Siege Shelling: Difference between revisions

From Elwiki
(Chung balance, KR tab added, skill information updated, Updates added)
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| [[Image:SiegeShelling.png]]
| [[Image:SiegeShelling.png]]
| '''[Active]''' Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon.
| '''[Active]''' Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance.
|}
|}
<br>
<br>
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<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<br>(From 800) !! rowspan="3" | Not consume<br>ammo chance !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! colspan="2" | Startup (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upwards !! rowspan="2" | Downwards !! rowspan="2" | Widewards
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Smash !! Swing !! Initial Shots !! Final Shot
! Initial !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || rowspan="24" | 70% || 100% || 147% || 294% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
| align="left" | 1 || rowspan="3" | 15 || 100% || 147% || 294% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
|-
|-
| align="left" | 2 || 102% || 150% || 300% || +1.2% || 2%
| align="left" | 2 || 102% || 150% || 300% || +1.2% || 2%
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|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#99CCFF"
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth
|- style="background:#99CCFF"
! Initial !! Final
|-
| align="left" | 1 || rowspan="3" | 15 || - || - || - || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
|-
| align="left" | 2 || - || - || - || - || 2%
|-
| align="left" | 3 || - || - || - || - || 3%
|-
| align="left" | 4 || 16 || - || - || - || - || 4%
|-
| align="left" | 5 || 18 || - || - || - || - || 5%
|-
| align="left" | 6 || 20 || - || - || - || - || 6%
|-
| align="left" | 7 || 22 || - || - || - || - || 7%
|-
| align="left" | 8 || 24 || - || - || - || - || 8%
|-
| align="left" | 9 || 26 || - || - || - || - || 9%
|-
| align="left" | 10 || 28 || - || - || - || - || 10%
|-
| align="left" | 11 || 30 || - || - || - || - || 11%
|-
| align="left" | 12 || 32 || - || - || - || - || 12%
|-
| align="left" | 13 || 34 || - || - || - || - || 13%
|-
| align="left" | 14 || 36 || - || - || - || - || 14%
|-
| align="left" | 15 || 38 || - || - || - || - || 15%
|-
| align="left" | 16 || 40 || - || - || - || - || 16%
|-
| align="left" | 17 || 42 || - || - || - || - || 17%
|-
| align="left" | 18 || 44 || - || - || - || - || 18%
|-
| align="left" | 19 || 46 || - || - || - || - || 19%
|-
| align="left" | 20 (M) || 48 || - || - || - || - || 20%
|-
| align="left" | 21 || rowspan="4" | -* || - || - || - || - || 21%
|-
| align="left" | 22 || - || - || - || - || 22%
|-
| align="left" | 23 || - || - || - || - || 23%
|-
| align="left" | 24 || - || - || - || - || 24%
|}
</tabber>
<br>
<br>


== [[Skill Note]] (KR Only) ==
== [[Skill Note]] (KR Only) ==
'''Name:''' Rapid-Firing Support (신속한 지원사격)<br>
'''Name:''' Rapid-Firing Support (신속한 지원사격)<br>
'''Description:''' Cast Speed,Fire Speed +15%
'''Description:''' Start up speed and firing speed increased by +15%
 
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The initial hit reloads 1 ammo.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*[[Shelling Guardian]]/[[Tactical Trooper]] siege shelling combos are also affected by '''Siege Shelling'''.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*While you are in Siege Shelling mode, MP is continuously being consumed.
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot.
*[[Deadly Chaser]] can catch with his dual handguns even after the seventh shot.
*After the skill tree revamp, [[Advanced Siege Shelling]] combined with this skill, giving the passive effects to '''Siege Shelling'''.
<br>
<br>


== Updates ==
== Updates ==
*3/29/2012 KR
*03/29/2012 KR
**Decreased height range by 45°.
**Decreased height range by 45°.
*7/4/2013 KR
*07/04/2013 KR
**Chance to not consume ammo effect added.
**Chance to not consume ammo added.
*07/10/2014 KR
**Fires tangible projectiles.
**Range increased.
**Damage increased.
**Skill note effect changed.
<br>
<br>



Revision as of 05:40, 10 July 2014

[Active] Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance.


Requirements

Class Master Level Required SP Cost per Level
Guardian Lv. 20 15 2


Skill Information

  • NA
Skill Level Level Required Damage Aim Range Range
Increase
(From 800)
Chance to
use no ammo
MP Usage Cooldown
Strike (Physical) Shots (Magical) Upward Downward Depth
Initial Final
1 15 100% 147% 294% 70° 10° 45° +0% 1% 20 MP 5 Seconds
2 102% 150% 300% +1.2% 2%
3 105% 154% 308% +2.4% 3%
4 16 107% 157% 314% +3.6% 4%
5 18 109% 160% 320% +4.8% 5%
6 20 111% 164% 328% +6% 6%
7 22 114% 167% 334% +7.2% 7%
8 24 116% 170% 340% +8.4% 8%
9 26 118% 173% 346% +9.6% 9%
10 28 120% 177% 354% +10.8% 10%
11 30 123% 180% 360% +12% 11%
12 32 125% 183% 366% +13.2% 12%
13 34 127% 187% 374% +14.4% 13%
14 36 129% 190% 380% +15.6% 14%
15 38 132% 193% 386% +16.8% 15%
16 40 134% 197% 394% +18% 16%
17 42 136% 200% 400% +19.2% 17%
18 44 138% 203% 406% +20.4% 18%
19 46 141% 207% 414% +21.6% 19%
20 (M) 48 143% 210% 420% +22.8% 20%
21 -* 145% 213% 426% +24% 21%
22 147% 216% 432% +25.2% 22%
23 150% 220% 440% +26.4% 23%
24 152% 223% 446% +27.6% 24%

*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=

Skill Level Level Required Damage Aim Range Range
Increase
(From 800)
Chance to
use no ammo
MP Usage Cooldown
Strike (Physical) Shots (Magical) Upward Downward Depth
Initial Final
1 15 - - - 70° 10° 45° +0% 1% 20 MP 5 Seconds
2 - - - - 2%
3 - - - - 3%
4 16 - - - - 4%
5 18 - - - - 5%
6 20 - - - - 6%
7 22 - - - - 7%
8 24 - - - - 8%
9 26 - - - - 9%
10 28 - - - - 10%
11 30 - - - - 11%
12 32 - - - - 12%
13 34 - - - - 13%
14 36 - - - - 14%
15 38 - - - - 15%
16 40 - - - - 16%
17 42 - - - - 17%
18 44 - - - - 18%
19 46 - - - - 19%
20 (M) 48 - - - - 20%
21 -* - - - - 21%
22 - - - - 22%
23 - - - - 23%
24 - - - - 24%


Skill Note (KR Only)

Name: Rapid-Firing Support (신속한 지원사격)
Description: Start up speed and firing speed increased by +15%

Tips and Details

  • Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from Advanced Siege Shelling and is determined with each shot), Berserk mode, or Remodel Magazine, it is impossible.
  • Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
  • The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
  • Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
  • Deadly Chaser can catch with his dual handguns even after the seventh shot.


Updates

  • 03/29/2012 KR
    • Decreased height range by 45°.
  • 07/04/2013 KR
    • Chance to not consume ammo added.
  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Range increased.
    • Damage increased.
    • Skill note effect changed.