Siege Shelling: Difference between revisions

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(Tips and Details added.)
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! Initial !! Final
! Initial !! Final
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| align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="25" | 70° || rowspan="25" | ??° || rowspan="25" | 45° || 8% || 1% || rowspan="25" | 20 MP || rowspan="25" | 5 Seconds
| align="left" | 1 || rowspan="3" | 15 || 100% || 280% || 350% || rowspan="25" | ~50° || rowspan="25" | ~30° || rowspan="25" | 45° || 8% || 1% || rowspan="25" | 20 MP || rowspan="25" | 5 Seconds
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| align="left" | 2 || 102% || 286% || 358% || 9% || 2%
| align="left" | 2 || 102% || 286% || 358% || 9% || 2%
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'''Description:''' Start up speed and firing speed increased by +30%
'''Description:''' Start up speed and firing speed increased by +30%
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]].
*The speed increase also affects the stances used by [[Shelling Guardian]] and [[Tactical Trooper]].
*Hardly noticeable until the 07/10/2014 KR update doubles the speed increase and changes [[Siege Shelling]]'s projectiles.
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== Tips and Details ==
== Tips and Details ==
*''After 07/11/2014 KR:'' The missiles pierce once and explode after traveling a set distance or hitting a second target.
*The missiles pierce once and explode after traveling a set distance or hitting a second target.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
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**Decreased height range by 45°.
**Decreased height range by 45°.
*07/04/2013 KR
*07/04/2013 KR
**Chance to not consume ammo added.
**Chance to not consume cannonballs added.
*07/10/2014 KR
*07/10/2014 KR
**Fires tangible projectiles.
**Fires tangible projectiles.
**Range Increased.
**Range increased and angles changed.
**Damage Increased.
**Damage increased.
**Skill Note effect changed.
**Skill note effect doubled from 15% to 30%.
*07/17/2014 KR
*07/17/2014 KR
**Range Error fixed.
**Range error fixed.
**PvP damage decreased.
**PvP damage decreased.
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Revision as of 02:15, 13 October 2014

[Active] Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance.


Requirements

Class Master Level Required SP Cost per Level
Guardian Lv. 20 15 2


Skill Information

Skill Level Level Required Damage Aim Range Range
Increase
(From 800)
Chance to
use no ammo
MP Usage Cooldown
Strike (Physical) Shots (Magical) Upward Downward Depth
Initial Final
1 15 100% 280% 350% ~50° ~30° 45° 8% 1% 20 MP 5 Seconds
2 102% 286% 358% 9% 2%
3 105% 293% 366% 10% 3%
4 16 107% 299% 374% 11% 4%
5 18 109% 305% 382% 12% 5%
6 20 111% 312% 389% 13% 6%
7 22 114% 318% 397% 14% 7%
8 24 116% 324% 405% 15% 8%
9 26 118% 330% 413% 16% 9%
10 28 120% 337% 421% 17% 10%
11 30 123% 343% 429% 18% 11%
12 32 125% 349% 437% 19% 12%
13 34 127% 356% 445% 20% 13%
14 36 129% 362% 452% 21% 14%
15 38 132% 368% 460% 22% 15%
16 40 134% 375% 468% 23% 16%
17 42 136% 381% 476% 24% 17%
18 44 138% 387% 484% 25% 18%
19 46 141% 393% 492% 26% 19%
20 (M) 48 143% 400% 500% 27% 20%
21 -* 145% 406% 508% 28% 21%
22 147% 412% 515% 29% 22%
23 150% 419% 523% 30% 23%
24 152% 425% 531% 31% 24%
25 154% 431% 539% 32% 25%


Skill Note

Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter

Name: Rapid Fire Support / 신속한 지원사격

Description: Start up speed and firing speed increased by +30%


Tips and Details

  • The missiles pierce once and explode after traveling a set distance or hitting a second target.
    • The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
  • The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
  • Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from Advanced Siege Shelling and is determined with each shot), Berserk mode, or Remodel Magazine, it is impossible.
  • Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
  • The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
  • Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
  • Deadly Chaser can catch with his dual handguns even after the seventh shot.


Updates

  • 03/29/2012 KR
    • Decreased height range by 45°.
  • 07/04/2013 KR
    • Chance to not consume cannonballs added.
  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Range increased and angles changed.
    • Damage increased.
    • Skill note effect doubled from 15% to 30%.
  • 07/17/2014 KR
    • Range error fixed.
    • PvP damage decreased.