Super Nova: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|-
|NA=
| style="border-style: solid; border-width: 1px; background-color:#9400D3" | '''Skill Level'''
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| style="border-style: solid; border-width: 1px; background-color:#9400D3" | '''Mana Resonance Radius'''
{{!}}-
| style="border-style: solid; border-width: 1px; background-color:#9400D3" | '''1st Hits Damage Range'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#9400D3" | '''Final Hits Damage Range'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)'''
| style="border-style: solid; border-width: 1px; background-color:#9400D3" | '''Resonance Radius/ Damage increment per Mob (Max 100%)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Resonance Radius'''
| style="border-style: solid; border-width: 1px; background-color:#9400D3" | '''Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Damage increment per Mob<br>(Max 100%)
| style="border-style: solid; border-width: 1px; background-color:#9400D3" |<span style="font-weight: bold;">MP</span><br />
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#9400D3" |<span style="font-weight: bold;">Cooldown</span><br />
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Final Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initials'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Finals'''
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 308%~462%
{{!}} align="center" {{!}} 616%~924%
{{!}} align="center" {{!}}
{{!}} align="center" {{!}}
{{!}} align="center" rowspan="6" {{!}} ?
{{!}} align="center" rowspan="6" {{!}} ?
{{!}} align="center" rowspan="6" {{!}} 300MP
{{!}} rowspan="6" {{!}} 30 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 370%~554%
{{!}} align="center" {{!}} 739%~1109%
{{!}} align="center" {{!}}
{{!}} align="center" {{!}}
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 431%~647%
{{!}} align="center" {{!}} 862%~1294%
{{!}} align="center" {{!}}
{{!}} align="center" {{!}}
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 493%~739%
{{!}} align="center" {{!}} 986%~1478%
{{!}} align="center" {{!}}
{{!}} align="center" {{!}}
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 585%~878%
{{!}} align="center" {{!}} 1170%~1756%
{{!}} align="center" rowspan="2" {{!}} 700
{{!}} align="center" rowspan="2" {{!}} 10%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 678%~1016%
{{!}} align="center" {{!}} 1355%~2033%
{{!}}}


|-
|KR=
| style="border-style: solid; border-width: 1px;" | 1
}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???
| style="border-style: solid; border-width: 1px;" rowspan="1" | 308~462%  Magic Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | 616~924%  Magic Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| rowspan="6" style="border-style: solid; border-width: 1px; text-align: center;"| 8
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>300MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" | <center>30 Seconds</center>
|-
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | ??
| rowspan="1" | 370~554% Magic Damage
| rowspan="1" | 739~1109% Magic Damage
| rowspan="1" | ?%
|-
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | ??
| rowspan="1" | 431~647% Magic Damage
| rowspan="1" | 862~1294% Magic Damage
| rowspan="1" | ?%
|-
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | ??
| rowspan="1" | 493~739% Magic Damage
| rowspan="1" | 986~1478% Magic Damage
| rowspan="1" | ?%
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 700
| rowspan="1" | 585~878% Magic Damage
| rowspan="1" | 1170~1756% Magic Damage
| rowspan="1" | 10%
|-
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" | 700
| rowspan="1" | 678~1016% Magic Damage
| rowspan="1" | 1355~2033% Magic Damage
| rowspan="1" | 10%
|}
<br>
 
*Note: Maximum Damage takes into account the maximum stack of 100% damage increase


== Tips and Details ==
== Tips and Details ==

Revision as of 04:00, 7 May 2012


[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause damage.


Requirements

Class
Master
Skill Points Required
Required skill
Battle Magician
Lv5
65SP
Energy Spurt

Skill Information

NA

Skill Level Damage(Magical) Resonance Radius Damage increment per Mob
(Max 100%)
Max Hits MP Usage Cooldown
Initial Hits Final Hits Initials Finals
1 308%~462% 616%~924% ? ? 300MP 30 Seconds
2 370%~554% 739%~1109%
3 431%~647% 862%~1294%
4 493%~739% 986%~1478%
5 (M) 585%~878% 1170%~1756% 700 10%
4 678%~1016% 1355%~2033%

KR

Tips and Details

  • Every monster in range of the blue circular ray gains 10% damage bonus, 10% increase in size and range of the whirlwind.
    • The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
    • The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is casted.
  • The monsters does not have to be in the front, as long as the monster is within the screen
  • This move is essentially a super version of Death Field, the more enemies together, the more damage.

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