Siege Mode

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Revision as of 18:22, 29 June 2013 by Hakureimu (talk | contribs) (→‎Skill Information: Added values beyond lvl 20~ With active skill ring, It's possible to raise siege to lvl 24. Probably can get siege up to lvl 25 with proto title. xD)
File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. Rena Kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)


Requirements

  • NA
Class
Master
SP Requirement
Requirement For
Rena
Lv1
15SP
Siege Swift

|-| KR=

Class
Master
Level Requirement
SP Used Per Level
Rena
Lv.20
15
2


Skill Information

  • NA
Skill
Level
Shooting Mode Z Shooting Mode X Cooldown
Damage
(Magical)
Arrows
Shot
MP
Usage
Damage
(Magical)
Arrows
Shot
MP
Usage
1 (M) 237% 2 21 MP 133% 5 28 MP 5 Seconds

|-| KR=

Skill
Level
Required
Level
Shooting Mode Z Shooting Mode X Cooldown
Damage
(Magical)
Arrows
shot
MP
Usage
Damage
(Magical)
Arrows
shot
MP
Usage
1 15 143% 2 20 MP 95% 5 27 MP 5 Seconds
2 15 146% 20 MP 97% 27 MP
3 15 149% 20 MP 99% 26 MP
4 16 152% 19 MP 101% 26 MP
5 18 155% 19 MP 103% 25 MP
6 20 159% 19 MP 105% 25 MP
7 22 162% 18 MP 107% 25 MP
8 24 165% 18 MP 109% 24 MP
9 26 168% 18 MP 112% 24 MP
10 28 171% 17 MP 114% 23 MP
11 30 175% 17 MP 116% 23 MP
12 32 178% 17 MP 118% 22 MP
13 34 181% 16 MP 120% 22 MP
14 36 184% 16 MP 122% 22 MP
15 38 188% 16 MP 124% 21 MP
16 40 191% 15 MP 127% 21 MP
17 42 194% 15 MP 129% 20 MP
18 44 197% 15 MP 131% 20 MP
19 46 200% 15 MP 133% 20 MP
20 (M) 48 204% 14 MP 135% 19 MP
21 - 207% 14 MP 137% 19 MP
22 - 210% 14 MP 139% 18 MP
23 - 213% 13 MP 142% 18 MP
24 - 217% 13 MP 144% 17 MP
25 - 220% 13 MP 146% 17 MP


Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: "Arrows shot during Siege Mode will have the cooldown decreased by 10%."

  • By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
  • This is seperate from Siege Mode's cooldown time and has no relation to that.


Tips and Details

  • Skill description values appear to be incorrect across all versions.
    • The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
  • Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • Siege will consume 2 MP per second when left active without firing.
    • Siege will not passively consume MP when entered through Sniping Ranger's XXXX combo.
  • X attacks are not affected by any passive skill with exception of Siege Swift and Vibration Shot.
  • If a target is in range, X attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
  • Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (7780% for 180 mp with the passive) with X attacks.
      • Highest damage output would be 7,780% using Siege X with Siege Swift passive. (180 MP Cost)
      • However Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with Power Shooting and Siege Swift passives. (135 MP Cost)


  • Post KR Dec.13 2012 patch:
    • Both Z and X shots naturally pierce once allowing them to hit two targets.
    • All passives now apply to Siege X, not just Siege Swift.
    • Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
  • Post KR Jan.17 2013 patch:
    • Knockback force from Siege Z reduced.
  • Post NA June 4 2013 patch:
    • Knockback force from Siege Z reduced.

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