Spirit Enhancement: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
{{!}}-
! Skill Level
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Skill Level'''
! Level Required
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''First Hit (Physical)'''
! Physical Damage
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Second Hit (Physical)'''
! Duration
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Dodge Increase For 1 Second'''
! Stack Limit
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''MP Usage'''
|- align=center
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Cooldown'''
| align=left | 1
{{!}}-
| 50
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| +75
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
| rowspan=6 | 10 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
| rowspan=6 | 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1.1x</center>
|- align=center
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=5 {{!}} 30 MP
| align=left | 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan=5 {{!}} 6 Seconds
| 50
{{!}}-
| +150
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|- align=center
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 375%
| align=left | 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 125%
| 53
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1.2x</center>
| +225
{{!}}-
|- align=center
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| align=left | 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 450%
| 57
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150%
| +300
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1.3x</center>
|- align=center
{{!}}-
| align=left | 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| 61
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 525%
| +375
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
|- align=center
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1.4x</center>
| align=left | 6
{{!}}-
| 65
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
| +425
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 600%
|- align=center
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%
| align=left | 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1.5x</center>
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Revision as of 16:41, 29 July 2013

File:Counter Patience.png [Passive] Increases physical damage for a short period when attacked during debuff.


Requirements

Class Master Level Required
Lord Knight Lv.20 50


Skill Information

Skill Level First Hit (Physical) Second Hit (Physical) Dodge Increase For 1 Second MP Usage Cooldown
1 300% 100%
1.1x
30 MP 6 Seconds
2 375% 125%
1.2x
3 450% 150%
1.3x
4 525% 175%
1.4x
5(M) 600% 200%
1.5x