP when entered through Sniping Ranger's XXXX combo.
- X attacks are not affected by any passive skill with exception of Siege Swift and Vibration Shot.
- If a target is in range, X attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- If you get hit during siege stance, no cooldown will occur.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
- Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
- This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (7780% for 180 mp with the passive) with X attacks.
- Highest damage output would be 7,780% using Siege X with Siege Swift passive. (180 MP Cost)
- However Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with Power Shooting and Siege Swift passives. (135 MP Cost)
- This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (7780% for 180 mp with the passive) with X attacks.
- Post KR Dec.13 2012 patch:
- Both Z and X shots naturally pierce once allowing them to hit two targets.
- All passives now apply to Siege X, not just Siege Swift.
- Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
- Post KR Jan.17 2013 patch:
- Knockback force from Siege Z reduced.
- Post NA June 4 2013 patch:
- Knockback force from Siege Z reduced.