Siege Mode: Difference between revisions

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* Siege now has an overheat system. For every consecutive strike, MP consumption increases by 1/3 of the original one.
* Siege now has an overheat system. For every consecutive strike, MP consumption increases by 1/3 of the original one.
* Siege's attack has also been decreased.


{{ReSkills}}
{{ReSkills}}

Revision as of 03:22, 1 May 2011

File:Siege.PNG
[Magical]Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Rena Lv1 0SP
N/A Siege Swift


Skill Information

Skill Lv MP Usage
Cool Down Damage
1 (M) Each arrow uses 6 MP


0 second



Skill Note

Increase the speed of the arrows fired in Siege Mode by 10%.

Additional Notes

  • This skill, combined with the Skill Note and Siege Swift, is the bane of all SA mobs.
  • Siege now has an overheat system. For every consecutive strike, MP consumption increases by 1/3 of the original one.
  • Siege's attack has also been decreased.

Template:ReSkills