Siege Mode

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Revision as of 12:23, 14 November 2012 by Professor Cirno (talk | contribs) (→‎Skill Note: Minor)
File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.

KR:Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)


Requirements

Class
Master
SP Requirement
Requirement For
Rena
Lv1
15SP
Siege Swift

Skill Information

NA

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 179% Magical Damage 1 Per Round 4MP then +1MP more each shot 179% Magical Damage 3 Per Round 13MP then +2MP more each shot
None


Tips and Details

  • All arrows will knock down enemies.
  • This skill, combined with the Skill Note and Siege Swift, is the bane of all Stoic mobs and those trapped in Wind Ward.
  • No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.
  • A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.

KR

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 154% Magical Damage 2 Per Round 21 Mp Per Round 115% Magical Damage 5 Per Round 28 Mp Per Round
5 Seconds


Tips and Details

  • Tooltip values may be incorrect, this applies across all versions.
    • The 'real' base damage values appear to be 237% for Siege Z and 133% for Siege X after some research and testing. (needs further confirmation\testing)
  • X ATTACKS are not affected by Sniping Ranger Enhanced Bowstring piercing.
    • X attack damage does not appear affected by Siege Swift.
  • If a target is in range, X attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
  • Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • this has a damage output of 4266% for 189 mp(Z attacks (5546% for 135 mp with the passive )) and 5985% for 252 mp (or 180 mp with the passive)(X attacks only)
      • highest damage output would be 5,985% for Grand Archers using Siege X. (180 MP Cost)
      • highest damage output would be 6,655% for Wind Sneakers using Siege Z with Power Shooting passive. (135 MP Cost)
        • Siege Z possesses a higher damage output than Siege X with the power shooting passive. (739.44% per Siege Z vs. 665% per Siege X)
  • The actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)

Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: "Arrows shot during Siege Mode will have the cooldown decreased by 10%."

  • By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
  • This is seperate from Siege Mode's cooldown time and has no relation to that.


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