Siege Shelling: Difference between revisions
From Elwiki
TangelTanjel (talk | contribs) |
(Chung balance, KR tab added, skill information updated, Updates added) |
||
Line 5: | Line 5: | ||
|- | |- | ||
| [[Image:SiegeShelling.png]] | | [[Image:SiegeShelling.png]] | ||
| '''[Active]''' Chung readies himself in siege mode. | | '''[Active]''' Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance. | ||
|} | |} | ||
<br> | <br> | ||
Line 18: | Line 18: | ||
<br> | <br> | ||
== Skill Information | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=" | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! | ! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Initial !! Final | |||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 15 | | align="left" | 1 || rowspan="3" | 15 || 100% || 147% || 294% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds | ||
|- | |- | ||
| align="left" | 2 || 102% || 150% || 300% || +1.2% || 2% | | align="left" | 2 || 102% || 150% || 300% || +1.2% || 2% | ||
Line 76: | Line 78: | ||
|} | |} | ||
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. | <nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. | ||
|-| | |||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | |||
|- style="background:#99CCFF" | |||
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth | |||
|- style="background:#99CCFF" | |||
! Initial !! Final | |||
|- | |||
| align="left" | 1 || rowspan="3" | 15 || - || - || - || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds | |||
|- | |||
| align="left" | 2 || - || - || - || - || 2% | |||
|- | |||
| align="left" | 3 || - || - || - || - || 3% | |||
|- | |||
| align="left" | 4 || 16 || - || - || - || - || 4% | |||
|- | |||
| align="left" | 5 || 18 || - || - || - || - || 5% | |||
|- | |||
| align="left" | 6 || 20 || - || - || - || - || 6% | |||
|- | |||
| align="left" | 7 || 22 || - || - || - || - || 7% | |||
|- | |||
| align="left" | 8 || 24 || - || - || - || - || 8% | |||
|- | |||
| align="left" | 9 || 26 || - || - || - || - || 9% | |||
|- | |||
| align="left" | 10 || 28 || - || - || - || - || 10% | |||
|- | |||
| align="left" | 11 || 30 || - || - || - || - || 11% | |||
|- | |||
| align="left" | 12 || 32 || - || - || - || - || 12% | |||
|- | |||
| align="left" | 13 || 34 || - || - || - || - || 13% | |||
|- | |||
| align="left" | 14 || 36 || - || - || - || - || 14% | |||
|- | |||
| align="left" | 15 || 38 || - || - || - || - || 15% | |||
|- | |||
| align="left" | 16 || 40 || - || - || - || - || 16% | |||
|- | |||
| align="left" | 17 || 42 || - || - || - || - || 17% | |||
|- | |||
| align="left" | 18 || 44 || - || - || - || - || 18% | |||
|- | |||
| align="left" | 19 || 46 || - || - || - || - || 19% | |||
|- | |||
| align="left" | 20 (M) || 48 || - || - || - || - || 20% | |||
|- | |||
| align="left" | 21 || rowspan="4" | -* || - || - || - || - || 21% | |||
|- | |||
| align="left" | 22 || - || - || - || - || 22% | |||
|- | |||
| align="left" | 23 || - || - || - || - || 23% | |||
|- | |||
| align="left" | 24 || - || - || - || - || 24% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== [[Skill Note]] (KR Only) == | == [[Skill Note]] (KR Only) == | ||
'''Name:''' Rapid-Firing Support (신속한 지원사격)<br> | '''Name:''' Rapid-Firing Support (신속한 지원사격)<br> | ||
'''Description:''' | '''Description:''' Start up speed and firing speed increased by +15% | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible. | ||
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | |||
* | *The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z. | ||
* | *[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values. | ||
*[[Deadly Chaser]] can catch with his dual | *[[Deadly Chaser]] can catch with his dual handguns even after the seventh shot. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
* | *03/29/2012 KR | ||
**Decreased height range by 45°. | **Decreased height range by 45°. | ||
* | *07/04/2013 KR | ||
**Chance to not consume ammo effect | **Chance to not consume ammo added. | ||
*07/10/2014 KR | |||
**Fires tangible projectiles. | |||
**Range increased. | |||
**Damage increased. | |||
**Skill note effect changed. | |||
<br> | <br> | ||
Revision as of 05:40, 10 July 2014
[Active] Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Guardian | Lv. 20 | 15 | 2 |
Skill Information
- NA
Skill Level | Level Required | Damage | Aim Range | Range Increase (From 800) |
Chance to use no ammo |
MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Strike (Physical) | Shots (Magical) | Upward | Downward | Depth | |||||||
Initial | Final | ||||||||||
1 | 15 | 100% | 147% | 294% | 70° | 10° | 45° | +0% | 1% | 20 MP | 5 Seconds |
2 | 102% | 150% | 300% | +1.2% | 2% | ||||||
3 | 105% | 154% | 308% | +2.4% | 3% | ||||||
4 | 16 | 107% | 157% | 314% | +3.6% | 4% | |||||
5 | 18 | 109% | 160% | 320% | +4.8% | 5% | |||||
6 | 20 | 111% | 164% | 328% | +6% | 6% | |||||
7 | 22 | 114% | 167% | 334% | +7.2% | 7% | |||||
8 | 24 | 116% | 170% | 340% | +8.4% | 8% | |||||
9 | 26 | 118% | 173% | 346% | +9.6% | 9% | |||||
10 | 28 | 120% | 177% | 354% | +10.8% | 10% | |||||
11 | 30 | 123% | 180% | 360% | +12% | 11% | |||||
12 | 32 | 125% | 183% | 366% | +13.2% | 12% | |||||
13 | 34 | 127% | 187% | 374% | +14.4% | 13% | |||||
14 | 36 | 129% | 190% | 380% | +15.6% | 14% | |||||
15 | 38 | 132% | 193% | 386% | +16.8% | 15% | |||||
16 | 40 | 134% | 197% | 394% | +18% | 16% | |||||
17 | 42 | 136% | 200% | 400% | +19.2% | 17% | |||||
18 | 44 | 138% | 203% | 406% | +20.4% | 18% | |||||
19 | 46 | 141% | 207% | 414% | +21.6% | 19% | |||||
20 (M) | 48 | 143% | 210% | 420% | +22.8% | 20% | |||||
21 | -* | 145% | 213% | 426% | +24% | 21% | |||||
22 | 147% | 216% | 432% | +25.2% | 22% | ||||||
23 | 150% | 220% | 440% | +26.4% | 23% | ||||||
24 | 152% | 223% | 446% | +27.6% | 24% |
*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=
Skill Level | Level Required | Damage | Aim Range | Range Increase (From 800) |
Chance to use no ammo |
MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Strike (Physical) | Shots (Magical) | Upward | Downward | Depth | |||||||
Initial | Final | ||||||||||
1 | 15 | - | - | - | 70° | 10° | 45° | +0% | 1% | 20 MP | 5 Seconds |
2 | - | - | - | - | 2% | ||||||
3 | - | - | - | - | 3% | ||||||
4 | 16 | - | - | - | - | 4% | |||||
5 | 18 | - | - | - | - | 5% | |||||
6 | 20 | - | - | - | - | 6% | |||||
7 | 22 | - | - | - | - | 7% | |||||
8 | 24 | - | - | - | - | 8% | |||||
9 | 26 | - | - | - | - | 9% | |||||
10 | 28 | - | - | - | - | 10% | |||||
11 | 30 | - | - | - | - | 11% | |||||
12 | 32 | - | - | - | - | 12% | |||||
13 | 34 | - | - | - | - | 13% | |||||
14 | 36 | - | - | - | - | 14% | |||||
15 | 38 | - | - | - | - | 15% | |||||
16 | 40 | - | - | - | - | 16% | |||||
17 | 42 | - | - | - | - | 17% | |||||
18 | 44 | - | - | - | - | 18% | |||||
19 | 46 | - | - | - | - | 19% | |||||
20 (M) | 48 | - | - | - | - | 20% | |||||
21 | -* | - | - | - | - | 21% | |||||
22 | - | - | - | - | 22% | ||||||
23 | - | - | - | - | 23% | ||||||
24 | - | - | - | - | 24% |
Skill Note (KR Only)
Name: Rapid-Firing Support (신속한 지원사격)
Description: Start up speed and firing speed increased by +15%
Tips and Details
- Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from Advanced Siege Shelling and is determined with each shot), Berserk mode, or Remodel Magazine, it is impossible.
- Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
- The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
- Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
- Deadly Chaser can catch with his dual handguns even after the seventh shot.
Updates
- 03/29/2012 KR
- Decreased height range by 45°.
- 07/04/2013 KR
- Chance to not consume ammo added.
- 07/10/2014 KR
- Fires tangible projectiles.
- Range increased.
- Damage increased.
- Skill note effect changed.
- NA