User contributions for Meseki
From Elwiki
11 May 2016
- 16:4316:43, 11 May 2016 diff hist −25 m Aisha →Combos: >>^Z has negative KD, not 'no KD value'. This isn't the place for that, either.
27 May 2015
- 01:2901:29, 27 May 2015 diff hist −1 Secret Exorcism Arts - 'Night Parade of One Hundred Souls' →Tips and Details: Fixing Specter Power Release values.
25 April 2015
- 18:1818:18, 25 April 2015 diff hist −88 Mana Break →Tips and Details: Cancelling Mana Breaks through multi-hits has been fixed. Also, the green bar always acts like you have 300 max MP.
5 March 2015
- 23:5623:56, 5 March 2015 diff hist +21 m Overflowing Blood A debuff must be on for a little bit (~1-2 seconds?) before it triggers the healing and is negated. Normal Aisha fireball burn (with some fire resistance?) doesn't last long enough (unless it's applied continuously, I assume).
30 December 2014
- 21:5221:52, 30 December 2014 diff hist +53 Template:KD7 →Asura: A bit unsure about this, but it seems XXvX~Z's multi-hit is 5 KD per hit, and the related surronding hits seem to be 0 KD.
- 20:2720:27, 30 December 2014 diff hist +20 Template:KD7 →Asura: The total KD value of >>^ZX[X] is at least 6.5, but less than 7. Probably identical to >>X[X].
- 20:0020:00, 30 December 2014 diff hist −3 Little Specter →Additional Combos: Fixing values to be the pre-Assimilation values
- 19:5919:59, 30 December 2014 diff hist −2 Asura →Additional Combos: Fixing >>^ZXX values to be the pre-Assimilation values.
- 18:5618:56, 30 December 2014 diff hist +7 Asura →Additional Combos: Fixing >>^ZXX damage. >>^ZX[X] has the same damage as >>X[X], it seems.
17 December 2014
- 19:0519:05, 17 December 2014 diff hist +12 Template:KD7 →Little Specter: XXXX~XZ's total KD is at least 8.5, less than 9. I'd imagine the KD is split between hits like the other combos seem to be, but I did not test that at all.
- 18:4518:45, 17 December 2014 diff hist +20 Template:KD7 →Little Specter: >>XX's total KD value is at least 6.5, but less than 7. The KD is spread between the hits, as I KD reset a mushroom with it.
- 17:5117:51, 17 December 2014 diff hist +16 Template:KD7 →Little Specter: Unsure of where exactly the KD is on >>^ZX, but the total value is at least 10.5 and less than 11.
- 17:1217:12, 17 December 2014 diff hist +413 Talk:Knockdown →0 KD?: Knockdown happens on the hit ''after'' your knockdown limit is reached.
- 17:0417:04, 17 December 2014 diff hist +7 Template:KD7 →Little Specter: >>X has a KD value, and I forgot to put that it still launches.
- 16:3016:30, 17 December 2014 diff hist +62 Template:KD7 →Little Specter: >>''
- 15:4515:45, 17 December 2014 diff hist +80 Little Specter →Additional Combos: Fixing Additional combo damage values (calculated with level 1 Assimilation); they aren't coming out to exact values though, and I'm not fully certain on how this game rounds.
26 October 2014
- 04:2104:21, 26 October 2014 diff hist +4 Template:KD5 →Another Code: ^X is two hits, and it does have KD reduction on both hits, so -10 * 2 is probably the actual value.
24 September 2014
- 18:1318:13, 24 September 2014 diff hist +8 Template:KD2 →Magician: EM/VP's Z and ZZ have 6.6666.... KD now.
30 July 2014
- 19:0319:03, 30 July 2014 diff hist +15 Nature's Force System →Increasing Amount of Nature Orbs: Command gain is based on actual MP cost, not MP tier.
24 July 2014
- 17:5717:57, 24 July 2014 diff hist −139 m Knockdown →Conditions: Technically redundant. Also, those four aren't the only ones who can KD reset; Eve can KD reset, and Rena (or just WS?) might be able to before her system and after the combo revamp.